ջHZ  Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-12-31.10:28:37.ttyrec Time: (1514716117) Sun Dec 31 10:28:37 2017 ջHZ|3W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ջHZlջHZ*(0q(B+(0qk(B(0x(B#)(0~x(B(0x~~~x(B(0x~(B@(0~x(B+(0~(B@#(0x(B(0x~~(B(0x~~(B#(0mqqq(BջHZF[Coolfrog the Survivor ] St8 Dx7 Co10 In9 Wi12 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1000 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist.ջHZ!--More--ֻHZm IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--ֻHZX You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--׻HZ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--׻HZk' ׻HZ? [[Coolfrog the Survivor ] St8 Dx7 Co10 In9 Wi12 Ch6 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1000 T1 The moon is waxing tonight.׻HZKBeware, there will be no return! Still climb? [yn] (n) ػHZ<y[Coolfrog the Survivor  14(14)  Pw 7(7) ػHZ*(0q(B+(0qk(B(0x(B#)(0~x(B(0x~~~x(B(0x~(B@(0~x(B+(0~(B@#(0x(B(0x~~(B(0x~~(B#(0mqqq(BػHZWw[Coolfrog the Survivor ] St8 Dx7 Co10 In9 Wi12 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ػHZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls m - ? 5 uncursed scrolls of healing {0} n - ? 4 uncursed scrolls of mana {0}[ػHZ[17;88H o - ? 3 uncursed scrolls of phase door {0} p - ? 2 uncursed scrolls of standard id {0} q - ? an uncursed scroll of cure {0} Potions k - ! 2 uncursed potions of vampire blood {0} Rings l - = an uncursed ring of polymorph {0}(end) ػHZg| [Coolfrog the Survivor ] St8 Dx7 Co10 In9 Wi12 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want to see your attributes? [ynq] (n) ػHZnFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: clairvoyance. You could not have this property extrinsically: peacevision. You could not have this property intrinsically: fear factor. Potion identification only worked 3 times out of 10. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 64. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 113. Monsters only dropped their musable items with 57% chance. Monsters only dropped their equipment with 88% chance. Ring drop chance was reduced to 82%. Wand drop chance was reduced to 91%. Amulet drop chance was reduced to 89%. Potion drop chance was reduced to 70%. Concealing monsters were spawned underneath items 76% oػHZf the time only. The following skill could not be trained at all: matter spells. The following skill was trained at half the usual rate: body spells. The following skill was trained at one fifth the usual rate: club. The following skill was limited to basic proficiency: occult spells. The following skill was limited to skilled proficiency: elemental spells. The following skill was limited to expert proficiency: two-handed weapons. The following skill became untrainable if you tried to train it too early: petkeeping (turn 13). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 12508. Monster spawn increase had reached its maximum at turn 37322. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 508928. The monster class that cannot be genocided was arachnid or centipede. The monster class that was sػHZUOpawned more often: archfiend (freq bonus 4). The monster species that was spawned more often: venustoise (freq bonus 42). The monster species that was spawned more often: twelve-headed hydra (freq bonus 24). The monster species that was spawned more often: elder elementalist (freq bonus 12). The monster species that was spawned more often: goldminer (freq bonus 14). The monster species that was spawned more often: ghast (freq bonus 18). The monster species that was spawned more often: scrawny cat (freq bonus 20). --More--ٻHZThe monster species that was spawned more often: glibbery slime (freq bonus 12). The monster species that was spawned more often: effulgent hinduism (freq bonus 12). The monster species that was spawned more often: athena blocker (freq bonus 20). The monster species that was spawned more often: transgression eye (freq bonus 8). The monster species that was spawned more often: light gold (freq bonus 5). The monster species that was spawned more often: young yellow dragon (freq bonus 12). The monster species that was spawned more often: nether ghost (freq bonus 24). The monster species that was spawned more often: Kraken, the Fiend of Water (freq bonus 12). The monster species that was spawned more often: seven of clubs (freq bonus 5). The monster species that was spawned more often: soothing sphere (freq bonus 30). The monster species that was spawned more often: toxic warp patch (freq bonus 8). The monster species that was spawned ٻHZ more often: lygrog (freq bonus 12). The monster species that was spawned more often: dying domesticity (freq bonus 6). The monster species that was spawned more often: shimmering mold (freq bonus 21). The monster trait that was more common: monsters that mew (freq bonus 2). The monster species that was never randomly spawned: magnetic stalk. The monster species that was never randomly spawned: pustulent mushroom. The monster species that was never randomly spawned: glam clam. The monster species that was never randomly spawned: dracolich. The monster species that was never randomly spawned: senser. The monster species that was never randomly spawned: loud colony. The monster species that was never randomly spawned: snow ant. The monster species that was never randomly spawned: teacher in coma. The monster species that was never randomly spawned: tentacruel. The monster species that was never randomly spawned: petty neurٻHZXotoxin fly. The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield). The RNG hath decreed that this item was never generated: covelline (black). The RNG hath decreed that this item was never generated: beautiful shirt ((null)). The RNG hath decreed that this item was never generated: time spending (clocked). The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)). The RNG hath decreed that this item was never generated: great dagger ((null)). The RNG hath decreed that this item was never generated: weak sight stone (gray). The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak). The RNG hath decreed that this item was never generated: world fall (charming). The RNG hath decreed that this item was never generated: inka blade ((null)). The RNG hath decreed that this item was generated more often: wildhild boٻHZw ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 37). The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 48). The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6). The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 16). --More--ٻHZThe RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 44). The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 24). The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 10). The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 10). The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 10). The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 3). The RNG hath decreed that this item waٻHZs generated more often: hide ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 11). The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 13). The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 5). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 22). The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)). The RNG hath decreed that this item was always generated cursed: wooden flute (flute). The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow). The RNG hath decreed that this item was always generated cursed: disthene (teal). The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao). The RNG hath decreed that this item was always generated cursed: liٻHZTghtning (rainbow). The RNG hath decreed that this item was always generated cursed: broadsword ((null)). The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle). The RNG hath decreed that this item was always generated cursed: feather armor ((null)). The RNG hath decreed that this item was always generated cursed: sound effect stone (gray). The RNG hath decreed that this trap was always invisible: trap of walls. The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 35). Next attribute increase check would have come at turn 658. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were level-drain resistant. You were magic-protected. You were prevented from having peacevision (0). You were prevented from having clairvoyance (0). You had 1500 points of nutrition remaining. [3ٻHZ7;1HYou could fly. You could survive without air. You regenerated. You were unlucky (-1). You could not have safely prayed (59). You survived. --More--ٻHZ{)4(0q(B+(0qk(B(0x(B#)(0~x(B(0x~~~x(B(0x~(B@(0~x(B+(0~(B@#(0x(B(0x~~(B(0x~~(B#(0mqqq(BٻHZ*k[Coolfrog the Survivor ] St8 Dx7 Co10 In9 Wi12 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1000 T1 Do you want to see your discoveries? [ynq] (n) ٻHZʀn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (opera cloak) Scrolls ? scroll of healing (SHIVAN VEIDIMADUR NANAST STIGIO) ? scroll of mana (TRAVEL IMMEDIATELY OUT OF THE WAY) ? scroll of phase door (MUD BODY TO SHOCK RESIST) ? scroll of standard id (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE ? scroll of cure (CURSE THE CURSES INTERFACE) Potions ! potion of vampire blood (blood-red) Rings = ring of polymorph (arc) Venoms . * blinding venom (splash of venom)[2ٻHZ'1;84H . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ٻHZV [Coolfrog the Survivor ] St8 Dx7 Co10 In9 Wi12 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1000 T1 ٻHZ@Do you want an account of creatures vanquished? [ynq] (n) ٻHZk$n Vanquished creatures:  0 ants (1 created) 0 scrawny cats (1 created) 0 kobolds (1 created) 0 grid bugs (1 created) 0 New Kops (1 created) 0 jedis (1 created) 0 minighosts (1 created) 0 novice light walls (1 created) 0 small turrets (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ڻHZjDo you want to see your conduct? [ynq] (n) ڻHZ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ڻHZJGoodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 16 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you escaped.--More--