¼HZÿÊÏ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-12-31.10:29:34.ttyrec Time: (1514716174) Sun Dec 31 10:29:34 2017 ¼HZöíW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ¼HZé½ ¼HZíÐ 4(0lqqqqqqqqqqqqqqk(B+(0~~(B@(0~~~~~~~~~~~x(B(0x~~(B@(0~~~~(B$(0~~~~~~x(B+(0~~~~~~~~~~~~~~a(B$(0x~~~(B!(0~~~~~~~~~~x(B(0mqqaqqqqqqqqqqqj(B¼HZ^Ó ™[Coolfrog the Survivor ] St9 Dx8 Co9 In9 Wi4 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1000 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist.¼HZVÔ --More--¼HZÊM IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--¼HZÖï W You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--¼HZ,g  ¼HZh ‘Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--¼HZ>Ù & ¼HZŠß X[Coolfrog the Survivor ] St9 Dx8 Co9 In9 Wi4 Ch6 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1000 T1 The moon is waxing tonight.¼HZzN ¼HZqO !Unknown command ' '.¼HZGP --More--¼HZdÌ òHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--¼HZ•KJ [Coolfrog the Survivor ] St9 Dx8 Co9 In9 Wi4 Ch6 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1000 T1 ¼HZÔL=Beware, there will be no return! Still climb? [yn] (n) ¼HZ³b Òy[Coolfrog the Survivor  14(14)  Pw 7(7) ¼HZ†m 4(0lqqqqqqqqqqqqqqk(B+(0~~(B@(0~~~~~~~~~~~x(B(0x~~(B@(0~~~~(B$(0~~~~~~x(B+(0~~~~~~~~~~~~~~a(B$(0x~~~(B!(0~~~~~~~~~~x(B(0mqqaqqqqqqqqqqqj(B¼HZ2o u[Coolfrog the Survivor ] St9 Dx8 Co9 In9 Wi4 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ¼HZ} n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls m - ? 5 uncursed scrolls of healing {0} n - ? 4 uncursed scrolls of mana {0}[¼HZŸ~ š17;88H o - ? 3 uncursed scrolls of phase door {0} p - ? 2 uncursed scrolls of standard id {0} q - ? an uncursed scroll of cure {0} Potions k - ! 2 uncursed potions of blood {0} Rings l - = an uncursed +0 ring of gain dexterity {0}(end) ¼HZçÝy [Coolfrog the Survivor ] St9 Dx8 Co9 In9 Wi4 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want to see your attributes? [ynq] (n) ¼HZrWnFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: slow digestion. You could not have this property extrinsically: fear factor. You could not have this property intrinsically: free action. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 19. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 134. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 70% chance. Monsters only dropped their equipment with 78% chance. Wand drop chance was reduced to 66%. The following ¼HZÚXskill could not be trained at all: protection spells. The following skill was trained at half the usual rate: divination spells. The following skill was trained at one fifth the usual rate: bare-handed combat. The following skill was limited to basic proficiency: dart. The following skill was limited to skilled proficiency: petkeeping. The following skill was limited to expert proficiency: shuriken. The following skill became untrainable if you tried to train it too early: attack spells (turn 36). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 39300. Monster spawn increase had reached its maximum at turn 165207. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 1635174. The monster class that cannot be genocided was snake. The monster class that was spawned more often: rodent (freq bonus 6). Th¼HZËY“e monster species that was spawned more often: blood brothers (freq bonus 24). The monster species that was spawned more often: jamboree nostalgically (freq bonus 8). The monster species that was spawned more often: headless ghost (freq bonus 42). The monster species that was spawned more often: crimson force fungus (freq bonus 22). The monster species that was spawned more often: irritating lady (freq bonus 7). The monster species that was spawned more often: councilor blacked (freq bonus 21). The monster species that was spawned more often: nonplused inc parlay (freq bonus 28). --More--¼HZïËThe monster species that was spawned more often: vile sewer pygmy (freq bonus 168). The monster species that was spawned more often: weregelatinouscube (freq bonus 8). The monster species that was spawned more often: camel (freq bonus 21). The monster species that was spawned more often: nausea spore (freq bonus 20). The monster species that was spawned more often: airplane (freq bonus 14). The monster species that was spawned more often: great unclean one (freq bonus 48). The monster species that was spawned more often: centraler deadlocking neighborhood (freq bonus 9). The monster species that was spawned more often: sow retard (freq bonus 32). The monster species that was spawned more often: petit permamimic (freq bonus 8). The monster species that was spawned more often: sturdy turret (freq bonus 72). The monster species that was spawned more often: Nico (freq bonus 44). The monster species that was spawned more often: social d¼HZ$Íisorder (freq bonus 42). The monster species that was spawned more often: priest (freq bonus 16). The monster trait that was more common: monsters that count as bats (freq bonus 6). The monster trait that was more common: monsters that are extra nasty (freq bonus 1). The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 9). The monster trait that was more common: monsters that count as animals (freq bonus 2). The monster trait that was more common: monsters with drain resistance (freq bonus 1). The monster trait that was more common: monsters that originate from Animeband (freq bonus 2). The monster trait that was more common: unknown (freq bonus 2). The monster trait that was more common: monsters that cannot pick up items (freq bonus 2). The monster species that was never randomly spawned: seeker pungent sequenced. The monster species that was never randomly spawned: desert force fungu¼HZVÎs. The monster species that was never randomly spawned: ego-troll mummy. The monster species that was never randomly spawned: jaloppy mutilator. The monster species that was never randomly spawned: orc infantry. The monster species that was never randomly spawned: teal force fungus. The monster species that was never randomly spawned: ancient pharao. The monster species that was never randomly spawned: strict old woman. The monster species that was never randomly spawned: noxious spore. The monster species that was never randomly spawned: Sabine's block-heeled sandal. The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet). The RNG hath decreed that this item was never generated: robe of power (orange robe). The RNG hath decreed that this item was never generated: darkmode stone (gray). The RNG hath decreed that this item was never generated: worthless piece of green glass (green). [3¼HZŠÏÇ6;1HThe RNG hath decreed that this item was never generated: undo genocide (42). The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail). The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield). The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit). The RNG hath decreed that this item was never generated: elven spear (runed spear). The RNG hath decreed that this item was never generated: diamond dragon scales ((null)). The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 2). --More--¼HZïFThe RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 35). The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 5). The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 89). The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 9). The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 10). The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 159). The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 6). The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 11). The RNG hath decreed that t¼HZüGhis item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 12). The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 9). The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 8). The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 17). The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 2). The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 10). The RNG hath decreed that this item was generated ¼HZKImore often: freezing boots (side zip boots, freq bonus 8). The RNG hath decreed that this item was always generated cursed: redemption (sweet). The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook). The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress). The RNG hath decreed that this item was always generated cursed: orthoclase (yellow). The RNG hath decreed that this item was always generated cursed: curse (color changing). The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored). The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak). The RNG hath decreed that this item was always generated cursed: magic resistance (dark). The RNG hath decreed that this item was always generated cursed: weakness stone (gray). The RNG hath decreed that this item was always generated cursed¼HZeJ¼: hydra bow ((null)). The RNG hath decreed that this trap was always invisible: interrupt trap. The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 10). Next attribute increase check would have come at turn 345. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were level-drain resistant. You were magic-protected. You were prevented from having slow digestion (0). You were prevented from having an increased fear factor (0). You had 1500 points of nutrition remaining. You could fly. --More--¼HZèå»You could survive without air. You regenerated. You were unlucky (-1). You could not have safely prayed (68). You survived. --More--¼HZou>(0lqqqqqqqqqqqqqqk(B+(0~~(B@(0~~~~~~~~~~~x(B(0x~~(B@(0~~~~(B$(0~~~~~~x(B+(0~~~~~~~~~~~~~~a(B$(0x~~~(B!(0~~~~~~~~~~x(B(0mqqaqqqqqqqqqqqj(B¼HZ+wi[Coolfrog the Survivor ] St9 Dx8 Co9 In9 Wi4 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want to see your discoveries? [ynq] (n) ¼HZæ¨n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (godless cloak) Scrolls ? scroll of healing (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) ? scroll of mana (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) ? scroll of phase door (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES ? scroll of standard id (TO MENY SHOTING TO BE AVOID) ? scroll of cure (ETAOIN SHRDLU) Potions ! potion of blood (blood-red) Rings = ring of gain dexterity (thallium) Venoms . * blind¼HZ9ª-ing venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ¼HZ´$S [Coolfrog the Survivor ] St9 Dx8 Co9 In9 Wi4 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1000 T1 ¼HZ&@Do you want an account of creatures vanquished? [ynq] (n) ¼HZä˜~n Vanquished creatures:  0 jellies (7 created) 0 normal jellies (6 created) 0 time jellies (1 created) 0 white jellies (1 created) 0 silver jellies (2 created) 0 blue jellies (2 created) 0 mini mimics (1 created) 0 rabbits (1 created) 0 jedis (1 created) 0 small turrets (1 created) 0 energy troves (1 created)  24 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--¼HZ¬ â¼HZ 1Do you want to see your conduct? [ynq] (n) ¼HZï ón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--¼HZ…÷ Ÿ¼HZGù <Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 4 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you escaped.--More--¼HZî  ¼HZsñ ¼HZò>Since you escaped early, the score list will not be checked.