Coolfrog, chaotic female wraith Anachronist Z .r$ .@. .@. ... [Coolfrog the Survivor] St10 Dx5 Co9 In5 Wi8 Ch6 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/1100 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: detect monsters You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 5% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: boomerang (turn 36) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26985 Monster spawn increase reached its maximum at turn 60266 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4208700 The monster class that cannot be genocided was mummy The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: radiant mushroom (freq bonus 12) The monster species that spawned more often: venom monster (freq bonus 16) The monster species that spawned more often: hoodwink sagamore telexing specimen millimetric (freq bonus 12) The monster species that spawned more often: Olog-hai berserker (freq bonus 14) The monster species that spawned more often: bovinity siphonic regularizer (freq bonus 16) The monster species that spawned more often: grating bone devil (freq bonus 3) The monster species that spawned more often: cuprilach (freq bonus 6) The monster species that spawned more often: etiolate trothed theorization matriarchy (freq bonus 15) The monster species that spawned more often: lavender growth (freq bonus 16) The monster species that spawned more often: baby psychic dragon (freq bonus 12) The monster species that spawned more often: spiny (freq bonus 66) The monster species that spawned more often: sewer viper (freq bonus 5) The monster species that spawned more often: goblin fighter (freq bonus 28) The monster species that spawned more often: ferrous fungus (freq bonus 3) The monster species that spawned more often: estrella girl (freq bonus 8) The monster species that spawned more often: goblin pyro (freq bonus 32) The monster species that spawned more often: elven vampire (freq bonus 12) The monster species that spawned more often: plethoric derogating (freq bonus 8) The monster species that spawned more often: friendly adventurer (freq bonus 8) The monster species that spawned more often: Koschei (freq bonus 6) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 7) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster species that never randomly spawned: river moccasin The monster species that never randomly spawned: corpse fish The monster species that never randomly spawned: reality weaver The monster species that never randomly spawned: reconveyed decahedron The monster species that never randomly spawned: uranium dragonfly The monster species that never randomly spawned: novice warrior The monster species that never randomly spawned: buffalo The monster species that never randomly spawned: blarog The monster species that never randomly spawned: sandlotter reifying The monster species that never randomly spawned: myu The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 10) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 26) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 12) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 60) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 586) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 4) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 57) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 74) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 1) Next attribute increase check would have come at turn 1957 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having detect monsters (0) You were prevented from having magical breathing (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (1141) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (spellsucking cloak) Scrolls scroll of healing (U FOKIENG SUK) scroll of mana (OM GITATHNAGS APSOPS O EL T) scroll of phase door (FATAL ADVENTURE TO ADULT LECHERY) scroll of standard id (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of cure (AMY GOT A SADO MASSOGE BY HER ROOMMATE) * scroll of extra healing (HOW WAS I) * scroll of greater mana restoration (MYS SKIN WITH ACID) Spellbooks spellbook of passwall (sky blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.