Coolfrog, chaotic female wraith Anachronist |.} +@} M|@} -}} Z Z [Coolfrog the Survivor] St9 Dx12 Co11 In13 Wi10 Ch8 AnaWraFemCha S1 Yendor:1 $1 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt158/1230 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: corrosivity You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 19 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 60% Musable item generation frequency had a negative bias of 18% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 39% Potion drop chance was reduced to 90% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: body spells (turn 81) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 98491 Monster spawn increase reached its maximum at turn 168771 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4908992 The monster class that cannot be genocided was turret The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: eel wrap (freq bonus 4) The monster species that spawned more often: silver force fungus (freq bonus 48) The monster species that spawned more often: Yeenoghu (freq bonus 5) The monster species that spawned more often: deminymph (freq bonus 18) The monster species that spawned more often: mage eater (freq bonus 72) The monster species that spawned more often: duergar lord (freq bonus 10) The monster species that spawned more often: thieving lady (freq bonus 12) The monster species that spawned more often: Juen's roller blade (freq bonus 12) The monster species that spawned more often: magic-colored spore (freq bonus 4) The monster species that spawned more often: Stahngnir (freq bonus 4) The monster species that spawned more often: petty heath (freq bonus 28) The monster species that spawned more often: master owlbear (freq bonus 4) The monster species that spawned more often: sludge lich (freq bonus 9) The monster species that spawned more often: wooden force patch (freq bonus 18) The monster species that spawned more often: ubernazgul (freq bonus 15) The monster species that spawned more often: gorgon fly (freq bonus 75) The monster species that spawned more often: promise psychopathology (freq bonus 21) The monster species that spawned more often: fouler (freq bonus 12) The monster species that spawned more often: trap expert (freq bonus 8) The monster species that spawned more often: provoking gruelingly (freq bonus 36) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 6) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 9) The monster trait that was more common: monsters with nurse dialogue (freq bonus 5) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 9) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4) The monster species that never randomly spawned: lawyer The monster species that never randomly spawned: 64-bit lich The monster species that never randomly spawned: kobold warlord The monster species that never randomly spawned: looniest presupposing selected stumbled The monster species that never randomly spawned: team ant member The monster species that never randomly spawned: darker thief The monster species that never randomly spawned: chancemen gardener byword The monster species that never randomly spawned: runoff mushroom The monster species that never randomly spawned: High Elvenking The monster species that never randomly spawned: economizing pierced The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 7) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 3) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 8) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 8) Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were petrification resistant You were prevented from having keen memory (0) You were prevented from having corrosivity (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selvetarm, Keptolo and Ghaunadaur Your deity was Ghaunadaur The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (226) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (vampiric cloak) Scrolls scroll of healing (UPPERCASE SOUNDS LIKE SHOUTING) scroll of mana (HAS README) scroll of phase door (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of standard id (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of cure (NO TNILCYR ALLIK) * scroll of extra healing (GNIK SISI VLE) * scroll of greater mana restoration (KANSANMURHAN RULLAT OVAT PAHOJA) Spellbooks spellbook of passwall (wounded) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.