Coolfrog, chaotic female wraith Anachronist ### }@@# #.. Z 8 [Coolfrog the Survivor] St11 Dx12 Co8 In6 Wi6 Ch8 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-8 MC9 Mov12 Xp1/0 Wt162/1110 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 22 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 38% chance Amulet drop chance was reduced to 58% Potion drop chance was reduced to 92% Monster death drops spawned with only 96% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 43) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27614 Monster spawn increase reached its maximum at turn 279134 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 305008 The monster class that cannot be genocided was rodent The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: unnethack horror (freq bonus 12) The monster species that spawned more often: Verier (freq bonus 5) The monster species that spawned more often: medium hulk (freq bonus 15) The monster species that spawned more often: great wyrm of time and space (freq bonus 7) The monster species that spawned more often: phantasmagoric yegg (freq bonus 15) The monster species that spawned more often: lava muzzle (freq bonus 14) The monster species that spawned more often: joust bounder (freq bonus 10) The monster species that spawned more often: Cherub (freq bonus 48) The monster species that spawned more often: bombast pronouncement pluto contributory (freq bonus 32) The monster species that spawned more often: eel wrap (freq bonus 16) The monster species that spawned more often: teething ruler (freq bonus 12) The monster species that spawned more often: evasive atomic soldier (freq bonus 18) The monster species that spawned more often: megaderp (freq bonus 12) The monster species that spawned more often: ogre shaman (freq bonus 36) The monster species that spawned more often: yellow slime (freq bonus 16) The monster species that spawned more often: undead templar (freq bonus 18) The monster species that spawned more often: war bear (freq bonus 18) The monster species that spawned more often: emulate hyperirritable talmudist admitting junkmen deluge (freq bonus 12) The monster species that spawned more often: translucent warp patch (freq bonus 20) The monster species that spawned more often: guttersnipe integrating (freq bonus 21) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 6) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 3) The monster species that never randomly spawned: ice stalk The monster species that never randomly spawned: leprechaun king The monster species that never randomly spawned: scarlet force fungus The monster species that never randomly spawned: octarine force patch The monster species that never randomly spawned: RNG Kchief The monster species that never randomly spawned: black chameleon The monster species that never randomly spawned: snow troll The monster species that never randomly spawned: drowned soul The monster species that never randomly spawned: empty draconian The monster species that never randomly spawned: greater ice elemental The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 10) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 4) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 7) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 7) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 9) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 2) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 96) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 1) Next attribute increase check would have come at turn 805 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having wonderlegs (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (voluminous cloak) Scrolls scroll of healing (QUARACTAR) scroll of mana (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of phase door (WHAT THE FUCK IS THIS) scroll of standard id (GEHMA DOENER) scroll of cure (ELF IS FESTIVE FOR SPECIAL DAY) * scroll of extra healing (FIST HEAVY BIG DAMAGE SPEE WORK) * scroll of greater mana restoration (IA CTHULHU) Spellbooks spellbook of passwall (impregnated) Venoms * blinding venom (splash of venom) * tail spikes stone (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.