£¬KZ!Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-02.16:00:35.ttyrec Time: (1514908835) Tue Jan 2 16:00:35 2018 £¬KZÄ*W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. £¬KZ#F£¬KZîHÜ(0lqqq~qk(B(0x~~~(Bd(0~x(B(0x~~~~(B@(0m(B(0x~~~~~~~(B(0x~~~~~~x(B(0x(Bk(0~~~~~~(B(0x~~~~~~x(B(0mqqqqqqj(B[Coolfrog the Tin Can ] St16 Dx12 Co7 In17 Wi12 Ch8 ZybVamFemCha S0 Dlvl:1 $0 HP 23(23)  Pw 10(10)  AC-3 MC2 Mov11 Xp1/0 Wt244/1250 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Zyborg.--More--¦¬KZÐð IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--§¬KZM²X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--§¬KZc™¬ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--§¬KZ‡ Œ [Coolfrog the Tin Can ] St16 Dx12 Co7 In17 Wi12 Ch8 ZybVamFemCha S0  23(23)  Pw 10(10)  AC-3 MC2 Mov11 Xp1/0 Wt244/1250 T1 You are lucky! Full moon tonight.¨¬KZ HUnknown command ' '.--More--¨¬KZ¼> òHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--©¬KZª÷P [Coolfrog the Tin Can ] St16 Dx12 Co7 In17 Wi12 Ch8 ZybVamFemCha S0  23(23)  Pw 10(10)  AC-3 MC2 Mov11 Xp1/0 Wt244/1250 T1 ª¬KZ`<¢ Armor a - [ a blessed +1 plate mail (being worn) {200} Scrolls g - ? 5 uncursed scrolls of healing {0} h - ? 4 uncursed scrolls of mana {0} i - ? 3 uncursed scrolls of phase door {0} j - ? 2 uncursed scrolls of standard id {0} k - ? an uncursed scroll of cure {0} Potions e - ! 2 uncursed potions of vampire blood {0} Rings f - = an uncursed ring of aggravate monster {0} Wands d - / an uncursed wand of solar beam (0:8) {0} Tools b - ( an uncursed +1 green lightsaber (weapon in hand) {24} c - ( 20 uncursed diodes {20}(end) ­¬KZ†! [Coolfrog the Tin Can ] St16 Dx12 Co7 In17 Wi12 Ch8 ZybVamFemCha S0  23(23)  Pw 10(10)  AC-3 MC2 Mov11 Xp1/0 Wt244/1250 T1 ®¬KZ0J +What do you want to ready? [- or ?*] ¯¬KZAEVNever mind.[Coolfrog the Tin Can ] St16 Dx12 Co7 In17 Wi12 Ch8 ZybVamFemCha S0  23(23)  Pw 10(10)  AC-3 MC2 Mov11 Xp1/0 Wt244/1250 T1 ¯¬KZ_ KBeware, there will be no return! Still climb? [yn] (n) °¬KZˆky[Coolfrog the Tin Can  23(23)  Pw 10(10) (0lqqq~qk(B(0x~~~(Bd(0~x(B(0x~~~~(B@(0m(B(0x~~~~~~~(B(0x~~~~~~x(B(0x(Bk(0~~~~~~(B(0x~~~~~~x(B(0mqqqqqqj(B[Coolfrog the Tin Can ] St16 Dx12 Co7 In17 Wi12 Ch8 ZybVamFemCha S0 Dlvl:1 $0 HP 23(23)  Pw 10(10) °¬KZ¡kw AC-3 MC2 Mov11 Xp1/0 Wt244/1250 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) °¬KZ!0¬n Armor a - [ a blessed +1 plate mail (being worn) {200} Scrolls g - ? 5 uncursed scrolls of healing {0} h - ? 4 uncursed scrolls of mana {0} i - ? 3 uncursed scrolls of phase door {0} j - ? 2 uncursed scrolls of standard id {0} k - ? an uncursed scroll of cure {0} Potions e - ! 2 uncursed potions of vampire blood {0} Rings f - = an uncursed ring of aggravate monster {0} Wands d - / an uncursed wand of solar beam (0:8) {0} Tools b - ( an uncursed +1 green lightsaber (weapon in hand) {24} c - ( 20 uncursed diodes {20}(end) °¬KZVÒ Do you want to see your attributes? [ynq] (n) °¬KZCL nFinal Attributes: You had sinned. Your alignment was -5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: acid resistance. You could not have this property extrinsically: quad attacks. You could not have this property intrinsically: speed. Amulet identification only worked 15 times out of 51. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 22. Gem identification only worked 100 times out of 244. Monsters only dropped their musable items with 97% chance. Monsters only dropped their equipment with 76% chance. Scroll drop chance was reduced to 73%. Wand drop chance was reduced to 88%. The following skill could not be trained at all: divination spells. The following skill was trained at half the usual rate: devices. The followi°¬KZbL ng skill was trained at one fifth the usual rate: enchantment spells. The following skill was limited to basic proficiency: devices. The following skill was limited to skilled proficiency: searching. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: broadsword (turn 19). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 21638. Monster spawn increase had reached its maximum at turn 63228. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 68499. The monster class that cannot be genocided was bat or bird. The monster class that was spawned more often: jelly (freq bonus 2). The monster species that was spawned more often: mildew timberhead (freq bonus 6). The monster species that was spawned more often: alien f°¬KZhL lower (freq bonus 20). The monster species that was spawned more often: broken light (freq bonus 24). The monster species that was spawned more often: wonderful lady (freq bonus 36). The monster species that was spawned more often: korean girl (freq bonus 20). The monster species that was spawned more often: steel ghost (freq bonus 30). The monster species that was spawned more often: hungry dead potato (freq bonus 14). The monster species that was spawned more often: brass golem (freq bonus 12). The monster species that was spawned more often: minion (freq bonus 4). --More--°¬KZZÄ The monster species that was spawned more often: big bear brother (freq bonus 21). The monster species that was spawned more often: real deathmold (freq bonus 8). The monster species that was spawned more often: tome of destruction (freq bonus 6). The monster species that was spawned more often: blob of preserved organs (freq bonus 96). The monster species that was spawned more often: grass green sentai (freq bonus 6). The monster species that was spawned more often: finery villa (freq bonus 24). The monster species that was spawned more often: like-like (freq bonus 10). The monster species that was spawned more often: giant ship rat (freq bonus 21). The monster species that was spawned more often: Astaphaios (freq bonus 9). The monster species that was spawned more often: mean spore (freq bonus 9). The monster species that was spawned more often: elven archer (freq bonus 24). The monster trait that was more common: monsters that c°¬KZhÄ ount as mercenaries (freq bonus 4). The monster trait that was more common: monsters that have weapon attacks (freq bonus 1). The monster trait that was more common: monsters of small size (freq bonus 4). The monster trait that was more common: monsters that eat veggies (freq bonus 3). The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2). The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4). The monster species that was never randomly spawned: tlith sephirah. The monster species that was never randomly spawned: trollor. The monster species that was never randomly spawned: insincerity entrenching ingratiating. The monster species that was never randomly spawned: Miss Schrack. The monster species that was never randomly spawned: Father Dagon. The monster species that was never randomly spawned: reaper stalk. The monster species that was never rand°¬KZvÄ omly spawned: sticky warp patch. The monster species that was never randomly spawned: monoton. The monster species that was never randomly spawned: colluded mushroom. The monster species that was never randomly spawned: electro trove. The monster class that was always generated with extra speed: imp or minor demon. The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak). The RNG hath decreed that this item was never generated: bigscript stone (gray). The RNG hath decreed that this item was never generated: remove blessing (light cyan). The RNG hath decreed that this item was never generated: inimical stone (gray). The RNG hath decreed that this item was never generated: cloak of protection (tattered cape). The RNG hath decreed that this item was never generated: entire level stone (gray). The RNG hath decreed that this item was never generated: chest (wooden container). The RNG hath decre°¬KZ|Ä Îed that this item was never generated: delight helmet (thinking helmet). The RNG hath decreed that this item was never generated: credit card ((null)). The RNG hath decreed that this item was never generated: protective gloves (english gloves). The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 6). The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 15). The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 68). The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 10). --More--°¬KZ\@ The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 20). The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 38). The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 8). The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 13). The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 16). The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 9). The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 9). The RNG hath decreed that °¬KZh@ this item was generated more often: heavy stone ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 5). The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 11). The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 7). The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 11). The RNG hath decreed that this item was always generated cursed: technique stone (gray). The RNG hath decreed that this item was always generated cursed: warning (diamond). The RNG hath decreed that this item was always generated cursed: charging (stellar). The RN°¬KZs@ G hath decreed that this item was always generated cursed: melon ((null)). The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal). The RNG hath decreed that this item was always generated cursed: air current (court). The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC). The RNG hath decreed that this item was always generated cursed: bag of tricks (bag). The RNG hath decreed that this item was always generated cursed: baseball bat ((null)). The RNG hath decreed that this item was always generated cursed: ESP (muddy). The RNG hath decreed that this trap was always invisible: intrinsic loss trap. The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 9). Next attribute increase check would have come at turn 853. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training w°¬KZy@ as 0. You were level-drain resistant. You were prevented from having acid resistance (0). You were prevented from having quad attacks (0). You had 1500 points of nutrition remaining. You could fly. You could survive without air. You regenerated. Your luck was zero. You could not have safely prayed (218). --More--°¬KZ0¸ 5You survived. --More--°¬KZ9¢(0lqqq~qk(B(0x~~~(Bd(0~x(B(0x~~~~(B@(0m(B(0x~~~~~~~(B(0x~~~~~~x(B(0x(Bk(0~~~~~~(B(0x~~~~~~x(B(0mqqqqqqj(B[Coolfrog the Tin Can ] St16 Dx12 Co7 In17 Wi12 Ch8 ZybVamFemCha S0 Dlvl:1 $0 HP 23(23)  Pw 10(10)  AC-3 MC2 Mov11 Xp1/0 Wt244/1250 T1 Do you want to see your discoveries? [ynq] (n) °¬KZ ©n Discoveries  Scrolls ? scroll of healing (STUPIDAMY) ? scroll of mana (VITIO PUS RO) ? scroll of phase door (OLD HIT CONTINUE OR WILL LOSE CONTINUE) ? scroll of standard id (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL ? scroll of cure (EY WHICH FAELLTEN YOU) Potions ! potion of vampire blood (blood-red) Rings = ring of aggravate monster (grindstone) Wands / wand of solar beam (secreted) Tools ( green lightsaber (lightsaber) ( diode (two-wired thing) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss°¬KZ©© rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) °¬KZ%#‹ [Coolfrog the Tin Can ] St16 Dx12 Co7 In17 Wi12 Ch8 ZybVamFemCha S0 Dlvl:1 $0 HP 23(23)  Pw 10(10)  AC-3 MC2 Mov11 Xp1/0 Wt244/1250 T1 Do you want an account of creatures vanquished? [ynq] (n) ±¬KZÞU–n Vanquished creatures:  0 little dogs (1 created) 0 restons (1 created) 0 goblins (1 created) 0 brown mushrooms (1 created) 0 yellow fungi (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--±¬KZ‰ÙÌDo you want to see your conduct? [ynq] (n) ±¬KZÔDón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--±¬KZk½®Goodbye Coolfrog the Zyborg... You and None escaped from the dungeon with 5 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 23 hit points when you escaped.--More--