Coolfrog, chaotic female wraith Anachronist .. .@#. ..@. ### [Coolfrog the Survivor] St11 Dx6 Co11 In10 Wi6 Ch9 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1300 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 69% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: polymorphing (turn 59) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30457 Monster spawn increase reached its maximum at turn 79056 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 706816 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: vampire (freq bonus 3) The monster species that spawned more often: grim ward turret (freq bonus 12) The monster species that spawned more often: war bear (freq bonus 5) The monster species that spawned more often: deceptive springy (freq bonus 28) The monster species that spawned more often: peony natty (freq bonus 16) The monster species that spawned more often: hunting gremlin (freq bonus 10) The monster species that spawned more often: desert mountain (freq bonus 16) The monster species that spawned more often: mud runner (freq bonus 24) The monster species that spawned more often: hungry patch (freq bonus 20) The monster species that spawned more often: wolfhound of flora (freq bonus 14) The monster species that spawned more often: grandmaster ghost (freq bonus 4) The monster species that spawned more often: eye of doom (freq bonus 14) The monster species that spawned more often: green mushroom (freq bonus 13) The monster species that spawned more often: cabin kneecapped (freq bonus 5) The monster species that spawned more often: large newt (freq bonus 24) The monster species that spawned more often: seating reasserting (freq bonus 4) The monster species that spawned more often: tomb clan (freq bonus 4) The monster species that spawned more often: unborn soul (freq bonus 18) The monster species that spawned more often: volt fungus (freq bonus 15) The monster species that spawned more often: deleterious bug (freq bonus 18) The monster species that spawned more often: green killer tomato (freq bonus 48) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: unknown (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 10) The monster trait that was more common: monsters that roar (freq bonus 12) The monster species that never randomly spawned: soffit automaton receivability recyclability The monster species that never randomly spawned: lava spider The monster species that never randomly spawned: corpse shredder The monster species that never randomly spawned: little greek girl The monster species that never randomly spawned: ettin zombie The monster species that never randomly spawned: wandering horror The monster species that never randomly spawned: corrosion trove The monster species that never randomly spawned: giant mind flayer The monster species that never randomly spawned: genetic senor The monster species that never randomly spawned: babau The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 11) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 34) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 26) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 33) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 19) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 4) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 11) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 3) Next attribute increase check would have come at turn 835 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having cold resistance (0) You were prevented from drunken boxing (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Onn, The One Who Kills and Ussrachs Your deity was Ussrachs The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (97) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (red cloak) Scrolls scroll of healing (THAZI N EPIBATHA CHEOUCH CHA) scroll of mana (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of phase door (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of standard id (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of cure (THANKS FOR PLAYING SLASHEM EXTENDED) * scroll of extra healing (IO IO O PHRIXRIZO EOA) * scroll of greater mana restoration (KRUIEMEDISYNE) Spellbooks spellbook of passwall (bronze) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.