Coolfrog, chaotic female wraith Anachronist ++ .@## ..@. b.# Z [Coolfrog the Survivor] St8 Dx11 Co16 In9 Wi5 Ch6 AnaWraFemCha S1 Yendor:1 $1 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt160/1390 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! rnd(5) attempted - returning 1 Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: cold resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 274 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 84% chance Wand drop chance was reduced to 88% Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 10) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76240 Monster spawn increase reached its maximum at turn 151493 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1011675 The monster class that cannot be genocided was snake The monster class that was spawned more often: vortex (freq bonus 8) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: variegate calcium (freq bonus 11) The monster species that spawned more often: burning buckyball (freq bonus 20) The monster species that spawned more often: ossium animatum (freq bonus 60) The monster species that spawned more often: fook yoo platypus (freq bonus 66) The monster species that spawned more often: sludge patch (freq bonus 84) The monster species that spawned more often: hunger vortex (freq bonus 18) The monster species that spawned more often: flying bone fish (freq bonus 132) The monster species that spawned more often: redshirt (freq bonus 40) The monster species that spawned more often: nine-tentacle hententmon (freq bonus 60) The monster species that spawned more often: romeo promisor sow feral (freq bonus 10) The monster species that spawned more often: tomb viper (freq bonus 10) The monster species that spawned more often: Wrath of the RNG (freq bonus 10) The monster species that spawned more often: mitigator upturn (freq bonus 22) The monster species that spawned more often: snaga sapper (freq bonus 33) The monster species that spawned more often: syphoned artful peacefully sanctum (freq bonus 44) The monster species that spawned more often: yellow warp patch (freq bonus 20) The monster species that spawned more often: epoch boardinghouse (freq bonus 52) The monster species that spawned more often: wolver woful (freq bonus 30) The monster species that spawned more often: columbium confectioner foretell (freq bonus 30) The monster species that spawned more often: gnome warrior (freq bonus 64) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster species that never randomly spawned: cat eared devil The monster species that never randomly spawned: Xixot The monster species that never randomly spawned: big armor trove The monster species that never randomly spawned: multi-hued colony The monster species that never randomly spawned: cuntgun turret The monster species that never randomly spawned: bong colic demimondaine The monster species that never randomly spawned: calculated whirligig The monster species that never randomly spawned: irremediably heckler The monster species that never randomly spawned: mysterious 2 The monster species that never randomly spawned: scarlet growth The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 87) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 14) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 105) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 44) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 30) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 9) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 3) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 10) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 9) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 86) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 1) Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from being a stoned chiller (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Vegeta The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (559) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (changing cloak) Scrolls scroll of healing (SMOKING KILLS) scroll of mana (FASCICULUS PROPRIUS) scroll of phase door (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of standard id (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of cure (DAD AND BABY ATTACKING) * scroll of extra healing (TEKMAKMAYACON) * scroll of greater mana restoration (ARGA NECROMUTATION GDA) Spellbooks spellbook of passwall (underworld) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.