Coolfrog, chaotic female wraith Anachronist ... ---++--- Z #... |......| .@.. |..}}..+ .q.. |..}}..+ #...# |......| ..)... --.+- ..... #..# V ##.+## ### ##..# ##### ###.......## #...# .......#####...........###...# ...}}...,,,.................## .......#####...............## # ###.........##### [Coolfrog the Survivor] St13 Dx13 Co14 In12 Wi10 Ch12 AnaWraFemCha S76 Yendor:1 $0 HP-1(11) Pw3(3) AC-6 MC9 Mov12 Xp1/19 Wt182/1570 T125 Latest messages You hit the eastern poltergeist. (2x) You miss the eastern poltergeist. You hit the eastern poltergeist. The eastern poltergeist hits you! [-4 -> 7] You hit the eastern poltergeist. You miss the eastern poltergeist. (2x) You hit the eastern poltergeist. (2x) You miss the eastern poltergeist. You hear some noises in the distance. You hit the eastern poltergeist. (2x) The eastern poltergeist zaps itself with a brass wand {0}! The eastern poltergeist changes! The eastern poltergeist turns into a fire bear! You hit the fire bear. (2x) The fire bear suddenly seems weaker! Your plasteel armor deflects the fire bear's attack. The fire bear claws you! The fire bear rips into your breast with maniacal fervor! You die... Final attributes You were playing in wonderland mode You were stridently aligned Your alignment was 6 Your max alignment was 11 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: infravision You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 98% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: healing spells (turn 53) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42420 Monster spawn increase reached its maximum at turn 156426 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2983807 The monster class that cannot be genocided was mummy The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: nondescript mold (freq bonus 18) The monster species that spawned more often: garbage houses (freq bonus 16) The monster species that spawned more often: above caller (freq bonus 4) The monster species that spawned more often: semaphore roquefort (freq bonus 10) The monster species that spawned more often: giant eel (freq bonus 6) The monster species that spawned more often: stormcrow (freq bonus 24) The monster species that spawned more often: weretiger (freq bonus 8) The monster species that spawned more often: wither monster (freq bonus 3) The monster species that spawned more often: psychosocial subtrahend (freq bonus 3) The monster species that spawned more often: Dango San-kyodai (freq bonus 9) The monster species that spawned more often: Undead Kommissioner (freq bonus 21) The monster species that spawned more often: slashem horror (freq bonus 10) The monster species that spawned more often: sixth honestly (freq bonus 9) The monster species that spawned more often: fake warp fungus (freq bonus 8) The monster species that spawned more often: rhaumbusun (freq bonus 12) The monster species that spawned more often: Dad Manger (freq bonus 5) The monster species that spawned more often: forest wolf (freq bonus 6) The monster species that spawned more often: novice warrior (freq bonus 8) The monster species that spawned more often: chemical colony (freq bonus 9) The monster species that spawned more often: volt warp fungus (freq bonus 5) The monster trait that was more common: monsters that can fly (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster species that never randomly spawned: Martti Ihrasaari The monster species that never randomly spawned: Flat Man The monster species that never randomly spawned: astromech droid The monster species that never randomly spawned: umbra force fungus The monster species that never randomly spawned: cave goblin The monster species that never randomly spawned: lender rhonchi The monster species that never randomly spawned: gecko zombie The monster species that never randomly spawned: rock lobster The monster species that never randomly spawned: dim warp patch The monster species that never randomly spawned: black flower The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 36) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 9) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 118) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 19) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 11) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 2) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 5) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 72) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 27) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 1) Next attribute increase check would have come at turn 1026 Strength training was 9 Dexterity training was 11 Wisdom training was 1 Constitution training was 4 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having infravision (0) You were prevented from having displacement (0) You were aware of the presence of something You were warned of undead You had 2377 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Saint Cuthbert, Helm and Mask Your deity was Mask The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (41) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 499% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (ugly cloak) Scrolls scroll of healing (SCHELLENOE KONTENOE) scroll of mana (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of phase door (ZHNAERZTLICHE BEHANDLUNG) scroll of standard id (DO YOU ENJOY THIS GAME) scroll of cure (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) * scroll of extra healing (JARVIK 7) * scroll of greater mana restoration (DONT STARE ME ALWAYS) Spellbooks spellbook of passwall (octarine) Wands wand of polymorph (brass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (40 of 160) firearms [Basic] (max Legendary) (22 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...