Coolfrog, chaotic female wraith Anachronist ########### -----##}}}}}}}}}- ------ |...|...}}}}}}..|.......|. |.......^.................} |...|..}}}}}}}..|.......|.} --- --- -----}}}}}}}}}.. --------}}# |... ---|...| }}}}}}}}}}..}}}}}}}}}}}# |... ....|...| |}}}}}}......%....)..}}}# --++--|... ....|...| |}}}}..........%--------# |......|-|----|---|-------}}}............| |..}}..+..................>..............- |..}}......................*.............| ......|---|----|--|------}}}..%....%....| -.+-- |...|....|..| |}}}}......%....-------- #.. |...|....|..| |}}}}}}..........)...}}}# ++##### #..# |...-----|..| |}}}}}}}}}}..}}}}}}}}}}}# ###.......## ...# --- --- ----}}}}}}}}}..--- --- -}}# ####...........###...## |...|..}}}}}}}..|.......|.}# )@)@................## |.........................}# ####...............## |...|...}}}}}}..|.......|.}# ###.........##### ---- #}}}}}}}}}- --- --- [Coolfrog the Recruit] St12 Dx6 Co12 In7 Wi12 Ch8 AnaWraFemCha S1105 Yendor:1 $1 HP-2(49) Pw30(30) AC-10 MC9 Mov12 Xp5/276 Wt186/1570 T501 Legs Latest messages WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! In what direction? [47896321><] Dumb move! You strain a muscle. You hear a flinging sound. You are almost hit by a runed arrow. You are hit by a runed arrow! [-16 -> 33] You are hit by a runed arrow! [-13 -> 20] You are almost hit by a runed arrow. You hear a flinging sound. You are hit by a runed arrow! [-12 -> 8] Warning: HP low! You are hit by a runed arrow! You die... Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 29 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 78% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: shield (turn 9) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46096 Monster spawn increase reached its maximum at turn 96340 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1461888 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: wraith (freq bonus 2) The monster color that was spawned more often: white (freq bonus 6) The monster species that spawned more often: unlettered evangelistic (freq bonus 12) The monster species that spawned more often: stone growth (freq bonus 10) The monster species that spawned more often: foxhound agent (freq bonus 30) The monster species that spawned more often: team ant member (freq bonus 8) The monster species that spawned more often: Beetle McNasty (freq bonus 6) The monster species that spawned more often: peace-minded teacher (freq bonus 24) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 8) The monster species that spawned more often: flesh golem (freq bonus 60) The monster species that spawned more often: beaming ufo part (freq bonus 30) The monster species that spawned more often: be silent kert (freq bonus 6) The monster species that spawned more often: creeping adamantite coins (freq bonus 15) The monster species that spawned more often: Mister Garbage Houses (freq bonus 60) The monster species that spawned more often: Seraph of the Law (freq bonus 16) The monster species that spawned more often: absent mold (freq bonus 12) The monster species that spawned more often: nasty spined devil (freq bonus 8) The monster species that spawned more often: yes yes (freq bonus 12) The monster species that spawned more often: servant of the unknown god (freq bonus 45) The monster species that spawned more often: programmer python (freq bonus 5) The monster species that spawned more often: athol (freq bonus 12) The monster species that spawned more often: silver beetle (freq bonus 40) The monster trait that was more common: monsters that are always male (freq bonus 12) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 6) The monster trait that was more common: monsters that boast (freq bonus 3) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster species that never randomly spawned: bulged ensile The monster species that never randomly spawned: ankheg The monster species that never randomly spawned: rain-guessing dragon The monster species that never randomly spawned: giant firefly The monster species that never randomly spawned: exalter sedimentary The monster species that never randomly spawned: chemical warp patch The monster species that never randomly spawned: fucker troll The monster species that never randomly spawned: rainbow patch The monster species that never randomly spawned: desert kobold shaman The monster species that never randomly spawned: infernal device The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 10) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 14) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 23) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 14) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 32) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 12) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 5) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 9) Next attribute increase check would have come at turn 3645 Strength training was 8 Dexterity training was 25 Wisdom training was 1 Constitution training was 15 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having displacement (0) You were prevented from having dimmopathy (0) You had wounded legs (6) You were aware of the presence of something You were warned of undead You had 941 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selvetarm, Keptolo and Ghaunadaur Your deity was Ghaunadaur The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 495% Techniques known in the end Name Level Status create ammo 5X LIMIT(0) decontaminate 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (polyform cloak) Scrolls scroll of healing (THE RESULT IS THE FRUIT) scroll of mana (4OFAE OF9 SCC9) scroll of phase door (TOTALLY THE GIANT ERECTION) scroll of standard id (HIT SHIFTLY AND GHOS WHEN USED) scroll of cure (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) * scroll of extra healing (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) * scroll of greater mana restoration (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) Spellbooks spellbook of passwall (heavenly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 37 times You killed 26 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (29 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (57 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...