Coolfrog, chaotic female sokosolver Anachronist ------------------- |.............|...| |.---.-------.|.|.- --- |...|.|...| |...|`. |.| ---.---.|.| -----------.| |.....|.| ........| ------|.| -----.|.| |.| |.|`| ---.|--- |.--- |...|..` |...| |.---*-- ---.| |<|...| |.| |^|.-- |.| |...| |.|.# ----- |@--# |.. [Coolfrog the Recruit] St10 Dx8 Co13 In8 Wi9 Ch9 AnaSokFemCha S387 Yendor:2 $5 HP46(46) Pw32(32) AC-3 MC9 Mov12 Xp4/83 Wt162/1480 T404 Latest messages With great effort you move the boulder. You cannot pass that way. You try to move the boulder, but in vain. You cannot pass that way. You try to move the boulder, but in vain. (2x) As you read the scroll, it disappears. Your body is transported to another location! You see a message scrawled in blood here. Use "r." to read it. There is a wall in the way! (5x) There is a tree in the way! There is a wall in the way! (4x) With great effort you move the boulder. You try to move the boulder, but in vain. As you read the scroll, it disappears. Your body is transported to another location! As you read the scroll, it disappears. Your body is transported to another location! You see here a scroll labeled THARR {0}. You don't have anything to drink. Final attributes You were playing in wonderland mode You have strayed Your alignment was -2 Your max alignment was 12 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 22% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 98% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: long sword (turn 397) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23485 Monster spawn increase reached its maximum at turn 302332 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3682080 The monster class that cannot be genocided was nemese The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: baal spy (freq bonus 2) The monster species that spawned more often: egocentric kamadan (freq bonus 10) The monster species that spawned more often: Officer Kommissioner (freq bonus 48) The monster species that spawned more often: beauty (freq bonus 24) The monster species that spawned more often: wererat (freq bonus 2) The monster species that spawned more often: sparkling fungus (freq bonus 5) The monster species that spawned more often: giant sludge shoggoth (freq bonus 12) The monster species that spawned more often: metal babau (freq bonus 12) The monster species that spawned more often: bow chambered (freq bonus 12) The monster species that spawned more often: carbineer cryptogam (freq bonus 4) The monster species that spawned more often: red icky thing (freq bonus 4) The monster species that spawned more often: leader ant (freq bonus 12) The monster species that spawned more often: dwarven artillery wizard (freq bonus 18) The monster species that spawned more often: carnivorous bag (freq bonus 12) The monster species that spawned more often: gray force ooze (freq bonus 72) The monster species that spawned more often: erdrick (freq bonus 12) The monster species that spawned more often: black colony (freq bonus 14) The monster species that spawned more often: spotted mushroom patch (freq bonus 6) The monster species that spawned more often: uncap terrain (freq bonus 10) The monster species that spawned more often: Jack (freq bonus 6) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 10) The monster species that never randomly spawned: pond naga The monster species that never randomly spawned: beige sentai The monster species that never randomly spawned: weir The monster species that never randomly spawned: undead prostitute The monster species that never randomly spawned: time force patch The monster species that never randomly spawned: small lich The monster species that never randomly spawned: Bulletproof Lieutenant The monster species that never randomly spawned: magic mushroom patch The monster species that never randomly spawned: scarab The monster species that never randomly spawned: dural tankship The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 32) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 44) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 37) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 20) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 18) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 4) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 27) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 46) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 3) Next attribute increase check would have come at turn 2724 Strength training was 0 Dexterity training was 14 Wisdom training was 1 Constitution training was 9 You were magic-protected You were prevented from having fire resistance (0) You were prevented from having stealth (0) You had 1108 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Amenophis and Pyrrhus Your deity was Pyrrhus The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 4X Prepared(0) decontaminate 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (demonic cloak) Scrolls scroll of healing (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) scroll of mana (HELLO WORLD IM AWESOME) scroll of phase door (SACRED TRANSPOSITIONS) scroll of standard id (PANEMORFA TRAVMATA) scroll of cure (DZIEWCZYNKA ZAMOCZENIA) * scroll of extra healing (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) * scroll of greater mana restoration (WUEICHWUEICH WUEICHWUEICH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 46 times You killed 14 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (66 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...