Coolfrog, chaotic female wraith Anachronist Z .}. }.@. }@.} }.. [Coolfrog the Survivor] St9 Dx11 Co7 In5 Wi8 Ch5 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-8 MC9 Mov12 Xp1/0 Wt162/950 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. The plasteel helm covers your whole face. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 190 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 282 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 98% Potion drop chance was reduced to 86% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 28) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34259 Monster spawn increase reached its maximum at turn 243775 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3386916 The monster class that cannot be genocided was mimic The monster class that was spawned more often: piercer (freq bonus 1) The monster color that was spawned more often: red (freq bonus 18) The monster species that spawned more often: potion permamimic (freq bonus 4) The monster species that spawned more often: god-forsaken bitch (freq bonus 8) The monster species that spawned more often: maud fungus (freq bonus 24) The monster species that spawned more often: cortege reemerging (freq bonus 3) The monster species that spawned more often: odorous lady (freq bonus 6) The monster species that spawned more often: static energar (freq bonus 6) The monster species that spawned more often: sizzling vortex (freq bonus 6) The monster species that spawned more often: small turret (freq bonus 6) The monster species that spawned more often: timbal sunny (freq bonus 8) The monster species that spawned more often: lavender warp patch (freq bonus 8) The monster species that spawned more often: reddish stalk (freq bonus 54) The monster species that spawned more often: vacuum warp fungus (freq bonus 60) The monster species that spawned more often: transformer (freq bonus 9) The monster species that spawned more often: syndicate godsend readily (freq bonus 24) The monster species that spawned more often: radiant mold (freq bonus 20) The monster species that spawned more often: columbium confectioner foretell (freq bonus 24) The monster species that spawned more often: chickatrice (freq bonus 9) The monster species that spawned more often: worlock (freq bonus 3) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 18) The monster species that spawned more often: boohooing industry (freq bonus 18) The monster trait that was more common: monsters that burble (freq bonus 13) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster species that never randomly spawned: axial light The monster species that never randomly spawned: inconsequentially impassable The monster species that never randomly spawned: mimic vortex The monster species that never randomly spawned: nature girl The monster species that never randomly spawned: leprechaun wizard master The monster species that never randomly spawned: aggression hinting The monster species that never randomly spawned: great crystal wyrm The monster species that never randomly spawned: arch-lichen The monster species that never randomly spawned: agate growth The monster species that never randomly spawned: prickliest shelve The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 31) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 218) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 38) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 34) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 7) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 3) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 9) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 9) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 3) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having shock resistance (0) You were prevented from having detect monsters (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Porphyry, Fanny Kemble and Amos Bronson Alcott Your deity was Amos Bronson Alcott The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (558) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (fleeceling cloak) Scrolls scroll of healing (9H) scroll of mana (DAMN IT) scroll of phase door (LAM EQUENUS) scroll of standard id (SYMANTEC KILLS RANSOM ISDA) scroll of cure (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) * scroll of extra healing (MAYBE S-WAVE BECAUSE HIT) * scroll of greater mana restoration (YELLOWBEARD SCOURGE OF THE SEA) Spellbooks spellbook of passwall (ethereal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.