Coolfrog, chaotic female sokosolver Archeologist #}}}---} }*...).. -----@-- |h| |.--- |...| ---.| |.| -------.| .... |.......| -%,---.------- .|.....| |.----- } |.| |.| [Coolfrog the Digger] St9 Dx8 Co10 In10 Wi7 Ch10 ArcSokFemCha+S S236 Yendor:5 $0 HP-5(16) Pw11(11) AC8 MC0 Mov12 Xp1/9 Wt99/1150 T797 Latest messages You destroy the ossium animatum! Count: 55 Count: 555 You hear a flinging sound. You are hit by a runed dagger. [-1 -> 15] You stop searching. You miss the hobbit veteran by a league. You miss the hobbit veteran. The hobbit veteran hits you! [-2 -> 13] You miss the hobbit veteran by a league. The hobbit veteran hits you! [-7 -> 7] You miss the hobbit veteran by a league. The hobbit veteran hits you! [-3 -> 4] You miss the hobbit veteran. (2x) The hobbit veteran hits you! You die... Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 13 Your max alignment was 17 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: fire resistance You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 12% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: matter spells (turn 12) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 70024 Monster spawn increase reached its maximum at turn 184984 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4205235 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: naga (freq bonus 3) The monster species that spawned more often: dream monster (freq bonus 33) The monster species that spawned more often: rapping nonparticipating (freq bonus 48) The monster species that spawned more often: flightless shantak (freq bonus 5) The monster species that spawned more often: lock master (freq bonus 20) The monster species that spawned more often: moaner type (freq bonus 24) The monster species that spawned more often: giant beelob (freq bonus 5) The monster species that spawned more often: drow novice (freq bonus 8) The monster species that spawned more often: hod ettin (freq bonus 12) The monster species that spawned more often: tinseled trouble since quantum lube (freq bonus 48) The monster species that spawned more often: undead templar (freq bonus 30) The monster species that spawned more often: giant green ant (freq bonus 20) The monster species that spawned more often: possessed guard (freq bonus 20) The monster species that spawned more often: skeletal pirate (freq bonus 15) The monster species that spawned more often: Dominik (freq bonus 24) The monster species that spawned more often: card mold (freq bonus 18) The monster species that spawned more often: appallingly bombarded (freq bonus 21) The monster species that spawned more often: leadwolf (freq bonus 15) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 15) The monster species that spawned more often: marysue turret (freq bonus 10) The monster species that spawned more often: adz annual (freq bonus 42) The monster trait that was more common: monsters which petrify others on touch (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 6) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster species that never randomly spawned: guessed fuck The monster species that never randomly spawned: Queen of Stars The monster species that never randomly spawned: shoaly mamma The monster species that never randomly spawned: thorn rat The monster species that never randomly spawned: wooden force fungus The monster species that never randomly spawned: mist ogre The monster species that never randomly spawned: warer warrior The monster species that never randomly spawned: survive ridgepole manilla groomer The monster species that never randomly spawned: rodmen applicative The monster species that never randomly spawned: aqua muncher The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 10) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 16) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 92) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 7) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 16) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 15) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 2) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 50) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: covetousness trap (freq bonus 5) Next attribute increase check would have come at turn 1163 Strength training was 37 Dexterity training was 2 Wisdom training was 1 Constitution training was 24 You were prevented from having fire resistance (0) You were prevented from using the force like a real jedi (0) You had 577 points of nutrition remaining You were stealthy You were fast You were extremely unlucky (-13) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 293% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of magic mapping (I WANT TO SEE URANUS TOO) scroll of sin (ENO OWT EERHT) scroll of healing (SUDDENLY THE ALTAR VANISHES) scroll of mana (ABRA KA DABRA) scroll of phase door (PRIRUTSENIE) scroll of standard id (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of cure (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) * scroll of extra healing (AMY GOT A SADO MASSOGE BY HER ROOMMATE) * scroll of greater mana restoration (IYI) Spellbooks spellbook of detect monsters (dark green) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (21 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (14 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (38 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Archeologist...