Coolfrog, chaotic female wraith Anachronist .#. .@} .@} .#. Z Z [Coolfrog the Survivor] St12 Dx5 Co11 In12 Wi8 Ch8 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/1370 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 31 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 44% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 85% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 46) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 135614 Monster spawn increase reached its maximum at turn 233458 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5306364 The monster class that cannot be genocided was grue The monster class that was spawned more often: light (freq bonus 6) The monster species that spawned more often: dementor (freq bonus 32) The monster species that spawned more often: undead gnasher scorpion (freq bonus 20) The monster species that spawned more often: elder fire elemental (freq bonus 24) The monster species that spawned more often: activistor (freq bonus 24) The monster species that spawned more often: koschoneh sephirah (freq bonus 48) The monster species that spawned more often: aligned light (freq bonus 22) The monster species that spawned more often: officially torii (freq bonus 28) The monster species that spawned more often: ensuring upholsterer (freq bonus 24) The monster species that spawned more often: Malphas (freq bonus 8) The monster species that spawned more often: agate force patch (freq bonus 64) The monster species that spawned more often: Electronir (freq bonus 32) The monster species that spawned more often: dark blue slime (freq bonus 60) The monster species that spawned more often: time machine (freq bonus 21) The monster species that spawned more often: errand grandstander (freq bonus 20) The monster species that spawned more often: pellet mage (freq bonus 30) The monster species that spawned more often: visible youth (freq bonus 28) The monster species that spawned more often: lava grue (freq bonus 8) The monster species that spawned more often: deep fiend (freq bonus 48) The monster species that spawned more often: Miss Darkmoon (freq bonus 18) The monster species that spawned more often: disenchantment hound (freq bonus 27) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 3) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster species that never randomly spawned: invisible CC The monster species that never randomly spawned: VF The monster species that never randomly spawned: koldier The monster species that never randomly spawned: spiny justified The monster species that never randomly spawned: giant sapphire frog The monster species that never randomly spawned: ether stalker The monster species that never randomly spawned: limner fumble exiled tempter The monster species that never randomly spawned: leathery erosive expectorate The monster species that never randomly spawned: creator of slex The monster species that never randomly spawned: winged kobold The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 10) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 20) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 19) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 27) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 5) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 4) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 94) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 48) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 3) Next attribute increase check would have come at turn 3533 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having freezopathy (0) You were prevented from having wonderlegs (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was President Snow The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (changing cloak) Scrolls scroll of healing (COPAC DE INUNDATII) scroll of mana (CURASED COFFIN IS NOT A MISSPELLING) scroll of phase door (VO AMMITAM SA) scroll of standard id (BIRD STUNT IS BETTER) scroll of cure (ADOM IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) * scroll of extra healing (ROCKWORM LOCKWORM SOCKWORM) * scroll of greater mana restoration (NADSIL SEETRURA) Spellbooks spellbook of passwall (sweet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.