Coolfrog, chaotic female wraith Anachronist ... .@. ### Z [Coolfrog the Survivor] St7 Dx5 Co10 In11 Wi10 Ch9 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/1060 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 189 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 72% Wand drop chance was reduced to 91% The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: short sword (turn 39) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 84154 Monster spawn increase reached its maximum at turn 140494 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5728773 The monster class that cannot be genocided was ogre The monster class that was spawned more often: trove (freq bonus 6) The monster species that spawned more often: black slime (freq bonus 54) The monster species that spawned more often: evil colony (freq bonus 48) The monster species that spawned more often: overcame groundwork rent (freq bonus 16) The monster species that spawned more often: dark hound (freq bonus 32) The monster species that spawned more often: pack dog (freq bonus 16) The monster species that spawned more often: wild own (freq bonus 48) The monster species that spawned more often: nupperibo (freq bonus 9) The monster species that spawned more often: reintrenched logicized (freq bonus 10) The monster species that spawned more often: dragonkin broodmaster (freq bonus 108) The monster species that spawned more often: large scroll trove (freq bonus 8) The monster species that spawned more often: vulnerator gnome (freq bonus 36) The monster species that spawned more often: householder vivace (freq bonus 42) The monster species that spawned more often: giant ego mimic (freq bonus 48) The monster species that spawned more often: radspider (freq bonus 42) The monster species that spawned more often: watch dragon (freq bonus 24) The monster species that spawned more often: identity xorn (freq bonus 44) The monster species that spawned more often: Schezo Wegey (freq bonus 9) The monster species that spawned more often: goat of Mendes (freq bonus 48) The monster species that spawned more often: collegium presold (freq bonus 36) The monster species that spawned more often: blood claw (freq bonus 48) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster species that never randomly spawned: meddling embroiderer villain The monster species that never randomly spawned: multi-hued force fungus The monster species that never randomly spawned: redepositing canister The monster species that never randomly spawned: very old orange dragon The monster species that never randomly spawned: scarlet river hog The monster species that never randomly spawned: magenta spore lichen The monster species that never randomly spawned: queuing babcock The monster species that never randomly spawned: crypto demon The monster species that never randomly spawned: imputable ambulated The monster species that never randomly spawned: shadow recluse The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 4) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 21) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 10) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 26) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 8) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 9) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 8) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 3) Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having stealth (0) You were prevented from having mana regeneration (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Breasts, Feet and Sexy Butt Your deity was Sexy Butt The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (302) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (foundry cloak) Scrolls scroll of healing (NO SPACE) scroll of mana (VO BIEN VOI MUOI CHAN UON) scroll of phase door (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of standard id (YELLOWBEARD SCOURGE OF THE SEA) scroll of cure (XOR OTA) * scroll of extra healing (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) * scroll of greater mana restoration (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) Spellbooks spellbook of passwall (grating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.