0%HZJ  Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-12-30.23:45:52.ttyrec Time: (1514677552) Sat Dec 30 23:45:52 2017 0%HZA W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. 0%HZ 0%HZ/ 4(0lqqqk(B(0x~~~x(B(0x~(B@@(0x(B(0~(B(0~~~~x(B(0m~qqj(B0%HZ[ [Coolfrog the Survivor ] St11 Dx5 Co13 In9 Wi12 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1300 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist.--More--1%HZ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--2%HZuW You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--2%HZg| 2%HZ }Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--2%HZ& 2%HZ[Coolfrog the Survivor ] St11 Dx5 Co13 In9 Wi12 Ch7 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-5 MC9 Mov12 Xp1/0 Wt162/1300 T1 The moon is waxing tonight.[Coolfrog the Survivor ] St11 Dx5 Co13 In9 Wi12 Ch7 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-4 MC9 Mov12 Xp1/0 Wt162/1300 T1 2%HZh 2%HZ7i!Unknown command ' '.2%HZi--More--2%HZHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--2%HZL`M [Coolfrog the Survivor ] St11 Dx5 Co13 In9 Wi12 Ch7 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-4 MC9 Mov12 Xp1/0 Wt162/1300 T1 2%HZ =Beware, there will be no return! Still climb? [yn] (n) 3%HZVy[Coolfrog the Survivor  14(14)  Pw 7(7) 3%HZ\(0lqqqk(B(0x~~~x(B(0x~(B@@(0x(B(0~(B(0~~~~x(B(0m~qqj(B[Coolfrog the Survivor ] St11 Dx5 Co13 In9 Wi12 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-4 MC9 Mov12 Xp1/0 Wt162/1300 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) 3%HZfsn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls m - ? 5 uncursed scrolls of healing {0} n - ? 4 uncursed scrolls of mana {0}[3%HZs17;88H o - ? 3 uncursed scrolls of phase door {0} p - ? 2 uncursed scrolls of standard id {0} q - ? an uncursed scroll of cure {0} Potions k - ! 2 uncursed potions of blood {0} Rings l - = an uncursed +0 ring of gain wisdom {0}(end) 3%HZ | [Coolfrog the Survivor ] St11 Dx5 Co13 In9 Wi12 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-4 MC9 Mov12 Xp1/0 Wt162/1300 T1 Do you want to see your attributes? [ynq] (n) 3%HZ= nFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: free action. You could not have this property extrinsically: displacement. You could not have this property intrinsically: stun resistance. Scroll identification only worked 100 times out of 145. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 20. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 139. Tool identification only worked 5 times out of 44. Monsters only dropped their equipment with 65% chance. Scroll drop chance was reduced to 92%. Wand drop chance was reduced to 88%. Amulet drop chance was reduce3%HZg d to 40%. Potion drop chance was reduced to 82%. Monster death drops spawned with only 91% chance. The following skill could not be trained at all: matter spells. The following skill was trained at half the usual rate: healing spells. The following skill was trained at one fifth the usual rate: crossbow. The following skill was limited to basic proficiency: polearms. The following skill was limited to skilled proficiency: quarterstaff. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: martial arts (turn 46). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 35165. Monster spawn increase had reached its maximum at turn 64142. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 1568005. The monst3%HZ er class that cannot be genocided was angelic being. The monster class that was spawned more often: pudding or ooze (freq bonus 3). The monster species that was spawned more often: eel sausage (freq bonus 36). The monster species that was spawned more often: retsina glandularly (freq bonus 4). The monster species that was spawned more often: ferrous force patch (freq bonus 5). The monster species that was spawned more often: afflicted creature (freq bonus 30). --More--3%HZ The monster species that was spawned more often: undead warrior (freq bonus 16). The monster species that was spawned more often: gnomish mana wizard (freq bonus 30). The monster species that was spawned more often: petty kalashnikov wall (freq bonus 5). The monster species that was spawned more often: green eye (freq bonus 36). The monster species that was spawned more often: stoker dechlorination (freq bonus 14). The monster species that was spawned more often: goblin fighter (freq bonus 4). The monster species that was spawned more often: deep lava drowning fish (freq bonus 20). The monster species that was spawned more often: Uniform Kriminologist (freq bonus 10). The monster species that was spawned more often: crater spore (freq bonus 14). The monster species that was spawned more often: little arsebirth (freq bonus 60). The monster species that was spawned more often: Vampire Kchief (freq bonus 4). The monster species that w3%HZ as spawned more often: lava spore (freq bonus 6). The monster species that was spawned more often: plutonium imp (freq bonus 12). The monster species that was spawned more often: alertest adversative (freq bonus 24). The monster species that was spawned more often: spark beast (freq bonus 15). The monster species that was spawned more often: ruby mold (freq bonus 15). The monster trait that was more common: monsters that have bite attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1). The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 6). The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2). The monster trait that was more common: monsters whose attacks slow you (freq bonus 1). The monster species that was never randomly spawned: chaotic servant. The mon3%HZK ster species that was never randomly spawned: evasive wood nymph. The monster species that was never randomly spawned: gnome cleric. The monster species that was never randomly spawned: porter block spore. The monster species that was never randomly spawned: evasive camel. The monster species that was never randomly spawned: gnolloid. The monster species that was never randomly spawned: Martin. The monster species that was never randomly spawned: theme deer. The monster species that was never randomly spawned: mottled draconian. The monster species that was never randomly spawned: gold viper. The RNG hath decreed that this item was never generated: mage plate mail ((null)). The RNG hath decreed that this item was never generated: stone of naked stripping (gray). The RNG hath decreed that this item was never generated: general candle (candle). The RNG hath decreed that this item was never generated: radar (everlasting). 3%HZm The RNG hath decreed that this item was never generated: yumi (long bow). The RNG hath decreed that this item was never generated: hostage chain ((null)). The RNG hath decreed that this item was never generated: cloak of health (white cloak). The RNG hath decreed that this item was never generated: redemption (sweet). The RNG hath decreed that this item was never generated: sleep (runed). The RNG hath decreed that this item was never generated: amulet of teleport control (transitory). The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 34). --More--3%HZz The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 14). The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 14). The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 29). The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 13). The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: dogshit boot 3%HZ9z ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 8). The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 12). The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 6). The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 6). The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 9). The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8). The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq 3%HZIz bonus 13). The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 11). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 21). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 85). The RNG hath decreed that this item was always generated cursed: rocket ((null)). The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)). The RNG hath decreed that this item was always generated cursed: light (glass). The RNG hath decreed that this item was always generated cursed: doom (one). The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial). The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak). The RNG hath decreed that this item was always generated cursed: bubblebeam (encased). The RNG hath decreed that this item w3%HZjz Was always generated cursed: robe of weakness (green robe). The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared). The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak). The RNG hath decreed that this trap was always invisible: sudden confusion trap. The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 5). Next attribute increase check would have come at turn 416. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. You were level-drain resistant. You were magic-protected. You were prevented from having displacement (0). You were prevented from having free action (0). --More--3%HZYou had 1500 points of nutrition remaining. You could fly. You could survive without air. You regenerated. You were unlucky (-1). You could not have safely prayed (151). You survived. --More--3%HZ(0lqqqk(B(0x~~~x(B(0x~(B@@(0x(B(0~(B(0~~~~x(B(0m~qqj(B[Coolfrog the Survivor ] St11 Dx5 Co13 In9 Wi12 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-4 MC9 Mov12 Xp1/0 Wt162/1300 T1 Do you want to see your discoveries? [ynq] (n) 3%HZn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (dragonhide cloak) Scrolls ? scroll of healing (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016 ? scroll of mana (LOELLEL IHR SPERRERFRITZES) ? scroll of phase door (I CANNOT CARRY ANYTHING THANKS JONADAB) ? scroll of standard id (42) ? scroll of cure (PSINA PSINA KRADIDA PSIOMOIPS) Potions ! potion of blood (blood-red) Rings = ring of gain wisdom (terrible) Venoms . * blinding venom (spl3%HZash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) 4%HZ" [Coolfrog the Survivor ] St11 Dx5 Co13 In9 Wi12 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-4 MC9 Mov12 Xp1/0 Wt162/1300 T1 Do you want an account of creatures vanquished? [ynq] (n) 4%HZOn Vanquished creatures:  0 jedis (1 created)  1 creature born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--4%HZDo you want to see your conduct? [ynq] (n) 4%HZn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--4%HZThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you escaped.--More--4%HZm  4%HZ8p 4%HZp>Since you escaped early, the score list will not be checked.