Coolfrog, chaotic female wraith Anachronist Z }.. .@.. Z ..@. ... [Coolfrog the Survivor] St13 Dx10 Co11 In10 Wi11 Ch10 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1400 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: displacement You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 52 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 60% Potion drop chance was reduced to 91% Monster death drops spawned with only 80% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: martial arts (turn 471) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 65211 Monster spawn increase reached its maximum at turn 192214 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1567258 The monster class that cannot be genocided was golem The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: soft force fungus (freq bonus 4) The monster species that spawned more often: trap force fungus (freq bonus 18) The monster species that spawned more often: secured premium (freq bonus 18) The monster species that spawned more often: inertia force fungus (freq bonus 12) The monster species that spawned more often: sprinkling elucidator gusseting girly weight (freq bonus 5) The monster species that spawned more often: knockout reinstallment (freq bonus 4) The monster species that spawned more often: sane growth (freq bonus 8) The monster species that spawned more often: real light hound (freq bonus 12) The monster species that spawned more often: weregiant (freq bonus 8) The monster species that spawned more often: vampiric growth (freq bonus 4) The monster species that spawned more often: agitable sept (freq bonus 24) The monster species that spawned more often: baal cold mage (freq bonus 27) The monster species that spawned more often: eliminate stereotyped (freq bonus 8) The monster species that spawned more often: thick farting girl (freq bonus 12) The monster species that spawned more often: inka girl (freq bonus 12) The monster species that spawned more often: chatterbox reread exception snuffed (freq bonus 30) The monster species that spawned more often: Wolf-Man (freq bonus 8) The monster species that spawned more often: Echidna Boss (freq bonus 12) The monster species that spawned more often: bestowed grammatically (freq bonus 6) The monster species that spawned more often: Master Daemon (freq bonus 3) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster species that never randomly spawned: dveikus sephirah The monster species that never randomly spawned: giant wood spider The monster species that never randomly spawned: ignoring structural clemency britisher The monster species that never randomly spawned: real chaos hound The monster species that never randomly spawned: eke contractile The monster species that never randomly spawned: lava growth The monster species that never randomly spawned: venom trove The monster species that never randomly spawned: car-driving superthief The monster species that never randomly spawned: hole force fungus The monster species that never randomly spawned: chaotic beastman The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 85) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 73) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 18) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 10) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 39) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 47) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 14) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 14) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 11) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 10) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 39) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 25) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 6) Next attribute increase check would have come at turn 1190 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having clairvoyance (0) You were prevented from having displacement (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (1202) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (tattered cape) Scrolls scroll of healing (BASA MAINASA 1 MINETA MA AUCHA) scroll of mana (PRATYAVAYAH) scroll of phase door (ZARRO BOOGS) scroll of standard id (G2G NOW) scroll of cure (RAIN FALL FROM SKY) * scroll of extra healing (ROOT CANAL THERAPY) * scroll of greater mana restoration (TA PUUN) Spellbooks spellbook of passwall (goofy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.