Coolfrog, chaotic female wraith Anachronist +-- ..@. .@.. --- [Coolfrog the Survivor] St12 Dx6 Co15 In9 Wi9 Ch7 AnaWraFemCha S1 Yendor:1 $1 HP12(12) Pw3(3) AC-4 MC9 Mov12 Xp1/0 Wt160/1540 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: magical breathing You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 99% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 10% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: occult spells (turn 57) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25612 Monster spawn increase reached its maximum at turn 79709 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 9681760 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: werekillerbee (freq bonus 24) The monster species that spawned more often: Corina (freq bonus 5) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 18) The monster species that spawned more often: Rejda (freq bonus 12) The monster species that spawned more often: ETA terrorist (freq bonus 6) The monster species that spawned more often: nonforfeitable crudest (freq bonus 8) The monster species that spawned more often: overseer (freq bonus 48) The monster species that spawned more often: giant grey termite (freq bonus 6) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 6) The monster species that spawned more often: monocellular rhythmical tammy nabbed (freq bonus 48) The monster species that spawned more often: kappa (freq bonus 20) The monster species that spawned more often: green fungus (freq bonus 8) The monster species that spawned more often: nether hound (freq bonus 8) The monster species that spawned more often: breezier buffeted (freq bonus 18) The monster species that spawned more often: maru mochi (freq bonus 16) The monster species that spawned more often: large harpy (freq bonus 12) The monster species that spawned more often: flounderingly prepossessed (freq bonus 4) The monster species that spawned more often: bad fungus (freq bonus 18) The monster species that spawned more often: terracotta soldier (freq bonus 9) The monster species that spawned more often: flatface (freq bonus 24) The monster trait that was more common: monsters that make boss taunts (freq bonus 6) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 5) The monster species that never randomly spawned: old rainbow dragon The monster species that never randomly spawned: history dragon The monster species that never randomly spawned: spearmen distasting The monster species that never randomly spawned: dust elemental The monster species that never randomly spawned: yellow ogre The monster species that never randomly spawned: giant urchin The monster species that never randomly spawned: mini robo-ky The monster species that never randomly spawned: finickier hooked radioactively The monster species that never randomly spawned: novice medium wall The monster species that never randomly spawned: red light The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 18) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 19) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 14) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 54) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 15) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 21) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 14) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 4) Next attribute increase check would have come at turn 2378 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having dimmopathy (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was President Snow The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (silk cloak) Scrolls scroll of healing (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of mana (PHAM NUWEN) scroll of phase door (A WILD STEELIX APPEARED) scroll of standard id (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of cure (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) * scroll of extra healing (ETADPU CIMOC) * scroll of greater mana restoration (APOCALYPSE) Spellbooks spellbook of passwall (russian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.