+%HZq  Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-12-30.23:45:47.ttyrec Time: (1514677547) Sat Dec 30 23:45:47 2017 +%HZ W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. +%HZC +%HZ (0lqq{qk(B+(0~~~~~(B(0x~~~~x(B(0x~~~(B!(0~(B(0x~~(B@(0~x(B(0x~(B@(0~~x(B(0mqq~qj(B+%HZ [Coolfrog the Survivor ] St11 Dx5 Co8 In4 Wi7 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-4 MC9 Mov12 Xp1/0 Wt162/1050 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist.--More--,%HZ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More---%HZ1W You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More---%HZ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More---%HZ! (0lqq{qk(B[Coolfrog the Survivor ] St11 Dx5 Co8 In4 Wi7 Ch13 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-4 MC9 Mov12 Xp1/0 Wt162/1050 T1 The moon is waxing tonight.-%HZVFUnknown command ' '.--More---%HZHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More---%HZL [Coolfrog the Survivor ] St11 Dx5 Co8 In4 Wi7 Ch13 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-4 MC9 Mov12 Xp1/0 Wt162/1050 T1 .%HZ3=Beware, there will be no return! Still climb? [yn] (n) .%HZgy[Coolfrog the Survivor  14(14)  Pw 7(7) .%HZk(0lqq{qk(B+(0~~~~~(B(0x~~~~x(B(0x~~~(B!(0~(B(0x~~(B@(0~x(B(0x~(B@(0~~x(B(0mqq~qj(B[Coolfrog the Survivor ] St11 Dx5 Co8 In4 Wi7 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-4 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) .%HZwn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls m - ? 5 uncursed scrolls of healing {0} n - ? 4 uncursed scrolls of mana {0}[17;8.%HZ8H o - ? 3 uncursed scrolls of phase door {0} p - ? 2 uncursed scrolls of standard id {0} q - ? an uncursed scroll of cure {0} Potions k - ! 2 uncursed potions of blood {0} Rings l - = an uncursed ring of slow digestion {0}(end) /%HZnX{ [Coolfrog the Survivor ] St11 Dx5 Co8 In4 Wi7 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-4 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your attributes? [ynq] (n) /%HZnFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: hallu party. You could not have this property extrinsically: petrification resistance. You could not have this property intrinsically: the Force. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 17. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 144. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 81% chance. Monsters only dropped their equipment with 70% chance. Scroll drop chance was reduced to 73%. Amulet drop chance was reduced to 63%. Potion drop chance /%HZwas reduced to 90%. Monster death drops spawned with only 98% chance. The following skill could not be trained at all: searching. The following skill was trained at half the usual rate: occult spells. The following skill was trained at one fifth the usual rate: enchantment spells. The following skill was limited to basic proficiency: morning star. The following skill was limited to skilled proficiency: general combat. The following skill was limited to expert proficiency: spirituality. The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 3). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 34475. Monster spawn increase had reached its maximum at turn 102166. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 831480. The monster class that cannot be /%HZ:genocided was Zouthern animal. Today, the monster class that always gets generated invisible was vampire. The monster class that was spawned more often: ant or other insect (freq bonus 4). The monster color that was spawned more often: yellow (freq bonus 5). The monster species that was spawned more often: vital nymph (freq bonus 10). The monster species that was spawned more often: void warp patch (freq bonus 12). The monster species that was spawned more often: shapeshifter (freq bonus 18). --More--/%HZVHThe monster species that was spawned more often: fryer chainlike (freq bonus 12). The monster species that was spawned more often: necromancer (freq bonus 36). The monster species that was spawned more often: djinn elemental (freq bonus 18). The monster species that was spawned more often: pokemon (freq bonus 21). The monster species that was spawned more often: bastard ant (freq bonus 10). The monster species that was spawned more often: bad bug (freq bonus 18). The monster species that was spawned more often: watercaul (freq bonus 33). The monster species that was spawned more often: turtle tree (freq bonus 20). The monster species that was spawned more often: challenging bounder (freq bonus 28). The monster species that was spawned more often: fucker troll (freq bonus 14). The monster species that was spawned more often: nautilus steersman (freq bonus 14). The monster species that was spawned more often: sexy chinese woman (freq/%HZjH bonus 36). The monster species that was spawned more often: sulfuric acid cloud (freq bonus 14). The monster species that was spawned more often: furious spore (freq bonus 16). The monster species that was spawned more often: misbegotten waisting (freq bonus 48). The monster species that was spawned more often: egyptian pope (freq bonus 12). The monster species that was spawned more often: restaurateur orig (freq bonus 24). The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 8). The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1). The monster trait that was more common: monsters that have sting attacks (freq bonus 1). The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1). The monster trait that was more common: monsters from the Evil Variant (freq bonus 2). The monster trait that was more co/%HZsHmmon: monsters that want the Amulet of Yendor (freq bonus 4). The monster species that was never randomly spawned: discontenting misfeasor. The monster species that was never randomly spawned: wind bowman. The monster species that was never randomly spawned: amnesia ant. The monster species that was never randomly spawned: flightless shantak. The monster species that was never randomly spawned: undead nuclear physicist. The monster species that was never randomly spawned: kobold sorcerer. The monster species that was never randomly spawned: plague fiend. The monster species that was never randomly spawned: surly looking dwarf. The monster species that was never randomly spawned: barbed devil. The monster species that was never randomly spawned: Marleen. The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield). The RNG hath decreed that this item was never generated: RapiRap/%HZHi ((null)). The RNG hath decreed that this item was never generated: glass chain ((null)). The RNG hath decreed that this item was never generated: bunny cake ((null)). The RNG hath decreed that this item was never generated: shield of peace ((null)). The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet). The RNG hath decreed that this item was never generated: katana (samurai sword). The RNG hath decreed that this item was never generated: gain level (leveled). The RNG hath decreed that this item was never generated: iron prison (convicted). --More--/%HZThe RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET). The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 41). The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 17). The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 25). The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 31). The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 28). The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 9). The RNG hath decreed that this item/%HZѽ was generated more often: amulet of wrong seeing (too expensive, freq bonus 3). The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 4). The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 3). The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 53). The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 4). The RNG hath decreed t/%HZڽhat this item was generated more often: boots of swimming (fin boots, freq bonus 10). The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 11). The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 7). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 3). The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated). The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)). The RNG hath decreed that this item was always generated cursed: training stone (gray). The RNG hath decreed that this item was always generated cursed: acid sphere (corroded). The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE). The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting). The RNG hath decreed t/%HZhat this item was always generated cursed: secret attack stone (gray). The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)). The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT). The RNG hath decreed that this item was always generated cursed: special leather armor ((null)). The RNG hath decreed that this trap was always invisible: gateway from hell. The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 6). Next attribute increase check would have come at turn 107. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were level-drain resistant. You were magic-protected. You were prevented from having petrification resistance (0). --More--/%HZ[6You were prevented from hallu partying (0). You had 1500 points of nutrition remaining. You could fly. You could survive without air. You regenerated. You were unlucky (-1). You could not have safely prayed (1463). You survived. --More--/%HZU(0lqq{qk(B+(0~~~~~(B(0x~~~~x(B(0x~~~(B!(0~(B(0x~~(B@(0~x(B(0x~(B@(0~~x(B(0mqq~qj(B[Coolfrog the Survivor ] St11 Dx5 Co8 In4 Wi7 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-4 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your discoveries? [ynq] (n) /%HZ n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (petrified cloak) Scrolls ? scroll of healing (PEDULI SING JALMO SIMBOL PANGAN) ? scroll of mana (MOWA METR OCWI) ? scroll of phase door (NEWTBANISH FISHMEPH LCSTHETOADSTOOL ? scroll of standard id (XIXAXA XOXAXA XUXAXA) ? scroll of cure (TOP SECRET DO NOT READ) Potions ! potion of blood (blood-red) Rings = ring of slow digestion (spikard) Venoms . * blinding venom (splash of venom) . * /%HZ tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) /%HZ [Coolfrog the Survivor ] St11 Dx5 Co8 In4 Wi7 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-4 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want an account of creatures vanquished? [ynq] (n) /%HZ- n Vanquished creatures:  0 scruffy little dogs (1 created) 0 kobolds (1 created) 0 pack kobolds (1 created) 0 sewer rats (2 created) 0 giant children (2 created) 0 jedis (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--/%HZn Do you want to see your conduct? [ynq] (n) 0%HZn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--0%HZThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you escaped.--More--0%HZ