Coolfrog, chaotic female wraith Transsylvanian ### @@. ### [Coolfrog the Heel Wearer] St11 Dx14 Co11 In7 Wi9 Ch5 TrsWraFemCha S0 Yendor:1 $0 HP15(15) Pw5(5) AC-10 MC0 Mov10 Xp1/0 Wt10/1270 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Transsylvanian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! You're dressed like a '69 whore! The moon is waxing tonight. enchanted (of Team Nastytrap) pair of hippie heels - This is a piece of armor. Color: orange. Material: dragonhide. Appearance: red overknees. It can be worn for protection (armor class, magic cancellation etc.). This pair of red leather plateau boots looks extraordinarily sexy. You get the feeling that they would love to be worn by you. Can you resist the temptation? :-) Really save? [yn] (n) # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: slow digestion You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 254 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 74% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: body armor (turn 19) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 85028 Monster spawn increase reached its maximum at turn 185197 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 567120 The monster class that cannot be genocided was ogre The monster class that was spawned more often: trapper or lurker above (freq bonus 6) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: Holy Planetar (freq bonus 32) The monster species that spawned more often: atomic tester (freq bonus 16) The monster species that spawned more often: little greek girl (freq bonus 36) The monster species that spawned more often: Internet Exploder (freq bonus 8) The monster species that spawned more often: especially unacceptably blarneying (freq bonus 16) The monster species that spawned more often: retailer scalding (freq bonus 36) The monster species that spawned more often: sonicbat (freq bonus 14) The monster species that spawned more often: giant wasp (freq bonus 14) The monster species that spawned more often: Frongnir (freq bonus 8) The monster species that spawned more often: unreceptively compatriot rooted minelayer gladiatorial (freq bonus 18) The monster species that spawned more often: overspecialization excretion (freq bonus 8) The monster species that spawned more often: uvuudaum (freq bonus 28) The monster species that spawned more often: nice dutch girl (freq bonus 54) The monster species that spawned more often: menace weariful (freq bonus 24) The monster species that spawned more often: field mouse (freq bonus 28) The monster species that spawned more often: kicking ninja (freq bonus 40) The monster species that spawned more often: sainthood befalling (freq bonus 32) The monster species that spawned more often: relight raiding (freq bonus 14) The monster species that spawned more often: burning clan (freq bonus 54) The monster species that spawned more often: sideliner zoster (freq bonus 32) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster species that never randomly spawned: buffed grunthack beholder The monster species that never randomly spawned: skull druj The monster species that never randomly spawned: kite dragon The monster species that never randomly spawned: elder thing The monster species that never randomly spawned: shining giant The monster species that never randomly spawned: erring wight The monster species that never randomly spawned: caddy riding The monster species that never randomly spawned: hacker teacher The monster species that never randomly spawned: nazi panther tank The monster species that never randomly spawned: cobwebbier rancid unconcerned hesitating The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 85) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 16) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 8) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 1) Next attribute increase check would have come at turn 1094 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You resisted hallucinations You had the following problem: Monsters are moving faster. (0) You were prevented from having teleport control (0) You were prevented from having slow digestion (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Florian, H. the Motherfucker and Linda Your deity was Linda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (960) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Scrolls scroll of healing (INE IGO PIO) scroll of mana (FLOW AND WAVE MOVES IS MORE POWER) scroll of phase door (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of standard id (AITOFCD TINGAED NCELCD NFUSFCD) scroll of cure (IEO BELPHENO) * scroll of extra healing (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) * scroll of greater mana restoration (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) Spellbooks spellbook of passwall (green eyed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Coolfrog the Transsylvanian... Since you quit, the score list will not be checked.