=%HZ  Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-12-30.23:46:05.ttyrec Time: (1514677565) Sat Dec 30 23:46:05 2017 =%HZJ W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. =%HZn =%HZzt (0lq(B+(0qqqqq(B+(0qqk(B(0x~~~(B/(0~~~~(B@(0~x(B(0x~~~~~~~~~(B@(0x(B(0x~~~~~~~~~~x(B(0~~~~~~~~~(B{(0~x(B(0x~~~~(B$+(0~~~~x(B(0x~~~~~~~~~~x(B(0mqqqqqqqqqqj(B=%HZ6u [Coolfrog the Survivor ] St7 Dx8 Co7 In8 Wi9 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist.=%HZu --More-->%HZҷ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More-->%HZ5\X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-->%HZw >%HZMessage of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--?%HZ9 ' ?%HZ X[Coolfrog the Survivor ] St7 Dx8 Co7 In8 Wi9 Ch7 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 The moon is waxing tonight.?%HZ$?%HZ"Unknown command ' '.?%HZ̀--More--?%HZDHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--?%HZȊJ [Coolfrog the Survivor ] St7 Dx8 Co7 In8 Wi9 Ch7 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 ?%HZ=Beware, there will be no return! Still climb? [yn] (n) @%HZy[Coolfrog the Survivor  14(14)  Pw 7(7) @%HZ(0lq(B+(0qqqqq(B+(0qqk(B(0x~~~(B/(0~~~~(B@(0~x(B(0x~~~~~~~~~(B@(0x(B(0x~~~~~~~~~~x(B(0~~~~~~~~~(B{(0~x(B(0x~~~~(B$+(0~~~~x(B(0x~~~~~~~~~~x(B(0mqqqqqqqqqqj(B@%HZt[Coolfrog the Survivor ] St7 Dx8 Co7 In8 Wi9 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) @%HZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls m - ? 5 uncursed scrolls of healing {0} n - ? 4 uncursed scrolls of mana {0}[17;8@%HZ8H o - ? 3 uncursed scrolls of phase door {0} p - ? 2 uncursed scrolls of standard id {0} q - ? an uncursed scroll of cure {0} Potions k - ! 2 uncursed potions of vampire blood {0} Rings l - = an uncursed +0 ring of gain dexterity {0}(end) A%HZsy [Coolfrog the Survivor ] St7 Dx8 Co7 In8 Wi9 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want to see your attributes? [ynq] (n) A%HZsnFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: see invisible. You could not have this property extrinsically: teleport control. You could not have this property intrinsically: telepathy. Potion identification only worked 3 times out of 12. Ring identification only worked 4 times out of 11. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 19. Gem identification only worked 100 times out of 194. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 61% chance. Monsters only dropped their equipment with 71% chance. Scroll drop chance was reduced to 69%. Wand drop chance was reduced to 90%. Potion drop chance was reA%HZduced to 96%. Monster death drops spawned with only 93% chance. The following skill could not be trained at all: high heels. The following skill was trained at half the usual rate: crossbow. The following skill was trained at one fifth the usual rate: matter spells. The following skill was limited to basic proficiency: divination spells. The following skill was limited to skilled proficiency: matter spells. The following skill was limited to expert proficiency: dagger. The following skill became untrainable if you tried to train it too early: missile weapons (turn 37). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 41338. Monster spawn increase had reached its maximum at turn 58197. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 491645. The monster class that cannot be genocided was mummy. A%HZ,9The monster class that was spawned more often: flying fish (freq bonus 3). The monster species that was spawned more often: devious false friend (freq bonus 36). The monster species that was spawned more often: Nonerotic Irina's wedge sandal (freq bonus 18). The monster species that was spawned more often: magnetic patch (freq bonus 21). The monster species that was spawned more often: internet giant (freq bonus 12). The monster species that was spawned more often: werekobold (freq bonus 8). --More--A%HZThe monster species that was spawned more often: dangerous vampire bat (freq bonus 42). The monster species that was spawned more often: workday terrarium ablest (freq bonus 7). The monster species that was spawned more often: sea serpent (freq bonus 10). The monster species that was spawned more often: blargg (freq bonus 24). The monster species that was spawned more often: dubbin gonococcic (freq bonus 12). The monster species that was spawned more often: bullfinch portray (freq bonus 8). The monster species that was spawned more often: withering mimic (freq bonus 8). The monster species that was spawned more often: giant ship rat (freq bonus 10). The monster species that was spawned more often: silent spirit (freq bonus 12). The monster species that was spawned more often: Tuxedo Mask (freq bonus 5). The monster species that was spawned more often: ivory growth (freq bonus 6). The monster species that was spawned more often: ghoA%HZul king (freq bonus 10). The monster species that was spawned more often: ita mochi (freq bonus 15). The monster species that was spawned more often: spikefist (freq bonus 5). The monster species that was spawned more often: bright violet patch (freq bonus 80). The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4). The monster trait that was more common: monsters with djinni dialogue (freq bonus 1). The monster trait that was more common: monsters that want to arrest the player (freq bonus 2). The monster trait that was more common: monsters with shock resistance (freq bonus 1). The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4). The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 6). The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2). The monster trait that was more common: monA%HZsters that count as elf (freq bonus 2). The monster trait that was more common: monsters with death resistance (freq bonus 2). The monster trait that was more common: monsters that are strong (freq bonus 4). The monster species that was never randomly spawned: chinese girl. The monster species that was never randomly spawned: healing force fungus. The monster species that was never randomly spawned: small permamimic. The monster species that was never randomly spawned: Legion. The monster species that was never randomly spawned: undead cook. The monster species that was never randomly spawned: Juen's sexy leather pump. The monster species that was never randomly spawned: swearing nymph. The monster species that was never randomly spawned: high orc captain. The monster species that was never randomly spawned: silesia unmixt. The monster species that was never randomly spawned: dim light. The RNG hath decreed that this itA%HZoem was never generated: bossfight stone (gray). The RNG hath decreed that this item was never generated: battle staff ((null)). The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)). The RNG hath decreed that this item was never generated: heavy hammer ((null)). The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves). The RNG hath decreed that this item was never generated: mithril whip ((null)). The RNG hath decreed that this item was never generated: course lance ((null)). --More--A%HZNwThe RNG hath decreed that this item was never generated: underlaid stone (gray). The RNG hath decreed that this item was never generated: maid dress (little black dress). The RNG hath decreed that this item was never generated: peanut bag ((null)). The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 9). The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 10). The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 13). ThA%HZewe RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 33). The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 5). The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 12). The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 6). The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 31). The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 9). The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 10). The RNG hath A%HZywdecreed that this item was generated more often: charm monster (magenta, freq bonus 6). The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 13). The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 8). The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 5). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 18). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 22). The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY). The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak). The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly). The RNG hath decreed that this item was always A%HZwgenerated cursed: starvation (underestimated). The RNG hath decreed that this item was always generated cursed: gain strength (granite). The RNG hath decreed that this item was always generated cursed: no skill (shattering). The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty). The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots). The RNG hath decreed that this item was always generated cursed: unskilled stone (gray). The RNG hath decreed that this item was always generated cursed: flying boots (battle boots). The RNG hath decreed that this trap was always invisible: falling nastystone trap. The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 2). Next attribute increase check would have come at turn 1062. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution trainA%HZw)ing was 0. --More--A%HZYou were level-drain resistant. You were magic-protected. You were prevented from having see invisible (0). You were prevented from having teleport control (0). You had 1500 points of nutrition remaining. You could fly. You could survive without air. You regenerated. You were unlucky (-1). You could not have safely prayed (245). You survived. --More--A%HZ(0lq(B+(0qqqqq(B+(0qqk(B(0x~~~(B/(0~~~~(B@(0~x(B(0x~~~~~~~~~(B@(0x(B(0x~~~~~~~~~~x(B(0~~~~~~~~~(B{(0~x(B(0x~~~~(B$+(0~~~~x(B(0x~~~~~~~~~~x(B(0mqqqqqqqqqqj(B[Coolfrog the Survivor ] St7 DxA%HZȆ8 Co7 In8 Wi9 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want to see your discoveries? [ynq] (n) A%HZn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (skinny cloak) Scrolls ? scroll of healing (ROCKWORM LOCKWORM SOCKWORM) ? scroll of mana (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) ? scroll of phase door (V RATE RISE BY DISTURB) ? scroll of standard id (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS ? scroll of cure (NEW VERSIONS ARE BETTER THAN OLD ONES) Potions ! potion of vampire blood (blood-red) Rings = ring of gain dexterity (wire) Venoms A%HZ>9. * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) A%HZY_(0q(B+(0qqk~~(B@(0~x~~~(B@(0x~~~~x~~(B{(0~x~~~~x~~~~xqqqqj(B [Coolfrog the Survivor ] St7 Dx8 Co7 In8 Wi9 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/800 TA%HZ_T1 Do you want an account of creatures vanquished? [ynq] (n) A%HZHn Vanquished creatures:  0 goblins (1 created) 0 little wild pigs (1 created) 0 jedis (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--A%HZSDo you want to see your conduct? [ynq] (n) A%HZ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--B%HZ+The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you escaped.--More--