“áKZQÒ Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-02.19:46:27.ttyrec Time: (1514922387) Tue Jan 2 19:46:27 2018 “áKZ¦ W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. “áKZf “áKZ"p È(0lqqqqk(B+(0~(B@(0~~x(B(0x(B@(0~~~x(B(0x~~~~x(B(0~~~(B{(0x(B(0x~~~~x(B(0mqqqqj(B“áKZbq ›[Coolfrog the Survivor ] St14 Dx8 Co5 In7 Wi6 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-11 MC9 Mov12 Xp1/0 Wt162/1050 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist.“áKZúq --More--”áKZh IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--•áKZ±ÉW You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--•áKZ{@ •áKZA‘Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--•áKZD¼‡ [Coolfrog the Survivor ] St14 Dx8 Co5 In7 Wi6 Ch6 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-11 MC9 Mov12 Xp1/0 Wt162/1050 T1 You are lucky! Full moon tonight.•áKZ±/ •áKZQ0!Unknown command ' '.•áKZø0--More--•áKZ^¤òHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--•áKZq$L [Coolfrog the Survivor ] St14 Dx8 Co5 In7 Wi6 Ch6 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-11 MC9 Mov12 Xp1/0 Wt162/1050 T1 •áKZ<•!Unknown command ' '.•áKZê•--More--–áKZ³òHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--–áKZ&à L [Coolfrog the Survivor ] St14 Dx8 Co5 In7 Wi6 Ch6 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-11 MC9 Mov12 Xp1/0 Wt162/1050 T1 —áKZÐØ=Beware, there will be no return! Still climb? [yn] (n) —áKZôÒy[Coolfrog the Survivor  14(14)  Pw 7(7) —áKZ8 È(0lqqqqk(B+(0~(B@(0~~x(B(0x(B@(0~~~x(B(0x~~~~x(B(0~~~(B{(0x(B(0x~~~~x(B(0mqqqqj(B—áKZ¾w[Coolfrog the Survivor ] St14 Dx8 Co5 In7 Wi6 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-11 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) —áKZPMn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls m - ? 5 uncursed scrolls of healing {0} n - ? 4 uncursed scrolls of mana {0}[17;8—áKZÀNŸ8H o - ? 3 uncursed scrolls of phase door {0} p - ? 2 uncursed scrolls of standard id {0} q - ? an uncursed scroll of cure {0} Potions k - ! 2 uncursed potions of vampire blood {0} Rings l - = an uncursed ring of slow digestion {0}(end) ˜áKZ¬{ [Coolfrog the Survivor ] St14 Dx8 Co5 In7 Wi6 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-11 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your attributes? [ynq] (n) ˜áKZ&)nFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: polymorph control. You could not have this property extrinsically: fear factor. You could not have this property intrinsically: hallu party. Potion identification only worked 3 times out of 8. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 182. Monsters only dropped their equipment with 97% chance. Scroll drop chance was reduced to 90%. Amulet drop chance was reduced to 96%. Potion drop chance was reduced to 78%. Musable item generation frequency had a negative bias of 22%. Concealing monsters were spawned underneath items 46% of the time only. Monster death drops spawned with only 96% chance. The followi˜áKZš*ng skill could not be trained at all: shield. The following skill was trained at half the usual rate: elemental spells. The following skill was trained at one fifth the usual rate: broadsword. The following skill was limited to basic proficiency: missile weapons. The following skill was limited to skilled proficiency: martial arts. The following skill was limited to expert proficiency: shuriken. The following skill became untrainable if you tried to train it too early: lightsaber (turn 47). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 19947. Monster spawn increase had reached its maximum at turn 64060. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 1016946. The monster class that cannot be genocided was nemese. The monster class that was spawned more often: orc (freq bonus 3). The monster ˜áKZÐ+~species that was spawned more often: arithmetic latino atma humoured (freq bonus 10). The monster species that was spawned more often: wide-clubbed tentacle (freq bonus 12). The monster species that was spawned more often: Aldinach (freq bonus 20). The monster species that was spawned more often: amphitheatre (freq bonus 15). The monster species that was spawned more often: swamp thing (freq bonus 15). The monster species that was spawned more often: earth giant (freq bonus 40). The monster species that was spawned more often: swearing potato (freq bonus 12). --More--˜áKZà The monster species that was spawned more often: corruptor (freq bonus 10). The monster species that was spawned more often: black ants of Timothy Thummel (freq bonus 30). The monster species that was spawned more often: verdigrising cloyed (freq bonus 16). The monster species that was spawned more often: thick van (freq bonus 10). The monster species that was spawned more often: old orange dragon (freq bonus 18). The monster species that was spawned more often: Alida's hugging boot (freq bonus 54). The monster species that was spawned more often: Verena's plateau boot (freq bonus 15). The monster species that was spawned more often: Carina's profiled combat boot (freq bonus 18). The monster species that was spawned more often: troll high priest (freq bonus 5). The monster species that was spawned more often: adjectivally binge (freq bonus 5). The monster species that was spawned more often: enervate panorama (freq bonus 18). The m˜áKZ ¢onster species that was spawned more often: flying stone giant (freq bonus 108). The monster species that was spawned more often: Lemmy (freq bonus 14). The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1). The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1). The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2). The monster trait that was more common: monsters that can be tamed with food (freq bonus 1). The monster trait that was more common: monsters whose attacks blind you (freq bonus 1). The monster trait that was more common: monsters that have no eyes (freq bonus 2). The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 12). The monster trait that was more common: monsters that have explosion attacks (freq bonus 2). The monster spec˜áKZ=£ies that was never randomly spawned: really dangerous growth. The monster species that was never randomly spawned: knight of the abyss. The monster species that was never randomly spawned: henatrice. The monster species that was never randomly spawned: russian IRC client. The monster species that was never randomly spawned: archpriest. The monster species that was never randomly spawned: magidrakee. The monster species that was never randomly spawned: thick roper. The monster species that was never randomly spawned: gazer. The monster species that was never randomly spawned: werevampire. The monster species that was never randomly spawned: random fish. The RNG hath decreed that this item was never generated: blind self (irritating). The RNG hath decreed that this item was never generated: crystal boots (glass boots). The RNG hath decreed that this item was never generated: elven arrow (runed arrow). The RNG hath decreed˜áKZi¤õ that this item was never generated: poisonous cloak (dirty rag). The RNG hath decreed that this item was never generated: arcane rapier ((null)). The RNG hath decreed that this item was never generated: disenchanting boots (jade boots). The RNG hath decreed that this item was never generated: random effects (milled). The RNG hath decreed that this item was never generated: swimsuit ((null)). The RNG hath decreed that this item was never generated: gas grenade ((null)). The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail). The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 16). --More--˜áKZôThe RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 7). The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5). The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 7). The RNG hath decreed that this item was generated more often: cold (short, freq bonus 31). The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 11). The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 6). The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 6). The RNG hath decreed that this i˜áKZtem was generated more often: robe of magic resistance (yellow robe, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 12). The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 12). The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 4). The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 7). The RNG hath decreed that this item was gen˜áKZ7erated more often: jagged star ((null), freq bonus 6). The RNG hath decreed that this item was always generated cursed: uninformation stone (gray). The RNG hath decreed that this item was always generated cursed: meat stick ((null)). The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH). The RNG hath decreed that this item was always generated cursed: survival knife ((null)). The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)). The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)). The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose). The RNG hath decreed that this item was always generated cursed: lagging (delayed). The RNG hath decreed that this item was always generated cursed: poker stick ((null)). The RNG hath decreed that this item was always generated cursed: danger (finger-smashing). [30˜áKZ~¦;1HThe RNG hath decreed that this trap was always invisible: homicide trap. The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 4). Next attribute increase check would have come at turn 591. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were level-drain resistant. You were magic-protected. You were prevented from having polymorph control (0). You were prevented from having an increased fear factor (0). You had 1500 points of nutrition remaining. You could fly. --More--˜áKZ²¸µYou could survive without air. You regenerated. Your luck was zero. You could have safely prayed (155). You survived. --More--˜áKZ]E=(0lqqqqk(B+(0~(B@(0~~x(B(0x(B@(0~~~x(B(0x~~~~x(B(0~~~(B{(0x(B(0x~~~~x(B(0mqqqqj(B[Coolfrog the Survivor ] St14 Dx8 Co5 In7 Wi6 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-11 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your discoveries? [ynq] (n) ˜áKZ¬€n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (mantle of coat) Scrolls ? scroll of healing (FAGEYUDUD) ? scroll of mana (MUDDIED SLEUTH) ? scroll of phase door (MA MILLOCOR) ? scroll of standard id (ITS TOO HEAVY FOR YOUR) ? scroll of cure (THE MISSINGNO DOES NOT CAUSE CRASH BUGS Potions ! potion of vampire blood (blood-red) Rings = ring of slow digestion (silk) Venoms . * blinding venom (splash of venom) . * tail spikes (splash˜áKZ‚ß of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ˜áKZKU [Coolfrog the Survivor ] St14 Dx8 Co5 In7 Wi6 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-11 MC9 Mov12 Xp1/0 Wt162/1050 T1 ˜áKZz@Do you want an account of creatures vanquished? [ynq] (n) ˜áKZ¶t•n Vanquished creatures:  0 thick jackals (1 created) 0 training kobolds (1 created) 0 lichens (1 created) 0 jedis (1 created) 0 minighosts (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--˜áKZFõš˜áKZTö1Do you want to see your conduct? [ynq] (n) ˜áKZ˜_ón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--˜áKZ˜×Ÿ˜áKZ%ÙnThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. ˜áKZÚíGoodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you escaped.--More--˜áKZ2J  ˜áKZŒM ˜áKZBN>Since you escaped early, the score list will not be checked.