Coolfrog, chaotic female wraith Anachronist --- ..@. .@.. ... [Coolfrog the Survivor] St10 Dx10 Co11 In9 Wi10 Ch4 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1240 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: searching You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Ring drop chance was reduced to 89% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 68% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: scimitar (turn 37) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31053 Monster spawn increase reached its maximum at turn 80385 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 466345 The monster class that cannot be genocided was ghost The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: Miss Locking Stable (freq bonus 10) The monster species that spawned more often: vacuum force patch (freq bonus 12) The monster species that spawned more often: rust converter (freq bonus 144) The monster species that spawned more often: sunbeam (freq bonus 14) The monster species that spawned more often: martian phototrophic (freq bonus 7) The monster species that spawned more often: white wolf (freq bonus 15) The monster species that spawned more often: ember thrall (freq bonus 12) The monster species that spawned more often: ice lady (freq bonus 14) The monster species that spawned more often: spirit lich (freq bonus 36) The monster species that spawned more often: adult blue dragon (freq bonus 30) The monster species that spawned more often: turtle tree (freq bonus 10) The monster species that spawned more often: glass giant (freq bonus 66) The monster species that spawned more often: vorpal bunny (freq bonus 24) The monster species that spawned more often: new jabberwock (freq bonus 56) The monster species that spawned more often: zakarumite (freq bonus 40) The monster species that spawned more often: large queue (freq bonus 56) The monster species that spawned more often: greater ice cattle (freq bonus 10) The monster species that spawned more often: semi-novice warrior (freq bonus 32) The monster species that spawned more often: hippogriff (freq bonus 7) The monster species that spawned more often: bosmer (freq bonus 28) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 16) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 1) The monster species that never randomly spawned: Mehrunes The monster species that never randomly spawned: black and white warp patch The monster species that never randomly spawned: Seraph of the Golden Mean The monster species that never randomly spawned: wind growth The monster species that never randomly spawned: half-troll The monster species that never randomly spawned: K The monster species that never randomly spawned: muck crawler The monster species that never randomly spawned: petro growth The monster species that never randomly spawned: cat zombie The monster species that never randomly spawned: plague bearer The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 8) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 16) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 28) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 13) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 4) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 5) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 39) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 10) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 29) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 3) Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having automatic searching (0) You were prevented from having regeneration (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Noeda, Soviet5lo and Kerio Your deity was Kerio The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (526) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (cyan cloak) Scrolls scroll of healing (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of mana (EFFECT MORE APPEARING) scroll of phase door (EDO MATIESTO) scroll of standard id (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of cure (VI SKAPER VELGE BORT DENNE REGJERINGEN) * scroll of extra healing (VW GIANT BEETLE) * scroll of greater mana restoration (SHOW THE FUCKING STATUS ALREADY) Spellbooks spellbook of passwall (polished) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.