4%HZ( Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-12-30.23:45:56.ttyrec Time: (1514677556) Sat Dec 30 23:45:56 2017 4%HZ5W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. 4%HZ4%HZ'(0lqq~qqqqqk(B(0x~~~~~~~~x(B(0x~~~~~~(B$(0~x(B(0x~~~~(B@(0~~~x(B(0x~~~(B@(0~~~~x(B(0mqqqqqqqqj(B4%HZ[Coolfrog the Survivor ] St9 Dx9 Co8 In10 Wi13 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist.4%HZ--More--5%HZV IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--5%HZ X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--5%HZn  5%HZo Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--5%HZ ' 5%HZ Z[Coolfrog the Survivor ] St9 Dx9 Co8 In10 Wi13 Ch7 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 The moon is waxing tonight.5%HZ_] 5%HZ^ "Unknown command ' '.5%HZI_ --More--5%HZ Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--5%HZJ L [Coolfrog the Survivor ] St9 Dx9 Co8 In10 Wi13 Ch7 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 5%HZ< "Unknown command ' '.5%HZ --More--5%HZ04Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--6%HZL [Coolfrog the Survivor ] St9 Dx9 Co8 In10 Wi13 Ch7 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 6%HZa? =Beware, there will be no return! Still climb? [yn] (n) 7%HZ>y[Coolfrog the Survivor  14(14)  Pw 7(7) 7%HZa(0lqq~qqqqqk(B(0x~~~~~~~~x(B(0x~~~~~~(B$(0~x(B(0x~~~~(B@(0~~~x(B(0x~~~(B@(0~~~~x(B(0mqqqqqqqqj(B7%HZbv[Coolfrog the Survivor ] St9 Dx9 Co8 In10 Wi13 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) 7%HZxn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls m - ? 5 uncursed scrolls of healing {0} n - ? 4 uncursed scrolls of mana {0}[17;87%HZ8H o - ? 3 uncursed scrolls of phase door {0} p - ? 2 uncursed scrolls of standard id {0} q - ? an uncursed scroll of cure {0} Potions k - ! 2 uncursed potions of blood {0} Rings l - = an uncursed ring of levitation {0}(end) 7%HZ${ [Coolfrog the Survivor ] St9 Dx9 Co8 In10 Wi13 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want to see your attributes? [ynq] (n) 7%HZnFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: half physical damage. You could not have this property extrinsically: reflection. You could not have this property intrinsically: quad attacks. Potion identification only worked 3 times out of 16. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 188. Scroll drop chance was reduced to 87%. Ring drop chance was reduced to 43%. Wand drop chance was reduced to 78%. Amulet drop chance was reduced to 57%. Potion drop chance was reduced to 93%. Concealing monsters were spawned underneath items 68% of the time only. The following skill could not be trained at all: sling. The following skill was trained at half the usu7%HZal rate: two-weapon combat. The following skill was trained at one fifth the usual rate: hammer. The following skill was limited to basic proficiency: two-weapon combat. The following skill was limited to skilled proficiency: high heels. The following skill was limited to expert proficiency: general combat. The following skill became untrainable if you tried to train it too early: attack spells (turn 69). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 41780. Monster spawn increase had reached its maximum at turn 172602. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 173217. The monster class that cannot be genocided was arachnid or centipede. The monster class that was spawned more often: dragon (freq bonus 4). The monster color that was spawned more often: red (freq bonus 1). The monster spe7%HZRrcies that was spawned more often: glare force fungus (freq bonus 12). The monster species that was spawned more often: nasty horned devil (freq bonus 10). The monster species that was spawned more often: culf (freq bonus 84). The monster species that was spawned more often: resharpened oblongish (freq bonus 54). The monster species that was spawned more often: enervate panorama (freq bonus 72). The monster species that was spawned more often: kobold thief (freq bonus 16). The monster species that was spawned more often: fake patch (freq bonus 81). --More--7%HZyThe monster species that was spawned more often: kerrisin (freq bonus 14). The monster species that was spawned more often: ceti eel (freq bonus 6). The monster species that was spawned more often: adult orange dragon (freq bonus 15). The monster species that was spawned more often: poisonous archer (freq bonus 16). The monster species that was spawned more often: barking spider (freq bonus 8). The monster species that was spawned more often: group gremlin (freq bonus 27). The monster species that was spawned more often: grievance croquette reorganizer (freq bonus 96). The monster species that was spawned more often: cerulean ogre (freq bonus 40). The monster species that was spawned more often: green mushroom patch (freq bonus 48). The monster species that was spawned more often: weather forecast (freq bonus 48). The monster species that was spawned more often: antimatter elemental (freq bonus 14). The monster species that was spa7%HZDwned more often: moderation utilise (freq bonus 12). The monster species that was spawned more often: metal smasher (freq bonus 20). The monster trait that was more common: monsters that are breathless (freq bonus 2). The monster species that was never randomly spawned: secret disenchanter. The monster species that was never randomly spawned: floor grue. The monster species that was never randomly spawned: ranger. The monster species that was never randomly spawned: greater fart elemental. The monster species that was never randomly spawned: heat vortex. The monster species that was never randomly spawned: minion. The monster species that was never randomly spawned: Giulia's dancing shoe. The monster species that was never randomly spawned: envier straightforward surfacer teasing. The monster species that was never randomly spawned: mimotaur. The monster species that was never randomly spawned: huge eel. The monster cla7%HZ ss that was always generated with extra speed: jabberwock. The monster class that was more likely to generate with musable stuff: wall monster. The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak). The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak). The RNG hath decreed that this item was never generated: super mantle (red mantle). The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak). The RNG hath decreed that this item was never generated: evil gloves (fatal gloves). The RNG hath decreed that this item was never generated: water dragon scale mail ((null)). The RNG hath decreed that this item was never generated: heavy elysium ball ((null)). The RNG hath decreed that this item was never generated: slime (slimy). The RNG hath decreed that this item was never generated: down level (silvervine). The RNG hath decr7%HZeed that this item was never generated: chemistry (brand-new). The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 20). The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 7). The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 6). --More--8%HZ#FThe RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 9). The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 18). The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 3). The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 5). The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 6). The RNG hath decre8%HZFed that this item was generated more often: teleportation (silver, freq bonus 4). The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 4). The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 7). The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 7). The RNG hath decreed that this item was always generated cursed: black sweets ((null)). The RNG hath decreed that this item was always generated cursed: salt water (polka-dot). The RNG hath decreed that this item was always generated cursed: disintegration (solid). The RNG hath decreed that this item was always generated cursed: see invisible (magenta). The RNG hath decreed that this item was always generated cursed: amulet of anti experien8%HZGce (ringwraith). The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor). The RNG hath decreed that this item was always generated cursed: meat stick ((null)). The RNG hath decreed that this item was always generated cursed: otama ((null)). The RNG hath decreed that this item was always generated cursed: quiz stone (gray). The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals). The RNG hath decreed that this trap was always invisible: display trap. The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 4). Next attribute increase check would have come at turn 485. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were level-drain resistant. You were magic-protected. You were prevented from having half physical damage (0). Yo8%HZkH4u were prevented from having reflection (0). You had 1500 points of nutrition remaining. You could fly. You could survive without air. You regenerated. You were unlucky (-1). You could not have safely prayed (511). You survived. --More--8%HZm(0lqq~qqqqqk(B(0x~~~~~~~~x(B(0x~~~~~~(B$(0~x(B(0x~~~~(B@(0~~~x(B(0x~~~(B@(0~~~~x(B(0mqqqqqqqqj(B8%HZj[Coolfrog the Survivor ] St9 Dx9 Co8 In10 Wi13 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want to see your discoveries? [ynq] (n) 8%HZ 2n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (roadmap cloak) Scrolls ? scroll of healing (FOMO) ? scroll of mana (THRU THE FLOOR) ? scroll of phase door (YTTOCS PU EM MAEB) ? scroll of standard id (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME ? scroll of cure (CHE NON SONO IO) Potions ! potion of blood (blood-red) Rings = ring of levitation (manganese) Venoms . * blinding venom (splash of venom) . * tail spikes (splash o8%HZ2f venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) 8%HZU [Coolfrog the Survivor ] St9 Dx9 Co8 In10 Wi13 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/950 T1 8%HZ?@Do you want an account of creatures vanquished? [ynq] (n) 8%HZr ln Vanquished creatures:  0 blobs (1 created) 0 thick jackals (1 created) 0 kobold zombies (1 created) 0 jedis (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--8%HZ8%HZC1Do you want to see your conduct? [ynq] (n) 8%HZ[ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--8%HZ8%HZc=Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 17 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you escaped.--More--8%HZ  8%HZ 8%HZ!>Since you escaped early, the score list will not be checked.