KZ  Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-02.19:46:32.ttyrec Time: (1514922392) Tue Jan 2 19:46:32 2018 KZ3 W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. KZ KZ (0~~(B@(0~(B@(0~(B(0~~~(BKZ [Coolfrog the Survivor ] St10 Dx7 Co12 In10 Wi8 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist.KZ --More--KZ| IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--KZ}W You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--KZ KZMessage of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--KZDs& KZNwc[Coolfrog the Survivor ] St10 Dx7 Co12 In10 Wi8 Ch13 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 You are lucky! Full moon tonight.KZ KZ!Unknown command ' '.KZ--More--KZ[Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--KZN [Coolfrog the Survivor ] St10 Dx7 Co12 In10 Wi8 Ch13 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 KZaP!Unknown command ' '.KZ-Q--More--KZƻHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--KZ3N [Coolfrog the Survivor ] St10 Dx7 Co12 In10 Wi8 Ch13 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 KZX!Unknown command ' '.KZ--More--KZp"Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--KZN [Coolfrog the Survivor ] St10 Dx7 Co12 In10 Wi8 Ch13 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 KZ !Unknown command ' '.KZ --More--KZHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--KZXN [Coolfrog the Survivor ] St10 Dx7 Co12 In10 Wi8 Ch13 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 KZq !Unknown command ' '.KZnr --More--KZ( Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--KZg N [Coolfrog the Survivor ] St10 Dx7 Co12 In10 Wi8 Ch13 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 KZ !Unknown command ' '.KZS --More--KZO Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--KZN [Coolfrog the Survivor ] St10 Dx7 Co12 In10 Wi8 Ch13 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 KZQ =Beware, there will be no return! Still climb? [yn] (n) KZ#y[Coolfrog the Survivor  14(14)  Pw 7(7) KZ/:(0~~(B@(0~(B@(0~(B(0~~~(BKZ;y[Coolfrog the Survivor ] St10 Dx7 Co12 In10 Wi8 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) KZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls m - ? 5 uncursed scrolls of healing {0} n - ? 4 uncursed scrolls of mana {0}Z)17;88H o - ? 3 uncursed scrolls of phase door {0} p - ? 2 uncursed scrolls of standard id {0} q - ? an uncursed scroll of cure {0} Potions k - ! 2 uncursed potions of vampire blood {0} Rings l - = an uncursed ring of polymorph {0}(end) KZ } [Coolfrog the Survivor ] St10 Dx7 Co12 In10 Wi8 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want to see your attributes? [ynq] (n) KZ/ nFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: detect monsters. You could not have this property extrinsically: warning. You could not have this property intrinsically: sleep resistance. Scroll identification only worked 100 times out of 392. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 22. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 19. Gem identification only worked 100 times out of 175. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 35% chance. Scroll drop chance was reduced to 87%. Ring droKZ0 p chance was reduced to 47%. Amulet drop chance was reduced to 94%. Concealing monsters were spawned underneath items 45% of the time only. The following skill could not be trained at all: attack spells. The following skill was trained at half the usual rate: axe. The following skill was trained at one fifth the usual rate: protection spells. The following skill was limited to basic proficiency: divination spells. The following skill was limited to skilled proficiency: lightsaber. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: body spells (turn 1). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 18293. Monster spawn increase had reached its maximum at turn 75433. In this game, Eevee's evolution was vaporeon. Your limit for ascensKZx1 Eion was at turn 173792. The monster class that cannot be genocided was giant humanoid. Today, the monster class that always gets generated invisible was gnome. The monster class that was spawned more often: bat or bird (freq bonus 6). The monster species that was spawned more often: psycho mind flayer (freq bonus 21). The monster species that was spawned more often: polygraphically unsustainable speeder (freq bonus 14). The monster species that was spawned more often: trousershitter man (freq bonus 66). --More--KZá The monster species that was spawned more often: pustulent fungus (freq bonus 28). The monster species that was spawned more often: Baffomet (freq bonus 27). The monster species that was spawned more often: thorn spore (freq bonus 11). The monster species that was spawned more often: duddy chisel kraft (freq bonus 32). The monster species that was spawned more often: night clan (freq bonus 32). The monster species that was spawned more often: drone force patch (freq bonus 20). The monster species that was spawned more often: deep dragon (freq bonus 32). The monster species that was spawned more often: ultraism floweret (freq bonus 8). The monster species that was spawned more often: nexus metroid (freq bonus 7). The monster species that was spawned more often: usage angolan inclusion (freq bonus 8). The monster species that was spawned more often: asphynx (freq bonus 10). The monster species that was spawned more often: effect stanKZ dout stagnant (freq bonus 22). The monster species that was spawned more often: cyan patch (freq bonus 8). The monster species that was spawned more often: bad force fungus (freq bonus 54). The monster species that was spawned more often: notable colony (freq bonus 30). The monster species that was spawned more often: Lou's dancing shoe (freq bonus 48). The monster species that was spawned more often: nacelle comprehensively (freq bonus 60). The monster trait that was more common: monsters that eat veggies (freq bonus 1). The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2). The monster trait that was more common: monsters that can lay eggs (freq bonus 2). The monster species that was never randomly spawned: young green dragon. The monster species that was never randomly spawned: drydrip fungus. The monster species that was never randomly spawned: water control girl. The monster specieKZ s that was never randomly spawned: large shocking sphere. The monster species that was never randomly spawned: maud agent. The monster species that was never randomly spawned: trapped soul. The monster species that was never randomly spawned: exorcize serb. The monster species that was never randomly spawned: undead ivy. The monster species that was never randomly spawned: demilich permamimic. The monster species that was never randomly spawned: shark. The monster class that was always generated with extra speed: cockatrice. The RNG hath decreed that this item was never generated: mineral hostage chain ((null)). The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET). The RNG hath decreed that this item was never generated: sledge hammer ((null)). The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices). The RNG hath decreed that this item was KZܤ ~never generated: rainbow dragon scale mail ((null)). The RNG hath decreed that this item was never generated: healthstone (gray). The RNG hath decreed that this item was never generated: banishing fear (fearsome). The RNG hath decreed that this item was never generated: huge club ((null)). The RNG hath decreed that this item was never generated: shocking sphere (insulated). The RNG hath decreed that this item was never generated: fedora ((null)). The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 13). --More--KZ The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 2). The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 29). The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 17). The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 31). The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 6). The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 9). KZ The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 6). The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 9). The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 9). The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 7). The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 11). The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: memorKZ y loss stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 6). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 32). The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves). The RNG hath decreed that this item was always generated cursed: alignment stone (gray). The RNG hath decreed that this item was always generated cursed: amnesia (forgotten). The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield). The RNG hath decreed that this item was always generated cursed: sandwich ((null)). The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail). The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves). The RNKZ G hath decreed that this item was always generated cursed: safeguard suit (orange suit). The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue). The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber). The RNG hath decreed that this trap was always invisible: boss spawner. The RNG hath decreed that this trap was generated more often: solvejg trap (freq bonus 5). Next attribute increase check would have come at turn 445. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were level-drain resistant. You were magic-protected. You were prevented from having warning (0). You were prevented from having detect monsters (0). You had 1500 points of nutrition remaining. --More--KZx You could fly. You could survive without air. You regenerated. Your luck was zero. You could not have safely prayed (437). You survived. --More--KZA (0~~(B@(0~(B@(0~(B(0~~~(BKZC m[Coolfrog the Survivor ] St10 Dx7 Co12 In10 Wi8 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want to see your discoveries? [ynq] (n) KZ~ n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (black cloak) Scrolls ? scroll of healing (RAMBA ZAMBA) ? scroll of mana (LESBIANISM FOR EVERYONE) ? scroll of phase door (DAD AND BABY ATTACKING) ? scroll of standard id (I DONT UNDERSTAND RUSSIAN ? scroll of cure (VIA FERO DEO) Potions ! potion of vampire blood (blood-red) Rings = ring of polymorph (signet) Venoms . * blinding venom (splash of venom) . * tail sKZ pikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) KZ q [Coolfrog the Survivor ] St10 Dx7 Co12 In10 Wi8 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 KZ$ @Do you want an account of creatures vanquished? [ynq] (n) KZlo n Vanquished creatures:  0 blobs (1 created) 0 kobolds (1 created) 0 immobile growths (1 created) 0 jedis (1 created) 0 novice medium walls (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--KZ KZk 1Do you want to see your conduct? [ynq] (n) KZ]n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--KZ-KZnThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. KZGoodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you escaped.--More--KZ  KZz  KZF >Since you escaped early, the score list will not be checked.