Coolfrog, chaotic female wraith Anachronist Z Z ..@ .@. [Coolfrog the Survivor] St9 Dx5 Co10 In6 Wi11 Ch8 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/1110 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! rnd(5) attempted - returning 1 Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 85% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: high heels (turn 25) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 26606 Monster spawn increase reached its maximum at turn 89644 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1306620 The monster class that cannot be genocided was vampire The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: gnoll warrior (freq bonus 15) The monster species that spawned more often: censor (freq bonus 20) The monster species that spawned more often: quickling queen (freq bonus 6) The monster species that spawned more often: isterre (freq bonus 28) The monster species that spawned more often: bionic naga hatchling (freq bonus 12) The monster species that spawned more often: random horror (freq bonus 4) The monster species that spawned more often: Gudrun's combat boot (freq bonus 40) The monster species that spawned more often: tough trove (freq bonus 9) The monster species that spawned more often: ascomoid (freq bonus 8) The monster species that spawned more often: wafer-thin mint (freq bonus 14) The monster species that spawned more often: teal mold (freq bonus 12) The monster species that spawned more often: snow tiger (freq bonus 18) The monster species that spawned more often: rock kobold (freq bonus 18) The monster species that spawned more often: nine (freq bonus 6) The monster species that spawned more often: Desiree (freq bonus 3) The monster species that spawned more often: creeping silver coins (freq bonus 4) The monster species that spawned more often: spell sucker (freq bonus 8) The monster species that spawned more often: Noemi (freq bonus 5) The monster species that spawned more often: little boy (freq bonus 6) The monster species that spawned more often: mimic (freq bonus 24) The monster trait that was more common: unique monsters (freq bonus 3) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster species that never randomly spawned: emotionalism intermittent The monster species that never randomly spawned: tangleweed The monster species that never randomly spawned: spammer mummy The monster species that never randomly spawned: microminiaturization ludwig twangler The monster species that never randomly spawned: death dog The monster species that never randomly spawned: planarian togae The monster species that never randomly spawned: fat minotaur The monster species that never randomly spawned: gray yeek The monster species that never randomly spawned: husbanding repeatedly The monster species that never randomly spawned: very old sky dragon The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 47) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 40) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 567) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 4) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 34) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 7) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 18) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 96) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 1) Next attribute increase check would have come at turn 156 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having clairvoyance (0) You were prevented from having curse resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vandria, Corellon and Sehanine Your deity was Sehanine The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (204) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (starwars cloak) Scrolls scroll of healing (HOW CONVENIENT) scroll of mana (FIRST ATTACK LOSED SO IS LATER) scroll of phase door (IBFALABLO) scroll of standard id (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of cure (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) * scroll of extra healing (ENEMATZU MEMALEZU) * scroll of greater mana restoration (LIELAIS KEIZARS IR LAUNUMS) Spellbooks spellbook of passwall (stellar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.