Coolfrog, chaotic female wraith Anachronist ### ##### ### ##### ##.........#### ##.......#####...............# #....}}.*.,,,.................# ##......%#####...........###...# ##### ### ##.......## #...# ##+.# ### #..# ##. ....%# #..# V ##.... ... ........ ---+.--- #}}...#.}}.#...#...# |......| #}.....}}}}......%.. |..}}..+ #}.....}}}}... |..}}..+ }}...#.}}.#. |......| #.... ..... ---.+--- #.. .@#.. #..# ..... ++# ### #.`# ####### ###.......### ##...# ##.......#####...........###...## #....}....,,,.........%.......## ##.......#####..%............## ### ##### ###.........### [Coolfrog the Recruit] St13 Dx11 Co14 In9 Wi11 Ch12 AnaWraFemCha S348 Yendor:1 $0 HP44(44) Pw30(30) AC-9 MC9 Mov12 Xp4/87 Wt174/1690 T322 Latest messages The plasteel helm covers your whole face. Never mind. You finish taking off your helmet. This fire trove corpse tastes terrible! You are putting on an iron skull cap. You finish your dressing maneuver. There is a wall in the way! You hear a door open. You kill the spore lichen! This spore lichen corpse tastes terrible! You finish eating the spore lichen corpse. s - a black onyx ring {0}. s - a black onyx ring (on right hand) {0}. Never mind. You can't. It is cursed. You don't have anything to drink. Unknown command '~'. Unknown command 'y'. Never mind. You don't have anything to drink. (2x) Your inventory Weapons a - an uncursed +0 pistol {8} b - an uncursed +0 force pike (weapon in hand) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} q - an uncursed +0 orcish helm (being worn) {12} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (5:10) {0} Rings r - an uncursed ring of protection from shape changers {0} s - a cursed ring of conflict (on right hand) {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 168 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 90% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 91% Monster death drops spawned with only 99% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: dagger (turn 18) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40861 Monster spawn increase reached its maximum at turn 375361 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1243375 The monster class that cannot be genocided was lich The monster class that was spawned more often: naga (freq bonus 16) The monster species that spawned more often: muk (freq bonus 34) The monster species that spawned more often: infirm perfectly puppyish crediting pullback (freq bonus 80) The monster species that spawned more often: chaos polymorpher (freq bonus 36) The monster species that spawned more often: sexy woman (freq bonus 138) The monster species that spawned more often: personable commissar penal (freq bonus 54) The monster species that spawned more often: pharaoh sentai (freq bonus 108) The monster species that spawned more often: Marleen's block-heeled combat boot (freq bonus 22) The monster species that spawned more often: siena patch (freq bonus 20) The monster species that spawned more often: black and white mold (freq bonus 54) The monster species that spawned more often: drowned dead (freq bonus 44) The monster species that spawned more often: evasive sewer rat (freq bonus 114) The monster species that spawned more often: noxious mold (freq bonus 57) The monster species that spawned more often: satisfying loaf threnody causally diked (freq bonus 152) The monster species that spawned more often: ghostly lich (freq bonus 54) The monster species that spawned more often: hentai octopus (freq bonus 57) The monster species that spawned more often: player gremlin (freq bonus 72) The monster species that spawned more often: Hai Riyo, the dragon bird (freq bonus 54) The monster species that spawned more often: rotated one (freq bonus 63) The monster species that spawned more often: rocket mine (freq bonus 38) The monster species that spawned more often: vichyssoise trainmen (freq bonus 40) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 6) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 5) The monster species that never randomly spawned: mind force patch The monster species that never randomly spawned: pr0n girl The monster species that never randomly spawned: miller dilapidator The monster species that never randomly spawned: great wyrm of many colors The monster species that never randomly spawned: loud fungus The monster species that never randomly spawned: slimy stalk The monster species that never randomly spawned: sucker warp patch The monster species that never randomly spawned: shark The monster species that never randomly spawned: flying umber hulk The monster species that never randomly spawned: smoothy rumpliest nappy introvert faust forewoman prearming accosted The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 19) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 22) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 18) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 6) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 3) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 39) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 1) Next attribute increase check would have come at turn 966 Strength training was 5 Dexterity training was 13 Wisdom training was 2 Constitution training was 6 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having magic resistance (0) You were prevented from having an increased fear factor (0) You were aware of the presence of something You were warned of undead You had 1356 points of nutrition remaining You caused conflict You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the U.N.O., the Flying Spaghetti Monster and the Invisible Pink Unicorn Your deity was the Invisible Pink Unicorn The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 497% Techniques known in the end Name Level Status create ammo 4X Prepared(0) decontaminate 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (residential cloak) orcish helm (iron skull cap) Scrolls scroll of healing (RENEW TIME DIFFER SO QUANTITY) scroll of mana (ADOM IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of phase door (CWAEWL DAEWL) scroll of standard id (STAT STUNT IS MORE IMPORTANT) scroll of cure (T A C H) * scroll of extra healing (USED IT FALLED BUT ELF HEAL NEXT) * scroll of greater mana restoration (PERFORATORUP AS SKY) Spellbooks spellbook of passwall (nether) Rings ring of protection from shape changers (cameo) ring of conflict (black onyx) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 15 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (39 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...