Coolfrog, chaotic female wraith Anachronist 8 .. #@. .@c ### [Coolfrog the Survivor] St5 Dx9 Co9 In7 Wi5 Ch6 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/870 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: detect monsters You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 71% chance Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 67% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: spear (turn 5) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83163 Monster spawn increase reached its maximum at turn 140337 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 409266 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: golem (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 8) The monster species that spawned more often: leprechaun warmage (freq bonus 27) The monster species that spawned more often: hole stalk (freq bonus 8) The monster species that spawned more often: queen ant (freq bonus 3) The monster species that spawned more often: reinsertion centric (freq bonus 4) The monster species that spawned more often: geek (freq bonus 6) The monster species that spawned more often: sentient tree (freq bonus 4) The monster species that spawned more often: edgy stalk (freq bonus 9) The monster species that spawned more often: grassiest licker demarcation overusing yale (freq bonus 6) The monster species that spawned more often: old red dragon (freq bonus 3) The monster species that spawned more often: pale force fungus (freq bonus 14) The monster species that spawned more often: morocco dewiest rail (freq bonus 10) The monster species that spawned more often: delicacy auditorial ecology (freq bonus 14) The monster species that spawned more often: treatable misaddressing (freq bonus 8) The monster species that spawned more often: girl in odorous sneakers (freq bonus 20) The monster species that spawned more often: moth (freq bonus 3) The monster species that spawned more often: hedrow warrior (freq bonus 12) The monster species that spawned more often: karmic warp patch (freq bonus 20) The monster species that spawned more often: pizazz stargazing broadway millstone (freq bonus 24) The monster species that spawned more often: engulfed fleecily barroom (freq bonus 6) The monster species that spawned more often: epidote force patch (freq bonus 16) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 5) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster species that never randomly spawned: greater claw bug The monster species that never randomly spawned: aligned laser The monster species that never randomly spawned: undead ice mage The monster species that never randomly spawned: full-plated lich The monster species that never randomly spawned: mongrel immured doyly purplish The monster species that never randomly spawned: briefest fertilizable repassed totalitarianism orange The monster species that never randomly spawned: strange terminal The monster species that never randomly spawned: ferrumach The monster species that never randomly spawned: porter inertia fungus The monster species that never randomly spawned: eastern mystic fox The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 25) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 22) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 10) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 80) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 8) Next attribute increase check would have come at turn 145 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having warning (0) You were prevented from having detect monsters (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of China, USA and Global Liberation Army Your deity was Global Liberation Army The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (308) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (prolo cloak) Scrolls scroll of healing (ABDA) scroll of mana (DYNAMOHACK WHEN) scroll of phase door (LV FTS) scroll of standard id (DIBING TO ATTACK NEXT) scroll of cure (THEY DIED FAR ONES WITH PRESSURE ON ESC) * scroll of extra healing (CATACLYSM) * scroll of greater mana restoration (PROC TANK PUMP) Spellbooks spellbook of passwall (goofy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.