Coolfrog, chaotic female wraith Anachronist ### .@. ... [Coolfrog the Survivor] St11 Dx7 Co14 In11 Wi12 Ch9 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1460 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: invisibility You could not have this property intrinsically: corrosivity Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 22 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 87% Wand drop chance was reduced to 69% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: elemental spells (turn 43) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 6639 Monster spawn increase reached its maximum at turn 303699 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 436416 The monster class that cannot be genocided was vortex The monster class that was spawned more often: cat or other feline (freq bonus 8) The monster species that spawned more often: fiery nymph (freq bonus 48) The monster species that spawned more often: Eliane's sandal (freq bonus 20) The monster species that spawned more often: nyrse (freq bonus 10) The monster species that spawned more often: hellwasp (freq bonus 9) The monster species that spawned more often: worshipping neologism (freq bonus 48) The monster species that spawned more often: negation gleaner (freq bonus 24) The monster species that spawned more often: learned eta (freq bonus 22) The monster species that spawned more often: prospecting confutable emasculating (freq bonus 30) The monster species that spawned more often: armored rubber (freq bonus 30) The monster species that spawned more often: mana vortex (freq bonus 20) The monster species that spawned more often: super naiad (freq bonus 40) The monster species that spawned more often: rainbow patch (freq bonus 40) The monster species that spawned more often: chaos polymorpher (freq bonus 20) The monster species that spawned more often: purple warp patch (freq bonus 30) The monster species that spawned more often: loyalest tentier (freq bonus 180) The monster species that spawned more often: white balrog (freq bonus 42) The monster species that spawned more often: leveling trove (freq bonus 10) The monster species that spawned more often: Dain II Ironfoot (freq bonus 60) The monster species that spawned more often: crystal ooze (freq bonus 56) The monster species that spawned more often: 64-bit lich (freq bonus 10) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 32) The monster species that never randomly spawned: moistful emaciation clattered polkaed The monster species that never randomly spawned: octopode The monster species that never randomly spawned: insurmountable force patch The monster species that never randomly spawned: Tasmanian devil The monster species that never randomly spawned: graha deva The monster species that never randomly spawned: stone-soldier The monster species that never randomly spawned: very old golden dragon The monster species that never randomly spawned: quixotry cautioned The monster species that never randomly spawned: mangle billiard deceleration The monster species that never randomly spawned: teller of secrets The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 3) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 27) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 3) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 19) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 2) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 4) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 10) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 8) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 15) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 4) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 4) Next attribute increase check would have come at turn 674 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having invisibility (0) You were prevented from having free action (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Valpurus, Sssaass and Cruentus Your deity was Cruentus The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (487) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (hungry cloak) Scrolls scroll of healing (MUUTATATOTOTS) scroll of mana (HEAVY ELF CANT FLEW) scroll of phase door (SNOWMAN WITHOUT SNOW) scroll of standard id (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of cure (HARPON KNOUPHI BRINTANTEN) * scroll of extra healing (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) * scroll of greater mana restoration (REDUC ENEMY POWER BY COQUETRY) Spellbooks spellbook of passwall (fleecy-colored) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.