Coolfrog, chaotic female wraith Anachronist V }.# .@.. .#@. .. 8 [Coolfrog the Survivor] St6 Dx11 Co13 In15 Wi8 Ch10 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-8 MC9 Mov12 Xp1/0 Wt162/1200 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! rnd(5) attempted - returning 1 Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 54% chance Ring drop chance was reduced to 86% Wand drop chance was reduced to 47% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 87% Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 12) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58038 Monster spawn increase reached its maximum at turn 101895 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2449215 The monster class that cannot be genocided was ghost The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: arch-lich (freq bonus 36) The monster species that spawned more often: saddleback tortoise (freq bonus 10) The monster species that spawned more often: Julchen's lady boot (freq bonus 24) The monster species that spawned more often: prime cursed turret (freq bonus 36) The monster species that spawned more often: orc mage (freq bonus 6) The monster species that spawned more often: long worm (freq bonus 16) The monster species that spawned more often: spirit of barbs (freq bonus 4) The monster species that spawned more often: desert stalk (freq bonus 4) The monster species that spawned more often: iceblock jelly (freq bonus 10) The monster species that spawned more often: contamination growth (freq bonus 3) The monster species that spawned more often: paralyzed ufo part (freq bonus 2) The monster species that spawned more often: tentacruel (freq bonus 6) The monster species that spawned more often: plateau girl (freq bonus 10) The monster species that spawned more often: sylveon (freq bonus 12) The monster species that spawned more often: shechinah sephirah (freq bonus 4) The monster species that spawned more often: moldy fungus (freq bonus 12) The monster species that spawned more often: night clan (freq bonus 3) The monster species that spawned more often: cadaver (freq bonus 2) The monster species that spawned more often: aboard gunmetal (freq bonus 5) The monster species that spawned more often: large food trove (freq bonus 8) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 8) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster species that never randomly spawned: baby permamimic The monster species that never randomly spawned: hare The monster species that never randomly spawned: automated blast furnace The monster species that never randomly spawned: petty hellcat The monster species that never randomly spawned: newt zombie The monster species that never randomly spawned: contortionistic beryllium resubmission reenlightening The monster species that never randomly spawned: low ooze The monster species that never randomly spawned: edgy mushroom The monster species that never randomly spawned: bucklered windflower marbled The monster species that never randomly spawned: the ultimate tank The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 10) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 93) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 4) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 42) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 12) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 3) Next attribute increase check would have come at turn 987 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having magic resistance (0) You were prevented from having burnopathy (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Morodwyn, Mani of Machine and Ni'Pregh Your deity was Ni'Pregh The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (99) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (eldritch cloak) Scrolls scroll of healing (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of mana (EIT ME) scroll of phase door (KINUESILI STATION) scroll of standard id (QUICKER USED THE STUNT OF ELF) scroll of cure (LENS ALITUS) * scroll of extra healing (LEGALIZE PEPPED WORMING ENHANCEMENT) * scroll of greater mana restoration (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) Spellbooks spellbook of passwall (wrinkled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.