g+bZCn Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-19.17:31:19.ttyrec Time: (1516383079) Fri Jan 19 17:31:19 2018 g+bZs)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Restoring save file...g+bZig+bZ}[Coolfrog the Survivor ] St10 Dx11 Co17 In14 Wi16 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 You return to level 1 in The Dungeons of Doom.--More--g+bZ (0lqqqqqqqk(B(0x~~~~~~(B@+(0x~~~~~~(B@(0x(B(0x~~~~~~~(B+(0mqqqqqqqj(B[Coolfrog the Survivor ] St10 Dx11 Co17 In14 Wi16 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 Hello Coolfrog, the wraith Anachronist, welcome back to SlashEMExtended![Coolfrog the Survivor ] St10 Dx11 Co17 In14 Wi16 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 g+bZ VT1 Be careful! New moon tonight.Zi+bZB HUnknown command ' '.--More--j+bZۣHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--j+bZQ [Coolfrog the Survivor ] St10 Dx11 Co17 In14 Wi16 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 j+bZ(:Unknown command ' '.--More--j+bZ Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--j+bZQ [Coolfrog the Survivor ] St10 Dx11 Co17 In14 Wi16 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 j+bZ:Unknown command ' '.--More--j+bZUqHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--j+bZQ [Coolfrog the Survivor ] St10 Dx11 Co17 In14 Wi16 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 j+bZ]:Unknown command ' '.--More--j+bZ:Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--j+bZMQ [Coolfrog the Survivor ] St10 Dx11 Co17 In14 Wi16 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 j+bZ:Unknown command ' '.--More--j+bZa= Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--j+bZ Q [Coolfrog the Survivor ] St10 Dx11 Co17 In14 Wi16 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 j+bZ, :Unknown command ' '.--More--j+bZС Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--k+bZoQ [Coolfrog the Survivor ] St10 Dx11 Co17 In14 Wi16 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 l+bZ=Beware, there will be no return! Still climb? [yn] (n) l+bZy[Coolfrog the Survivor  12(12)  Pw 3(3) l+bZZ(0lqqqqqqqk(B(0x~~~~~~(B@+(0x~~~~~~(B@(0x(B(0x~~~~~~~(B+(0mqqqqqqqj(B[Coolfrog the Survivor ] St10 Dx11 Co17 In14 Wi16 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) l+bZn n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}+bZn O17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) m+bZ_d [Coolfrog the Survivor ] St10 Dx11 Co17 In14 Wi16 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want to see your attributes? [ynq] (n) m+bZKnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: free action. You could not have this property extrinsically: fear resistance. You could not have this property intrinsically: magical breathing. Scroll identification only worked 100 times out of 487. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 21. Wand identification only worked 3 times out of 30. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 180. Wand drop chance was reduced to 80%. Potion drop chance was reduced to 95%. Musable item generation frequency had a negative bias of 99%. Monster death drops spawned with only 91% chance. The following sm+bZKkill could not be trained at all: divination spells. The following skill was trained at half the usual rate: whip. The following skill was trained at one fifth the usual rate: dart. The following skill was limited to basic proficiency: devices. The following skill was limited to skilled proficiency: polymorphing. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: broadsword (turn 15). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 25833. Monster spawn increase had reached its maximum at turn 62323. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 467945. The monster class that cannot be genocided was mummy. The monster class that was spawned more often: mummy (freq bonus 1). The monster species m+bZLethat was spawned more often: cave speeder (freq bonus 24). The monster species that was spawned more often: hole ogre (freq bonus 3). The monster species that was spawned more often: skater woman (freq bonus 28). The monster species that was spawned more often: enhanced chicken (freq bonus 12). The monster species that was spawned more often: legs of the unknown god (freq bonus 8). The monster species that was spawned more often: church novice (freq bonus 6). The monster species that was spawned more often: evasive fox (freq bonus 4). --More--m+bZ/The monster species that was spawned more often: Victoria (freq bonus 10). The monster species that was spawned more often: chloroform smasher (freq bonus 24). The monster species that was spawned more often: dingo (freq bonus 3). The monster species that was spawned more often: null colony (freq bonus 6). The monster species that was spawned more often: dark lord guard (freq bonus 6). The monster species that was spawned more often: Vera's servant (freq bonus 4). The monster species that was spawned more often: canine quylthulg (freq bonus 4). The monster species that was spawned more often: Warder Sergeant (freq bonus 3). The monster species that was spawned more often: hellfire colossus (freq bonus 4). The monster species that was spawned more often: black lancer (freq bonus 12). The monster species that was spawned more often: Antimatter Katcher (freq bonus 15). The monster species that was spawned more often: black rogue (freqm+bZZ bonus 16). The monster species that was spawned more often: ankou (freq bonus 2). The monster trait that was more common: monsters that can see invisible (freq bonus 2). The monster trait that was more common: monsters that originate from Animeband (freq bonus 1). The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2). The monster species that was never randomly spawned: nautilus coxswain. The monster species that was never randomly spawned: dash deaf. The monster species that was never randomly spawned: dust elemental. The monster species that was never randomly spawned: nacelle comprehensively. The monster species that was never randomly spawned: gorgon. The monster species that was never randomly spawned: rock dweller. The monster species that was never randomly spawned: stone warp fungus. The monster species that was never randomly spawned: crimson patch. The monster species m+bZgthat was never randomly spawned: Daruth Xaxox. The monster species that was never randomly spawned: kickboxing lady. The RNG hath decreed that this item was never generated: BUC randomization (lupine). The RNG hath decreed that this item was never generated: elven sickle ((null)). The RNG hath decreed that this item was never generated: bossfight stone (gray). The RNG hath decreed that this item was never generated: droven lance (obsidian lance). The RNG hath decreed that this item was never generated: nothing (oak). The RNG hath decreed that this item was never generated: gnomish suit (little blue vest). The RNG hath decreed that this item was never generated: fireball (ragged). The RNG hath decreed that this item was never generated: stone of thirst (gray). The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY). The RNG hath decreed that this item was never generm+bZsated: elven shield (blue and green shield). The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 8). The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 7). The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 10). --More--m+bZ:The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 8). The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 17). The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 10). The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 6). The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 2). The RNG hath decreed that this item was generated mom+bZ;re often: repair armor (pergament, freq bonus 2). The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 10). The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 14). The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 11). The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak). The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover). The RNG hath decreed that this item was always generated cursed: javelin (throwing spear). The RNG hath decreed that this item was always generated cursed: yatagan ((null)). The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)). The RNG hath decreed that this item was am+bZ;lways generated cursed: status stone (gray). The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet). The RNG hath decreed that this item was always generated cursed: bread ((null)). The RNG hath decreed that this item was always generated cursed: log ((null)). The RNG hath decreed that this item was always generated cursed: lag stone (gray). The RNG hath decreed that this trap was always invisible: cannon trap. The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 3). Next attribute increase check would have come at turn 981. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrificam+bZ*;tion resistant. You were prevented from having fear resistance (0). You were prevented from having free action (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. --More--m+bZYou could fly. Your luck was zero. You could not have safely prayed (491). You survived. --More--m+bZNZ(0lqqqqqqqk(B(0x~~~~~~(B@+(0x~~~~~~(B@(0x(B(0x~~~~~~~(B+(0mqqqqqqqj(B[Coolfrog the Survivor ] St10 Dx11 Co17 In14 Wi16 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want to see your discoveries? [ynq] (n) m+bZn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (birthcloth) Scrolls ? scroll of healing (SODALG) ? scroll of mana (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD ? scroll of phase door (CONVICT PATCH) ? scroll of standard id (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) ? scroll of cure (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) Spellbooks + spellbook of passwall (fallen) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of vem+bZnom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) m+bZ2#~ [Coolfrog the Survivor ] St10 Dx11 Co17 In14 Wi16 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 Do you want an account of creatures vanquished? [ynq] (n) m+bZڙjn Vanquished creatures:  0 stoats (1 created) 0 newt zombies (1 created) 0 jedis (1 created) 0 dart turrets (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--m+bZDo you want to see your conduct? [ynq] (n) m+bZn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--m+bZ=The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--m+bZir