Coolfrog, chaotic female wraith Anachronist ..| ..@| .@.| M -+- [Coolfrog the Survivor] St9 Dx6 Co8 In7 Wi9 Ch9 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1020 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! rnd(5) attempted - returning 1 Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 87% chance Ring drop chance was reduced to 53% Wand drop chance was reduced to 98% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: occult spells (turn 10) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 71070 Monster spawn increase reached its maximum at turn 163932 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1969600 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: strive snowplowed (freq bonus 15) The monster species that spawned more often: godhood slugfest (freq bonus 3) The monster species that spawned more often: ultramarine colony (freq bonus 18) The monster species that spawned more often: mist golem (freq bonus 72) The monster species that spawned more often: arctis inhabitant (freq bonus 9) The monster species that spawned more often: Otiax (freq bonus 12) The monster species that spawned more often: Liselotte's soft sneaker (freq bonus 12) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 12) The monster species that spawned more often: czech girl (freq bonus 3) The monster species that spawned more often: sue growth (freq bonus 8) The monster species that spawned more often: dream patch (freq bonus 12) The monster species that spawned more often: irate artichoke (freq bonus 6) The monster species that spawned more often: pustulent force fungus (freq bonus 16) The monster species that spawned more often: octarine warp patch (freq bonus 24) The monster species that spawned more often: Belial (freq bonus 5) The monster species that spawned more often: lenin interwoven (freq bonus 21) The monster species that spawned more often: carboy vising sardine (freq bonus 5) The monster species that spawned more often: foozle anchor (freq bonus 20) The monster species that spawned more often: adult leviathan (freq bonus 30) The monster species that spawned more often: giant zombie (freq bonus 10) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster species that never randomly spawned: Bulletproof Kommissioner The monster species that never randomly spawned: auror The monster species that never randomly spawned: porter black unicorn The monster species that never randomly spawned: ill patch The monster species that never randomly spawned: white warp fungus The monster species that never randomly spawned: venom lich The monster species that never randomly spawned: fliction trove The monster species that never randomly spawned: poison prince The monster species that never randomly spawned: warty warp patch The monster species that never randomly spawned: young adult deep dragon The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 8) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 7) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 2) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 12) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 8) Next attribute increase check would have come at turn 1878 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were cold resistant You were sleep resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having shock resistance (0) You were prevented from having clairvoyance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Commissioner Hunter, Jeweler Jublgrais and Captain Future Your deity was Captain Future The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (341) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (icky cloak) Scrolls scroll of healing (VITERBI TRELLIS) scroll of mana (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of phase door (ZAL BALAMAON EIEOY) scroll of standard id (KO BATE) scroll of cure (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) * scroll of extra healing (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) * scroll of greater mana restoration (JONADAB PLEASE YOU HAVE TO REALIZE THAT YOUR VARIANT SUXX0RZ) Spellbooks spellbook of passwall (transforming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.