Coolfrog, chaotic female wraith Anachronist ### ### ####### ##......... .....%.#####............ ....}}...,,,...)......... #.......#####...........# ######### ##.....).## ...... .###%+###### ##...#..#.......## ##................. #### Z #}}...#.}}.#...#...#....### #}.....}}}}...............# #}.....}}}}.*.............# }}...#.}}.#...#...#....### #..............)...## #++ #...#..#....%..### #..# ##........###+.## ##%.# ############.......### ##o..# #.......#####.....%...%.###I..## ....}}...,,).........)[@[ooo.## Z #.......#####..........o.F@o## ##.........##### [Coolfrog the Insurgent] St8 Dx7 Co9 In11 Wi12 Ch9 AnaWraFemCha S2284 Yendor:1 $52 HP-2(64) Pw49(49) AC-14 MC9 Mov12 Xp6/558 Wt162/1310 T808 Latest messages The gomi worker claws you! [-3 -> 17] The hill orc picks up some gold. The hill orc picks up a crude dagger {4}. The hill orc swings his axe. The hill orc just misses! The fiendish hobgoblin picks up 4 crude daggers {16}. The fiendish hobgoblin thrusts her crude dagger. Your plasteel armor deflects the fiendish hobgoblin's attack. (2x) The river goblin swings her curved sword. The river goblin hits you! You hear the howling of the CwnAnnwn... [-12 -> 5] Warning: HP low! The gomi worker shrieks. The gomi worker claws you! The gomi worker rips into your breast with maniacal fervor! [-3 -> 2] Warning: HP low! You die... Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} s - 25 uncursed +0 darts {0} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - an uncursed scroll of healing {0} m - 5 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - a cursed scroll of healing {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were playing in wonderland mode You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 9 Book drop chance was reduced to 99% Musable item generation frequency had a negative bias of 91% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 74% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: spirituality (turn 209) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 70450 Monster spawn increase reached its maximum at turn 137113 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2230635 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: autosuggestion restuff (freq bonus 8) The monster species that spawned more often: RNG grue (freq bonus 12) The monster species that spawned more often: Keystone Policeman (freq bonus 15) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 36) The monster species that spawned more often: SxHūJJn›ݫ (freq bonus 3) The monster species that spawned more often: gunner (freq bonus 3) The monster species that spawned more often: delved easement (freq bonus 16) The monster species that spawned more often: dimensional access automaton (freq bonus 36) The monster species that spawned more often: unbridledly conditioned afghan (freq bonus 3) The monster species that spawned more often: undead doom marine (freq bonus 15) The monster species that spawned more often: porter Mordor orc (freq bonus 5) The monster species that spawned more often: Eva's mocassin (freq bonus 12) The monster species that spawned more often: undead artist (freq bonus 24) The monster species that spawned more often: glowing force patch (freq bonus 8) The monster species that spawned more often: march prowar (freq bonus 12) The monster species that spawned more often: white wraith (freq bonus 18) The monster species that spawned more often: Simone's thick hugging boot (freq bonus 14) The monster species that spawned more often: eog golem (freq bonus 10) The monster species that spawned more often: gremlin warlord (freq bonus 4) The monster species that spawned more often: soft fungus (freq bonus 24) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 12) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 6) The monster trait that was more common: monsters that count as orc (freq bonus 6) The monster species that never randomly spawned: biorythmic finmark The monster species that never randomly spawned: costumed receiptor conciliate introversive The monster species that never randomly spawned: ivory force fungus The monster species that never randomly spawned: ultra statue The monster species that never randomly spawned: onanocter 4d The monster species that never randomly spawned: decaying permamimic The monster species that never randomly spawned: clear ooze The monster species that never randomly spawned: chittering pericardial subroutine The monster species that never randomly spawned: drydrip warp patch The monster species that never randomly spawned: caroling legation The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 9) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 20) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 11) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 9) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 12) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 1) Next attribute increase check would have come at turn 3520 Strength training was 36 Dexterity training was 50 Wisdom training was 2 Constitution training was 30 You were cold resistant You were sleep resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having poison resistance (0) You were prevented from having slow digestion (0) You were warned of undead You had 579 points of nutrition remaining You aggravated monsters You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dungeon Collapse, Segfault Bug and Game Freeze Your deity was Game Freeze The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 492% Techniques known in the end Name Level Status create ammo 6X Prepared(0) decontaminate 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (slowing gown) Scrolls scroll of healing (AKARNACHTHAS) scroll of mana (EN SNORING HEALTHITS LOWERED) scroll of phase door (CHANGED CELLS TO BE LIKE AS ELF) scroll of standard id (THE GIAGGOSTUONO) scroll of cure (THANKS FOR PLAYING SLASHEM EXTENDED) * scroll of extra healing (FLURRY GRUESOME ABILITY OF ALL RISED) * scroll of greater mana restoration (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) Spellbooks spellbook of passwall (serif) Potions potion called iiiiij (mum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 89 times You killed 49 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (48 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (109 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...