$HZ‡ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-12-30.23:44:08.ttyrec Time: (1514677448) Sat Dec 30 23:44:08 2017 $HZ=W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. $HZ{$HZ_(0lqqqk(B(0x~~~x(B(0x~~~x(B(0x~~~x(B(0x~(B@@(0x(B(0x~~~x(B(0x~~~x(B(0mqq~j(B$HZp[Coolfrog the Survivor ] St6 Dx9 Co13 In8 Wi10 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist.$HZ--More--$HZS IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--$HZ8W You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--$HZ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--$HZBG  (0lqqqk(B[Coolfrog the Survivor ] St6 Dx9 Co13 In8 Wi10 Ch7 AnaVamFemCha S0  14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 The moon is waxing tonight.$HZ>JBeware, there will be no return! Still climb? [yn] (n) $HZ y[Coolfrog the Survivor  14(14)  Pw 7(7) (0lqqqk(B(0x~~~x(B(0x~~~x(B(0x~~~x(B(0x~(B@@(0x(B(0x~~~x(B(0x~~~x(B(0mqq~j(B[Coolfrog the Survivor ] St6 Dx9 Co13 In8 Wi10 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want your possessions identified? DYWYPI? [yn$HZ q] (n) $HZ, n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls m - ? 5 uncursed scrolls of healing {0} n - ? 4 uncursed scrolls of mana {0}[$HZm 17;88H o - ? 3 uncursed scrolls of phase door {0} p - ? 2 uncursed scrolls of standard id {0} q - ? an uncursed scroll of cure {0} Potions k - ! 2 uncursed potions of vampire blood {0} Rings l - = an uncursed ring of fear resistance {0}(end) $HZ{ [Coolfrog the Survivor ] St6 Dx9 Co13 In8 Wi10 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your attributes? [ynq] (n) $HZiVnFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: invisibility. You could not have this property extrinsically: slow digestion. You could not have this property intrinsically: corrosivity. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 5. Amulet identification only worked 15 times out of 19. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 112. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 90% chance. Scroll drop chance was reduced to 79%. Ring drop chance was reduced to 73%. Wand drop chance was reduced $HZVto 90%. Amulet drop chance was reduced to 71%. Monster death drops spawned with only 90% chance. The following skill could not be trained at all: attack spells. The following skill was trained at half the usual rate: javelin. The following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: dart. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: spear (turn 19). Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 15810. Monster spawn increase had reached its maximum at turn 29758. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 69188. The monster class that c$HZVannot be genocided was dog or other canine. The monster class that was spawned more often: centaur (freq bonus 4). The monster species that was spawned more often: yasd horror (freq bonus 30). The monster species that was spawned more often: chaotic beastman (freq bonus 9). The monster species that was spawned more often: crimson mushroom (freq bonus 20). The monster species that was spawned more often: yellow devil (freq bonus 18). --More--$HZThe monster species that was spawned more often: Illurien of the Myriad Glimpses (freq bonus 24). The monster species that was spawned more often: pastel distribute brinkmanship restitution replayed (freq bonus 20). The monster species that was spawned more often: decompensating qiana insurmountably (freq bonus 36). The monster species that was spawned more often: unsexy master mind flayer (freq bonus 12). The monster species that was spawned more often: controverted prohibitively factorial scholium (freq bonus 48). The monster species that was spawned more often: impalpable bedim pinioning (freq bonus 30). The monster species that was spawned more often: revival spinner (freq bonus 40). The monster species that was spawned more often: elder aranea (freq bonus 36). The monster species that was spawned more often: styx elemental (freq bonus 42). The monster species that was spawned more often: thick carrion creeper (freq bonus 20). The mon$HZster species that was spawned more often: quivering thing (freq bonus 24). The monster species that was spawned more often: releasable wanderlust (freq bonus 18). The monster species that was spawned more often: Eva (freq bonus 36). The monster species that was spawned more often: Uruk-hai (freq bonus 6). The monster species that was spawned more often: large visor snake (freq bonus 42). The monster species that was spawned more often: high mushroom (freq bonus 26). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1). The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3). The monster trait that was more common: monsters that count as pokemon (freq bonus 3). The monster trait that was more common: monsters that count as undead (freq bonus 2). The monster trait that was more common: monsters that can be seen with infravisio$HZn (freq bonus 4). The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2). The monster species that was never randomly spawned: immobile mushroom. The monster species that was never randomly spawned: really dangerous force fungus. The monster species that was never randomly spawned: sidetracked wheeled. The monster species that was never randomly spawned: octopus. The monster species that was never randomly spawned: fire drake. The monster species that was never randomly spawned: Tastytraking. The monster species that was never randomly spawned: rabid jackal. The monster species that was never randomly spawned: toilet guy. The monster species that was never randomly spawned: jaracaca. The monster species that was never randomly spawned: dark nightmare. The RNG hath decreed that this item was never generated: stun self (trembling). The RNG hath decreed that this item was never generated:$HZ amulet of anti-teleportation (rigid). The RNG hath decreed that this item was never generated: insulate (long). The RNG hath decreed that this item was never generated: magicite crystal (blue). The RNG hath decreed that this item was never generated: earth (KIRJE). The RNG hath decreed that this item was never generated: knife ((null)). The RNG hath decreed that this item was never generated: bean ((null)). The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray). The RNG hath decreed that this item was never generated: detect unseen (violet). The RNG hath decreed that this item was never generated: white spell stone (gray). --More--$HZNThe RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 5). The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 24). The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 12). The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 8). The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 9). The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 12). The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 44). The RNG hath decreed that this $HZ1Nitem was generated more often: suguhanoken ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 6). The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 2). The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 57). The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 13). The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 8). The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 2). The RNG hath decreed that this item was generated more often: ava$HZENlanche (twisting, freq bonus 8). The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 9). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 35). The RNG hath decreed that this item was always generated cursed: sound effect stone (gray). The RNG hath decreed that this item was always generated cursed: trap disarming (listening). The RNG hath decreed that this item was always generated cursed: ring mail ((null)). The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit). The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet). The RNG hath decreed that this item was always generated cursed: sickle ((null)). The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet). The RNG hath decreed that this item was always generated cu$HZYN)rsed: metabolic stone (gray). The RNG hath decreed that this item was always generated cursed: 0 candle (candle). The RNG hath decreed that this item was always generated cursed: obsidian (black). The RNG hath decreed that this trap was always invisible: blue spell trap. The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 12). Next attribute increase check would have come at turn 161. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were level-drain resistant. You were magic-protected. You were prevented from having invisibility (0). You were prevented from having slow digestion (0). --More--$HZYou had 1500 points of nutrition remaining. You could fly. You could survive without air. You regenerated. You were unlucky (-1). You could not have safely prayed (477). You survived. --More--$HZV6(0lqqqk(B(0x~~~x(B(0x~~~x(B(0x~~~x(B(0x~(B@@(0x(B(0x~~~x(B(0x~~~x(B(0mqq~j(B[Coolfrog the Survivor ] St6 Dx9 Co13 In8 Wi10 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your discoveries? [ynq] (n) $HZڣn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (colorless cloak) Scrolls ? scroll of healing (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) ? scroll of mana (APONEUROSISPLANTARIS) ? scroll of phase door (GEOMETRI AER FOER SVART FOER SKANDINAVER) ? scroll of standard id (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) ? scroll of cure (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE Potions ! potion of vampire blood (blood-red) Rings = ring of fear resistance (puzzle) Venoms$HZN . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) $HZ [Coolfrog the Survivor ] St6 Dx9 Co13 In8 Wi10 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want an account of creatures vanquished? [ynq] (n) $HZDn Vanquished creatures:  0 jellies (1 created) 0 pack kobolds (1 created) 0 jedis (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--$HZYBDo you want to see your conduct? [ynq] (n) $HZPn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--$HZBn The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you escaped.--More--