Coolfrog, chaotic female sokosolver Anachronist ####################`###},}#}`##}.}}##}}}}###}}}.#}}}}}}#}}}}}..}}`}}}}.#.#}}}} ##################.......}}##}#}}#`}}}.}}}}..#}##}`###}}#.}}}}}}}}}}}#}}}}.#}}# ####.......#####...............####...}}}..#########...}...}}}}}}..}}...}..#.}# ###....}}...,,,............,}...###...}}.#..########................}........}# ####.......#####.}.........###...####}####.#########...#..}}}}}}}..#.......#.}# ###############}#}.......######...###}####.#####}##}####}}}}}}}}}..}##}}###}}}# #######........}#}..############..###...}#.}##...}#####}}}}}}}}}}..}}}}}}}}}}}# ######...#..#.}.}#..#####......#..##}...}....#...#####}}}}}}}..............}}}# #####.........}........######}.#..}##...#....#...######}}}}...........}######## ###}}...#.}}.#...#...#....####......}#.##}#.###.}#}####}}}............#}}....}# ###}.....}}}}.....dZ........#}..}}........................................._.}# ###}.....}}}}.....a@M.......#}..}}....................................#......## ###}}..}}}}}.#...#ZM8#....####......}.}#.}}}}.##.}#}###}}}............#}}....## ###}}....#...>...#.....######}.#..}#}.}...#....}..}###}}}}}...........#}}}#}### #}#}}#.}.##.#....##.#####......#..###.#...#....}..}####}}}}}}..............}}}# .#}}#}`........###..############..###.#...##}}#}..#####}}}}}}}}}}#.}}}}}}}}}}}# ##################.#.##########...###.}}#######}########}}}}}}}}}.##}#######}}# ####.......#####.......#...###...############..#####...}##}}}}}}}#.##.....#}.}# ###....}}...,,,.................######...#...}..####..##........#............}# ####.......#####.......).......#########...#...#####...}...}}}}}}#.#.......}.}# ##################.........###########################}}##}}}}}}}}}######}##}}# [Coolfrog the Survivor] St8 Dx10 Co10 In16 Wi12 Ch10 AnaSokFemCha S36 Yendor:1 $0 HP-1(12) Pw3(3) AC-6 MC9 Mov12 Xp1/9 Wt162/1160 T65 Held Latest messages Your plasteel armor blocks the mimic mummy's attack. The mimic mummy claws you! [-3 -> 9] The mummy misses. The ant misses. The jackal zaps a wand of bad effect! You feel rather light headed. Unknown command ' '. As you read the scroll, it disappears. Being confused, you mispronounce the magic words... You feel revitalized. You feel a bit steadier now. You feel less confused now. Your burns disappear. Your plasteel armor deflects the kobold zombie's attack. The mimic mummy claws you! [-5 -> 4] The mimic mummy claws you! The mimic mummy rips into your breast with maniacal fervor! You die... Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 52% Musable item generation frequency had a negative bias of 43% Wand drop chance was reduced to 81% Potion drop chance was reduced to 92% Monster death drops spawned with only 90% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 4) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 76723 Monster spawn increase reached its maximum at turn 207673 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 679800 The monster class that cannot be genocided was rodent The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: death sphere (freq bonus 48) The monster species that spawned more often: nightcreeper (freq bonus 7) The monster species that spawned more often: Tomoka Kayahara (freq bonus 12) The monster species that spawned more often: suffered frailer (freq bonus 18) The monster species that spawned more often: brutely mesozoic (freq bonus 16) The monster species that spawned more often: night clan (freq bonus 28) The monster species that spawned more often: storeclerk (freq bonus 5) The monster species that spawned more often: ceti eel (freq bonus 9) The monster species that spawned more often: flying skeleton fish (freq bonus 8) The monster species that spawned more often: hairy force fungus (freq bonus 6) The monster species that spawned more often: pure chaos horde (freq bonus 6) The monster species that spawned more often: submachine nymph (freq bonus 16) The monster species that spawned more often: plague rat (freq bonus 18) The monster species that spawned more often: arabesque woodwork (freq bonus 9) The monster species that spawned more often: petty living wall (freq bonus 7) The monster species that spawned more often: ambulate luncheon (freq bonus 54) The monster species that spawned more often: fared trenchantly colluding (freq bonus 18) The monster species that spawned more often: phaser warp patch (freq bonus 12) The monster species that spawned more often: giant bronze ant (freq bonus 6) The monster species that spawned more often: foxfire (freq bonus 12) The monster trait that was more common: monsters that count as rats (freq bonus 3) The monster species that never randomly spawned: finery villa The monster species that never randomly spawned: golden bat The monster species that never randomly spawned: tenthly disservice The monster species that never randomly spawned: crowned queen bee The monster species that never randomly spawned: finickier hooked radioactively The monster species that never randomly spawned: russian hentai The monster species that never randomly spawned: nastystone sniper The monster species that never randomly spawned: wheater The monster species that never randomly spawned: skeletal lizard The monster species that never randomly spawned: steel knight The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 17) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 22) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 40) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 17) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 4) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 10) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 35) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 6) Next attribute increase check would have come at turn 198 Strength training was 3 Dexterity training was 3 Wisdom training was 1 Constitution training was 4 You were magic-protected You were prevented from having confusion resistance (0) You were prevented from having free action (0) You had 1430 points of nutrition remaining You were held by a mimic mummy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ulfric Stormcloak, Delphine and General Tullius Your deity was General Tullius The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (263) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X LIMIT(0) decontaminate 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (natural cloak) Scrolls scroll of healing (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of mana (FORAGAN MISROCH TULEVEI) scroll of phase door (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) scroll of standard id (AHORA HE ENCONTRADO MUNICIONES) scroll of cure (JUSTIN BAILEY) * scroll of extra healing (BUGGY DEBUGGED OPTIMIZED) * scroll of greater mana restoration (SEXY BUTT CHEEKS) Wands wand of bad effect (planar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (23 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...