ȻHZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-12-31.10:28:24.ttyrec Time: (1514716104) Sun Dec 31 10:28:24 2017 ȻHZ&EW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ȻHZPȻHZpd*(0lqqqqqqqq(B(0x~~~~~~~~(B(0lj~~~~~~~~mk(B(0x~~~~a(B(0~~~~~~~~(BZ@@+(0x(B(0mk~~~~~~~~(B$(0j(B(0x~~~~~~~~(B(0mqqq{{qqq(BȻHZf[Coolfrog the Survivor ] St13 Dx6 Co10 In11 Wi10 Ch11 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1250 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist.ȻHZg--More--ʻHZ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--˻HZX You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--˻HZ  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--˻HZ}' ˻HZ~ ^[Coolfrog the Survivor ] St13 Dx6 Co10 In11 Wi10 Ch11 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1250 T1 The moon is waxing tonight.˻HZ|˻HZ}"Unknown command ' '.˻HZ6~--More--˻HZ4Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--̻HZ!P [Coolfrog the Survivor ] St13 Dx6 Co10 In11 Wi10 Ch11 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1250 T1 ͻHZ)=Beware, there will be no return! Still climb? [yn] (n) ͻHZOy[Coolfrog the Survivor  14(14)  Pw 7(7) (0lqqqqqqqq(B(0x~~~~~~~~(B(0lj~~~~~~~~mk(B(0x~~~~a(B(0~~~~~~~~(BZ@@+(0x(B(0mk~~~~~~~~(B$(0j(B(0x~~~~~~~~(B(0mqqq{{qqq(B[Coolfrog the Survivor ] St13 Dx6 Co10 In11 Wi10 Ch11 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7) ͻHZPv[24;26H AC-5 MC9 Mov12 Xp1/0 Wt162/1250 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ͻHZ n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls m - ? 4 uncursed scrolls of healing {0} n - ? an invisible uncursed scroll of healͻHZ ing {0} o - ? 4 uncursed scrolls of mana {0} p - ? 3 uncursed scrolls of phase door {0} q - ? 2 uncursed scrolls of standard id {0} r - ? an uncursed scroll of cure {0} Potions k - ! 2 uncursed potions of blood {0} Rings l - = an uncursed ring of sustain ability {0}(end) λHZZ [Coolfrog the Survivor ] St13 Dx6 Co10 In11 Wi10 Ch11 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1250 T1 Do you want to see your attributes? [ynq] (n) λHZnFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: glib combat. You could not have this property extrinsically: numbopathy. You could not have this property intrinsically: sleep resistance. Scroll identification only worked 100 times out of 141. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 17. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 233. Ring drop chance was reduced to 90%. Amulet drop chance was reduced to 99%. Potion drop chance was reduced to 95%. Musable item generation frequency had a negative bias of 37%. Concealing monsters were spawned underneath items 57% of the time only. Monster death drλHZ!ops spawned with only 92% chance. The following skill could not be trained at all: body armor. The following skill was trained at half the usual rate: whip. The following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to basic proficiency: two-handed weapons. The following skill was limited to skilled proficiency: protection spells. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: matter spells (turn 7). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 18447. Monster spawn increase had reached its maximum at turn 45678. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 122636. The monster class that cannot be genocided was angelic being. The monster λHZ9eclass that was spawned more often: light (freq bonus 4). The monster species that was spawned more often: disenchanter force patch (freq bonus 18). The monster species that was spawned more often: air demon (freq bonus 12). The monster species that was spawned more often: slimy mushroom (freq bonus 6). The monster species that was spawned more often: Master Archon (freq bonus 12). The monster species that was spawned more often: Oishi Kuranosuke (freq bonus 24). The monster species that was spawned more often: Cyaegha (freq bonus 60). --More--λHZJThe monster species that was spawned more often: icy flame (freq bonus 42). The monster species that was spawned more often: powerful idiot (freq bonus 18). The monster species that was spawned more often: Kop Lieutenant (freq bonus 48). The monster species that was spawned more often: Lars the Schizophrenic (freq bonus 16). The monster species that was spawned more often: village fool (freq bonus 14). The monster species that was spawned more often: whomping willow (freq bonus 10). The monster species that was spawned more often: stone jelly (freq bonus 5). The monster species that was spawned more often: sissyish overproducing (freq bonus 12). The monster species that was spawned more often: psychic growth (freq bonus 30). The monster species that was spawned more often: doctrine sanguine (freq bonus 6). The monster species that was spawned more often: changed (freq bonus 20). The monster species that was spawned more often: mud λHZJelemental (freq bonus 10). The monster species that was spawned more often: shielded lich (freq bonus 12). The monster species that was spawned more often: nether spore (freq bonus 5). The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1). The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2). The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1). The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 12). The monster species that was never randomly spawned: intrinsic eating mimic. The monster species that was never randomly spawned: claw viper. The monster species that was never randomly spawned: Robur, the Conqueror. The monster species that was never randomly spawned: really good guard. The monster species that was never randomly spawned: MinamotoλHZJ Yoshitsune. The monster species that was never randomly spawned: notable mushroom. The monster species that was never randomly spawned: octarine mold. The monster species that was never randomly spawned: anarchistic warranter loblolly. The monster species that was never randomly spawned: frost giant. The monster species that was never randomly spawned: acid mimic. The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels). The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals). The RNG hath decreed that this item was never generated: slice of pizza ((null)). The RNG hath decreed that this item was never generated: create familiar (glittering). The RNG hath decreed that this item was never generated: magic shield (pure). The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet). The RNG hath decreed that this item was never genλHZKerated: world fall (charming). The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)). The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded). The RNG hath decreed that this item was never generated: highscore stone (gray). The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 9). The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 17). The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 35). --More--λHZThe RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 4). The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 19). The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 13). The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 20). The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 15). The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 6). The RNG hath decreed that this item was generλHZ ated more often: worthless piece of cyan glass (cyan, freq bonus 7). The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 5). The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 11). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 88). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 1). The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-indλHZucing). The RNG hath decreed that this item was always generated cursed: warning (diamond). The RNG hath decreed that this item was always generated cursed: icky shield ((null)). The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)). The RNG hath decreed that this item was always generated cursed: fast metabolism (drained). The RNG hath decreed that this item was always generated cursed: iron chain ((null)). The RNG hath decreed that this item was always generated cursed: fixing (complete). The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak). The RNG hath decreed that this trap was always invisible: invisible trap. The RNG hath decreed that this trap was generatedλHZ|/ more often: curse trap (freq bonus 8). Next attribute increase check would have come at turn 554. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were level-drain resistant. You were magic-protected. You were prevented from having numbopathy (0). You were prevented from having glib combat (0). You had 1500 points of nutrition remaining. You could fly. You could survive without air. --More--λHZ8You regenerated. You were unlucky (-1). You could not have safely prayed (294). You survived. --More--λHZ"(0lqqqqqqqq(B(0x~~~~~~~~(B(0lj~~~~~~~~mk(B(0x~~~~a(B(0~~~~~~~~(BZ@@+(0x(B(0mk~~~~~~~~(B$(0j(B(0x~~~~~~~~(B(0mqqq{{qqq(B[Coolfrog the Survivor ] St13 Dx6 Co10 In11 Wi10 Ch11 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1250 T1 Do you want to see your discoveries? [ynq] (n) λHZ+n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (changing cloak) Scrolls ? scroll of healing (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH ? scroll of mana (9H) ? scroll of phase door (WHIRL WITH VACUUM PERFORATO TO FIRST) ? scroll of standard id (CRITICAL HIT) ? scroll of cure (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) Potions ! potion of blood (blood-red) Rings = ring of sustain ability (alexandrite) Venoms . * blinding venom (splash of venom)[21;λHZ?- 90H . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) λHZY [Coolfrog the Survivor ] St13 Dx6 Co10 In11 Wi10 Ch11 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1250 T1 λHZ@Do you want an account of creatures vanquished? [ynq] (n) λHZrn Vanquished creatures:  0 pack kobolds (18 created) 0 baby ogres (1 created) 0 kobold zombies (1 created) 0 jedis (1 created)  21 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--λHZSλHZ51Do you want to see your conduct? [ynq] (n) λHZn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--λHZ(λHZ=Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 17 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you escaped.--More--λHZ  λHZ  λHZ>Since you escaped early, the score list will not be checked.