8%HZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-12-30.23:46:00.ttyrec Time: (1514677560) Sat Dec 30 23:46:00 2017 8%HZTW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. 8%HZ8%HZ.(0lqqqj(B(0mqqqk(B(0~~~~~~~~~(B@(0~x(B(0x~~(B$(0~~~~~~(B@(0x(B(0x~~~~~(B=(0~~~~x(B(0x~~~~~~~~~~x(B(0mqqq(BX(0~~lqqqj(B(0mq(B8%HZ{[Coolfrog the Survivor ] St6 Dx8 Co18 In11 Wi10 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1300 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist.8%HZ1--More--9%HZc IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--9%HZ W You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--9%HZ$  9%HZN$ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--9%HZ & 9%HZJ [Coolfrog the Survivor ] St6 Dx8 Co18 In11 Wi10 Ch13 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1300 T1 There is a staircase up here.You see here a twisted ring {0}.The moon is waxing tonight.9%HZ} 9%HZ !Unknown command ' '.9%HZ --More--:%HZHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--:%HZ| N [Coolfrog the Survivor ] St6 Dx8 Co18 In11 Wi10 Ch13 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1300 T1 ;%HZ=Beware, there will be no return! Still climb? [yn] (n) ;%HZG y[Coolfrog the Survivor  14(14)  Pw 7(7) ;%HZJ .(0lqqqj(B(0mqqqk(B(0~~~~~~~~~(B@(0~x(B(0x~~(B$(0~~~~~~(B@(0x(B(0x~~~~~(B=(0~~~~x(B(0x~~~~~~~~~~x(B(0mqqq(BX(0~~lqqqj(B(0mq(B;%HZ K y[Coolfrog the Survivor ] St6 Dx8 Co18 In11 Wi10 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1300 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ;%HZs n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls n - ? 5 uncursed scrolls of healing {0} o - ? 4 uncursed scrolls of mana {0}[;%HZ 17;88H p - ? 3 uncursed scrolls of phase door {0} q - ? 2 uncursed scrolls of standard id {0} r - ? an uncursed scroll of cure {0} Potions k - ! 2 uncursed potions of blood {0} m - ! 2 uncursed potions of vampire blood {0} Rings l - = an uncursed ring of teleportation {0}(end) <%HZ8 [Coolfrog the Survivor ] St6 Dx8 Co18 In11 Wi10 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1300 T1 Do you want to see your attributes? [ynq] (n) <%HZ/nFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: keen memory. You could not have this property extrinsically: stoned chilling. You could not have this property intrinsically: speed. Scroll identification only worked 100 times out of 182. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 20. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 7. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 12% chance. Monsters only dropped their equipment with 91% chance. Scroll drop chance was reduced to 81%. Wand drop chance was reduced to 64%. Amulet drop chance was reduced to 58%. Potion drop chance was reduced to 99%. [22<%HZ;1HConcealing monsters were spawned underneath items 97% of the time only. Monster death drops spawned with only 92% chance. The following skill could not be trained at all: axe. The following skill was trained at half the usual rate: high heels. The following skill was trained at one fifth the usual rate: healing spells. The following skill was limited to basic proficiency: missile weapons. The following skill was limited to skilled proficiency: polymorphing. The following skill was limited to expert proficiency: high heels. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 14). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 37042. Monster spawn increase had reached its maximum at turn 61288. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1017280.<%HZ) The monster class that cannot be genocided was cockatrice. The monster class that was spawned more often: imp or minor demon (freq bonus 2). The monster species that was spawned more often: bloodthirster (freq bonus 18). The monster species that was spawned more often: clicking spore (freq bonus 30). The monster species that was spawned more often: disenchanter growth (freq bonus 5). The monster species that was spawned more often: magic-colored force fungus (freq bonus 16). --More--<%HZ"The monster species that was spawned more often: wringer impregnated (freq bonus 12). The monster species that was spawned more often: kutennen (freq bonus 8). The monster species that was spawned more often: prick bear (freq bonus 24). The monster species that was spawned more often: empire state building (freq bonus 24). The monster species that was spawned more often: gnome stalker (freq bonus 6). The monster species that was spawned more often: loosest assuaging sneezed bloom (freq bonus 8). The monster species that was spawned more often: nonon (freq bonus 10). The monster species that was spawned more often: jumping ice eel (freq bonus 18). The monster species that was spawned more often: veela (freq bonus 11). The monster species that was spawned more often: edgepusher (freq bonus 3). The monster species that was spawned more often: bastard troll (freq bonus 18). The monster species that was spawned more often: kudzu (freq b<%HZo"onus 4). The monster species that was spawned more often: sulfur mold (freq bonus 36). The monster species that was spawned more often: alarm laser (freq bonus 3). The monster species that was spawned more often: purposing rationalizer (freq bonus 12). The monster species that was spawned more often: large mind flayer (freq bonus 3). The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2). The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4). The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4). The monster species that was never randomly spawned: nosferatu. The monster species that was never randomly spawned: sucking permamimic. The monster species that was never randomly spawned: pile of kryptonite coins. The monster species that was never randomly spawned: Mare. The monster species that<%HZ" was never randomly spawned: tomb creeper. The monster species that was never randomly spawned: atone underexposing. The monster species that was never randomly spawned: ghetto stalk. The monster species that was never randomly spawned: venom lich. The monster species that was never randomly spawned: energy lady. The monster species that was never randomly spawned: acid hound pup. The RNG hath decreed that this item was never generated: full plate mail ((null)). The RNG hath decreed that this item was never generated: cyan dragon scales ((null)). The RNG hath decreed that this item was never generated: message suppression stone (gray). The RNG hath decreed that this item was never generated: paralysis (shivering). The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED). The RNG hath decreed that this item was never generated: demonology (IA CTHULHU). The RNG hath decreed that this item was never <%HZ #generated: fear (rusty). The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet). The RNG hath decreed that this item was never generated: green dragon scales ((null)). The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding). The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 19). The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 191). --More--<%HZ@The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 32). The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 25). The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 32). The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 11). The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 82). The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 6). The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 11). The RNG hath decreed that this item was genera<%HZted more often: keen memory (black lily, freq bonus 10). The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 4). The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 2). The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 2). The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 13). The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 5). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 100). The RNG hath decreed that this item was always generated<%HZ cursed: nature beam (retarded). The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves). The RNG hath decreed that this item was always generated cursed: bone club ((null)). The RNG hath decreed that this item was always generated cursed: dummy wings (wings). The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet). The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword). The RNG hath decreed that this item was always generated cursed: bombing (exciting). The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet). The RNG hath decreed that this item was always generated cursed: flint spear ((null)). The RNG hath decreed that this item was always generated cursed: bank stone (gray). The RNG hath decreed that this trap was always invisible: monsterfingers trap. The RN<%HZ:_G hath decreed that this trap was generated more often: anoxic pit (freq bonus 2). Next attribute increase check would have come at turn 195. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were level-drain resistant. You were magic-protected. You were prevented from having keen memory (0). You were prevented from being a stoned chiller (0). You had 1500 points of nutrition remaining. You could fly. You could survive without air. --More--<%HZ0You regenerated. You were unlucky (-1). You could not have safely prayed (190). You survived. --More--<%HZO8(0lqqqj(B(0mqqqk(B(0~~~~~~~~~(B@(0~x(B(0x~~(B$(0~~~~~~(B@(0x(B(0x~~~~~(B=(0~~~~x(B(0x~~~~~~~~~~x(B(0mqqq(BX(0~~lqqqj(B(0mq(B<%HZ֜m[Coolfrog the Survivor ] St6 Dx8 Co18 In11 Wi10 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1300 T1 Do you want to see your discoveries? [ynq] (n) <%HZn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (evil cloak) Scrolls ? scroll of healing (THAPSATE STHRAITO) ? scroll of mana (PATENT PENDING) ? scroll of phase door (OTTO PALLINE DI GELATO ? scroll of standard id (SMUTSIKA SKOEKA) ? scroll of cure (GET SLEX TODAY) Potions ! potion of blood (blood-red) ! potion of vampire blood (blood-red) Rings = ring of teleportation (drained) Venoms . * blinding venom (splash<%HZ^! of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) <%HZKtz[Coolfrog the Survivor ] St6 Dx8 Co18 In11 Wi10 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1300 T1 <%HZt@Do you want an account of creatures vanquished? [ynq] (n) <%HZn Vanquished creatures:  0 group hobbits (2 created) 0 pack kobolds (1 created) 0 hidden kobolds (1 created) 0 goblins (1 created) 0 hole spiders (1 created) 0 healthy cave spiders (1 created) 0 grid xorns (1 created) 0 jedis (1 created) 0 twens (1 created) 0 novice light walls (1 created) 0 fire troves (1 created)  12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--<%HZq]<%HZ]1Do you want to see your conduct? [ynq] (n) <%HZJn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--<%HZK <%HZK nThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. <%HZ7L Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you escaped.--More--