Coolfrog, chaotic female wraith Anachronist Z ------- ..........}}} }..}}}}}}}}}}}# }@.---------}}# ;..|.......|.}# 8 .............}# .|.......|.}# --- --- -}}# [Coolfrog the Survivor] St15 Dx8 Co15 In14 Wi9 Ch11 AnaWraFemCha S144 Yendor:1 $0 HP0(22) Pw7(7) AC-8 MC9 Mov12 Xp2/36 Wt162/1790 T79 Latest messages The eel-lizard suddenly seems weaker! The eel-lizard reads a scroll of healing {0}! The eel-lizard looks better. You miss the eel-lizard. Your plasteel armor deflects the eel-lizard's attack. The eel-lizard misses. You miss the eel-lizard. (2x) Your plasteel boots deflect the eel-lizard's attack. The eel-lizard brushes against your leg. You hit the eel-lizard. The eel-lizard suddenly seems weaker! The eel-lizard misses. (2x) You miss the eel-lizard. The eel-lizard bites you! [-5 -> 5] The eel-lizard brushes against your leg. You just miss the eel-lizard. You hit the eel-lizard. The eel-lizard bites you! You die... Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 254 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 60% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: searching (turn 36) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76595 Monster spawn increase reached its maximum at turn 198874 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2546760 The monster class that cannot be genocided was elemental The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: wolf cub (freq bonus 12) The monster species that spawned more often: waived potato (freq bonus 40) The monster species that spawned more often: Ymir (freq bonus 15) The monster species that spawned more often: dull mold (freq bonus 11) The monster species that spawned more often: amorphous mold (freq bonus 15) The monster species that spawned more often: sharkskin outreached (freq bonus 12) The monster species that spawned more often: super demon (freq bonus 16) The monster species that spawned more often: colony shrieker (freq bonus 7) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 48) The monster species that spawned more often: yellow jacket (freq bonus 14) The monster species that spawned more often: blurted hobnob multiplex won (freq bonus 42) The monster species that spawned more often: cameroonian goalkeeper (freq bonus 16) The monster species that spawned more often: flying goomba (freq bonus 12) The monster species that spawned more often: petty rainer (freq bonus 20) The monster species that spawned more often: subterranean giant (freq bonus 84) The monster species that spawned more often: clay stalk (freq bonus 14) The monster species that spawned more often: black numenorean (freq bonus 7) The monster species that spawned more often: salvaging chosen twee (freq bonus 12) The monster species that spawned more often: notably congregation (freq bonus 44) The monster species that spawned more often: pile of monster coins (freq bonus 63) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 3) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster species that never randomly spawned: entreatingly inept The monster species that never randomly spawned: feral morlock The monster species that never randomly spawned: roughshod roadwork The monster species that never randomly spawned: senser The monster species that never randomly spawned: shaky goblin The monster species that never randomly spawned: nice girl in velcro shoes The monster species that never randomly spawned: bulbasaur The monster species that never randomly spawned: animated beautiful funnel-heeled pump The monster species that never randomly spawned: ring trove The monster species that never randomly spawned: ice wall The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 5) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 26) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 8) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 18) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 76) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 4) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 3) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 4) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 43) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 2) Next attribute increase check would have come at turn 2056 Strength training was 8 Dexterity training was 6 Wisdom training was 0 Constitution training was 4 You were cold resistant You were sleep resistant You were poison resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having wonderlegs (0) You were aware of the presence of something You were warned of undead You had 1398 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (91) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 2X LIMIT(0) decontaminate 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (frade mantle) Scrolls scroll of healing (ZESE PLASHCH) scroll of mana (MAYBE LOVELY WHEN TOUCH) scroll of phase door (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of standard id (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of cure (NETHACK 360 APPEARED IN DECEMBER 2015) * scroll of extra healing (YOU WILL NOT ESCAPE THIS TIME) * scroll of greater mana restoration (FULL HEALTHHY HALF DAMAGE) Spellbooks spellbook of passwall (moaning) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...