Coolfrog, chaotic female wraith Transsylvanian ### .@@ ### [Coolfrog the Heel Wearer] St9 Dx6 Co5 In6 Wi7 Ch12 TrsWraFemCha S0 Yendor:1 $0 HP15(15) Pw5(5) AC-6 MC0 Mov10 Xp1/0 Wt10/860 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Transsylvanian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! You're dressed like a '69 whore! The moon is waxing tonight. Really save? [yn] (n) # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: speed Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 67% Wand drop chance was reduced to 96% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: spirituality (turn 13) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77034 Monster spawn increase reached its maximum at turn 123933 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1226150 The monster class that cannot be genocided was golem The monster class that was spawned more often: grue (freq bonus 3) The monster species that spawned more often: horseplayer inhibitory (freq bonus 24) The monster species that spawned more often: card force patch (freq bonus 60) The monster species that spawned more often: shining giant (freq bonus 15) The monster species that spawned more often: hussar cablegram tuckered (freq bonus 96) The monster species that spawned more often: mind patch (freq bonus 12) The monster species that spawned more often: supreme kobold commander (freq bonus 60) The monster species that spawned more often: axial light (freq bonus 24) The monster species that spawned more often: water fungus (freq bonus 7) The monster species that spawned more often: embracing octopus (freq bonus 6) The monster species that spawned more often: insect swarm (freq bonus 20) The monster species that spawned more often: bang gang girl (freq bonus 32) The monster species that spawned more often: crystal statue (freq bonus 40) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 10) The monster species that spawned more often: multicolor laser (freq bonus 10) The monster species that spawned more often: eldritch ghost (freq bonus 60) The monster species that spawned more often: gramme carnivorously (freq bonus 16) The monster species that spawned more often: drakeema (freq bonus 10) The monster species that spawned more often: toked anele coeducation (freq bonus 30) The monster species that spawned more often: quagga (freq bonus 10) The monster species that spawned more often: dwarf queen (freq bonus 10) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 6) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster species that never randomly spawned: who The monster species that never randomly spawned: skeleton human The monster species that never randomly spawned: Baalphegor The monster species that never randomly spawned: agent black force patch The monster species that never randomly spawned: young man The monster species that never randomly spawned: Officer Jenny The monster species that never randomly spawned: undead padawan The monster species that never randomly spawned: furry The monster species that never randomly spawned: death elemental The monster species that never randomly spawned: dumb man The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 180) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 38) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 41) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 5) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 8) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 8) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 4) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 90) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 10) Next attribute increase check would have come at turn 2398 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You resisted hallucinations You had blood mana. (0) You were prevented from having disintegration resistance (0) You were prevented from having infravision (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thilo, Legendary Hero and Aee Your deity was Aee The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (202) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Scrolls scroll of healing (SPARKLING EDWARD CULLEN) scroll of mana (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of phase door (OWERED HITTING BY LOOK SOUP) scroll of standard id (ANDOVA BEGARIN) scroll of cure (THE ENEMY RUN AWAY BY BELLOW) * scroll of extra healing (EX PROTEO) * scroll of greater mana restoration (CHENGEBIOCHTHO MYSAGOTH ECHE OO) Spellbooks spellbook of passwall (talkative) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Coolfrog the Transsylvanian... Since you quit, the score list will not be checked.