Coolfrog, chaotic female wraith Anachronist ######### ######### ### ######### ###.........#### ----###}}}}}}}}}- --- ---}}# ##.......#####.............%.# |...|...}}}}}})@|.......|.}# #....}}...,,,............)%)..# |...-................#....}# ##.......#####...........###...# |...|.>}}}}}}}..|.......|.}# ###############.......## #...# ---- -----}}}}}}}}}).---------}}# ##........###+.############..# |...|----|... |}}}}}}}}}}..}}}}}}}}}}}# #...#..#.......### #......#..# |...|....|...| |}}}}}}..)...........}}} ###..................######-.-+.--|...|....|...| |}}}}...........------- #}}...#.}})#...#...#....## |......|-|----|---[-------}}}%.).........| #}.....}}}}............... |..}}....................................+ #}.....}}}}............... |..}}..+.................................| #}}...#.}}.#...#...#....# |......|---|----|--|------}}}............| ###..................### ---..--- |...| ...|..| |}}}}...........-------- ##...#..#....h..#### #..# |...| ...|..| |}}}}}}.......#....)^}}} #........###.+###### ##..# |...| ---|..| |}}}}}}}}}}..}}}}}}}}}}} ############.......## ##...# --- --- -----}}}}}}}}}..---------}}# ##.......#####...........###...# |...|..}}}}}}}..|.......|.}# #....}})..,,,.................# |.^.......................}# ##.......#####...............# |...|...}}}}}}..|.......|.}# ######### ###.........#### ---- #}}}}}}}}}------- -}}# [Coolfrog the Insurgent] St18/02 Dx9 Co16 In7 Wi12 Ch10 AnaWraFemCha S4883 Yendor:1 $1 HP0(73) Pw48(48) AC-16 MC9 Mov12 Xp7/1208 Wt202/2220 T1726 Latest messages As you read the scroll, it disappears. You feel healthier! The soldier thrusts his dagger. The soldier hits you! [-7 -> 27] You hit the soldier! The soldier suddenly seems weaker! The soldier throws a frag grenade! You are almost hit by a frag grenade. Plop! Your white-handed shield blocks the gnomish wizard Contaminator's attack. You sense a faint wave of psychic energy. You hear a flinging sound. You are almost hit by a bullet. You are hit by a bullet! [-22 -> 12] Warning: HP low! You are almost hit by a bullet. You are hit by a bullet! You die... Your inventory Weapons a - an uncursed +0 pistol {8} b - an uncursed +0 rifle {12} c - an uncursed +0 force pike (weapon in hand) {80} w - an uncursed +0 submachine gun {8} B - 15 uncursed +1 darts {0} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} t - an uncursed +0 pair of gauntlets of power (being worn) {4} A - an uncursed +0 orcish helm (being worn) {12} C - an uncursed +0 Uruk-hai shield (being worn) {20} Comestibles j - 20 uncursed pills {0} q - a blessed lump of royal jelly {0} s - an uncursed clove of garlic {0} Scrolls l - 2 uncursed scrolls of healing {0} m - 5 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} x - a blessed scroll of standard id {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} y - an uncursed spellbook of finger of death (4:2) {0} Final attributes You were playing in wonderland mode You have transgressed Your alignment was -10 Your max alignment was 16 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: manaleech You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 38% chance Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 95% Wand drop chance was reduced to 59% Monster death drops spawned with only 98% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: scimitar (turn 163) Number of artifacts generated was 2 Number of fake artifacts generated was 33 Monster spawn increase started at turn 112735 Monster spawn increase reached its maximum at turn 253942 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 414035 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: umber hulk (freq bonus 16) The monster species that spawned more often: bank robber (freq bonus 69) The monster species that spawned more often: wandering horror (freq bonus 114) The monster species that spawned more often: lava gazer (freq bonus 120) The monster species that spawned more often: animated roller blade (freq bonus 160) The monster species that spawned more often: geodude (freq bonus 38) The monster species that spawned more often: hell cattle (freq bonus 20) The monster species that spawned more often: microcosm inoffensively (freq bonus 108) The monster species that spawned more often: shotgun terror (freq bonus 54) The monster species that spawned more often: incarnating halve fulfillment (freq bonus 102) The monster species that spawned more often: snow vortex (freq bonus 57) The monster species that spawned more often: level 42 (freq bonus 40) The monster species that spawned more often: two-headed snake (freq bonus 38) The monster species that spawned more often: yokuda (freq bonus 114) The monster species that spawned more often: retrogressing culture coronach savingly (freq bonus 138) The monster species that spawned more often: noncontrollably pate surprized undecided (freq bonus 102) The monster species that spawned more often: chiffonnier photosynthesizing (freq bonus 22) The monster species that spawned more often: all-rocking woman (freq bonus 36) The monster species that spawned more often: soaker rewashing (freq bonus 63) The monster species that spawned more often: machine turret (freq bonus 132) The monster species that spawned more often: green mewlip (freq bonus 42) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 6) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster species that never randomly spawned: concerted lousier flexed rhodium The monster species that never randomly spawned: air hound The monster species that never randomly spawned: dorn beast The monster species that never randomly spawned: dratini The monster species that never randomly spawned: ixitxachitl The monster species that never randomly spawned: orc infantry The monster species that never randomly spawned: girly girl The monster species that never randomly spawned: sentient tree The monster species that never randomly spawned: bastard troll The monster species that never randomly spawned: vampiric mist The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 16) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 31) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 26) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 25) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 17) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 9) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 15) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 10) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 3) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 27) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 2) Next attribute increase check would have come at turn 3064 Strength training was -13 Dexterity training was 14 Wisdom training was 2 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You had the following problem: Your projectiles often misfire. (22) You were prevented from having manaleech (0) You were prevented from having automatic searching (0) Your chance to block was 22% You were aware of the presence of something You were warned of undead You had 2376 points of nutrition remaining You could fly You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anshar The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (64) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 483% b - finger of death 7 attack 99% 94% Techniques known in the end Name Level Status create ammo 7X Prepared(0) decontaminate 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (compost cloak) gauntlets of power (concrete gloves) orcish helm (iron skull cap) Uruk-hai shield (white-handed shield) Scrolls scroll of healing (NOTY AND THE AMY WERE MVPS 2017) scroll of mana (SUDO ROOT) scroll of phase door (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of standard id (ACHAT SHTAYIM SHALOSH) scroll of cure (BANANANANANA) * scroll of extra healing (MUQIN BENDAN XI WO DE JIBA) * scroll of greater mana restoration (BREADANDBUTTER POPGUN NUKE) Spellbooks spellbook of passwall (ethereal) spellbook of finger of death (scintillating) Potions potion of healing (raspberry) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 15 times You eaten food with animal by-products 10 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 110 times You killed 63 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (11 of 20) shield [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (26 of 160) missile weapons [Unskilled] (max Expert) (2 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (130 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...