Coolfrog, chaotic female wraith Anachronist Z |.. 8 |@. |@. --- Z Z Z [Coolfrog the Survivor] St7 Dx7 Co6 In12 Wi13 Ch7 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/870 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! rnd(5) attempted - returning 1 Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: drain resistance You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 119 Monsters only dropped their musable items with 33% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 85% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: occult spells (turn 25) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64867 Monster spawn increase reached its maximum at turn 131308 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1761158 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: haughty-looking elf (freq bonus 3) The monster species that spawned more often: seaside advert (freq bonus 12) The monster species that spawned more often: basalt recreant silicone win binning sheep hull (freq bonus 10) The monster species that spawned more often: pidgeotto (freq bonus 8) The monster species that spawned more often: timeless guardian (freq bonus 6) The monster species that spawned more often: flibbertigibbet avowable (freq bonus 9) The monster species that spawned more often: acid permamimic (freq bonus 3) The monster species that spawned more often: stone giant (freq bonus 18) The monster species that spawned more often: Spearfish of Sorrow (freq bonus 18) The monster species that spawned more often: dream mushroom (freq bonus 24) The monster species that spawned more often: cartridge fletched barbarization (freq bonus 16) The monster species that spawned more often: computer elemental (freq bonus 9) The monster species that spawned more often: naga firespitter (freq bonus 10) The monster species that spawned more often: force wolf (freq bonus 4) The monster species that spawned more often: chaos beastman (freq bonus 12) The monster species that spawned more often: Mare (freq bonus 14) The monster species that spawned more often: large gem trove (freq bonus 24) The monster species that spawned more often: specific bug (freq bonus 12) The monster species that spawned more often: greenish beetle (freq bonus 24) The monster species that spawned more often: chaos servant (freq bonus 6) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster species that never randomly spawned: platypus The monster species that never randomly spawned: killer kobold The monster species that never randomly spawned: bigger hulk The monster species that never randomly spawned: challenging hunter The monster species that never randomly spawned: great plain dragon The monster species that never randomly spawned: incinerator The monster species that never randomly spawned: cockle epiphenomenalism tabooing grooved The monster species that never randomly spawned: starmie The monster species that never randomly spawned: nutritionally inputted The monster species that never randomly spawned: black unicorn The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 18) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 3) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 4) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 16) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 44) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 46) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 2) Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from being a stoned chiller (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dahlver-Nar, Orthos and Simurgh Your deity was Simurgh The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (114) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (gray cloak) Scrolls scroll of healing (WEATHER GH-KISS) scroll of mana (MESSED AFTER RUSH AND WHIRLING) scroll of phase door (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of standard id (PATENT PENDING) scroll of cure (REQUICO SIDES) * scroll of extra healing (ZELGO MER) * scroll of greater mana restoration (NADSIL SEETRURA) Spellbooks spellbook of passwall (rainy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.