Coolfrog, neutral female rougelike Bloodseeker 1 1 ... .@V .## [Coolfrog the Battlefield Newbie] St11 Dx7 Co17 In3 Wi5 Ch5 BloRogFemNeu S0 Yendor:1 *0 HP22(22) Pw6(6) AC7 MC0 Mov12 Xp1/0 Wt22/1530 T3 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a neutral female rougelike Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! rnd(5) attempted - returning 1 Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waning tonight. Unknown command ' '. You can't go up here. Unknown command 'y'. You can't go up here. You don't have that object. Never mind. You don't have anything to drink. (2x) Your face is already clean. (2x) Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 29 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 99% chance Ring drop chance was reduced to 64% Potion drop chance was reduced to 47% Concealing monsters were spawned underneath items 17% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: occult spells (turn 8) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29813 Monster spawn increase reached its maximum at turn 135732 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1831632 The monster class that cannot be genocided was ogre The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: large group kobold (freq bonus 48) The monster species that spawned more often: fluidity memorable (freq bonus 5) The monster species that spawned more often: notable growth (freq bonus 12) The monster species that spawned more often: player dolgsman (freq bonus 10) The monster species that spawned more often: white force patch (freq bonus 8) The monster species that spawned more often: mastoid replicative embryologic stoicism deucing (freq bonus 7) The monster species that spawned more often: dimensional access automaton (freq bonus 4) The monster species that spawned more often: death impacter (freq bonus 54) The monster species that spawned more often: fetishist dystrophy (freq bonus 48) The monster species that spawned more often: formless spawn of Tsathoggua (freq bonus 8) The monster species that spawned more often: luminescent colony (freq bonus 12) The monster species that spawned more often: zapped gearshift (freq bonus 12) The monster species that spawned more often: starwars fighter (freq bonus 30) The monster species that spawned more often: endeavor totter (freq bonus 5) The monster species that spawned more often: triad champion (freq bonus 10) The monster species that spawned more often: redecorating grieve (freq bonus 8) The monster species that spawned more often: giga wraith (freq bonus 16) The monster species that spawned more often: naga pitmaster (freq bonus 10) The monster species that spawned more often: baby gray dragon (freq bonus 20) The monster species that spawned more often: brown draconian (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 3) The monster trait that was more common: monsters that have bite attacks (freq bonus 3) The monster trait that was more common: monsters with fire resistance (freq bonus 8) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 8) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster species that never randomly spawned: tearfully bilked aromatic cawed jubilant ketchup tarting The monster species that never randomly spawned: phase mold The monster species that never randomly spawned: colluded mold The monster species that never randomly spawned: spore mold The monster species that never randomly spawned: stalking sensei lichen The monster species that never randomly spawned: escalator monster The monster species that never randomly spawned: dark gray warp patch The monster species that never randomly spawned: inka militia The monster species that never randomly spawned: force fog cloud The monster species that never randomly spawned: cloture smuggled The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 3) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 2) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 12) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 3) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 17) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 77) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 4) Next attribute increase check would have come at turn 722 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having regeneration (0) You were prevented from having psi resistance (0) You were warned You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Liebea Luna The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (HAPAX LEGOMENON) scroll of healing (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of mana (MULY SA CITA NUL) scroll of phase door (PERFORATORUP AS SKY) scroll of standard id (C00000000000000000000000000005) scroll of cure (FUCK THE NOTELEPORT RULES) * scroll of extra healing (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) * scroll of greater mana restoration (MUQIN BENDAN XI WO DE JIBA) Wands wand of fire (erroneous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Bloodseeker... Since you quit, the score list will not be checked.