Coolfrog, chaotic female wraith Anachronist M ... .@. .@# ### 8 [Coolfrog the Survivor] St11 Dx7 Co10 In4 Wi11 Ch10 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1190 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 41% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 53% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: bow (turn 9) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 12269 Monster spawn increase reached its maximum at turn 138612 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1347696 The monster class that cannot be genocided was elemental The monster class that was spawned more often: mummy (freq bonus 8) The monster species that spawned more often: giant spawn permamimic (freq bonus 20) The monster species that spawned more often: force hezrou (freq bonus 11) The monster species that spawned more often: gold draconian (freq bonus 30) The monster species that spawned more often: xyloid waltz (freq bonus 22) The monster species that spawned more often: giant ochre jellyfish (freq bonus 54) The monster species that spawned more often: werekobold (freq bonus 60) The monster species that spawned more often: your doppelganger (freq bonus 10) The monster species that spawned more often: misinform belt modernized (freq bonus 20) The monster species that spawned more often: Azo (freq bonus 30) The monster species that spawned more often: maud force patch (freq bonus 27) The monster species that spawned more often: petty scary monster (freq bonus 36) The monster species that spawned more often: time elemental (freq bonus 18) The monster species that spawned more often: astral elemental (freq bonus 14) The monster species that spawned more often: springy (freq bonus 10) The monster species that spawned more often: communicably despoilment (freq bonus 72) The monster species that spawned more often: grey reaver (freq bonus 66) The monster species that spawned more often: stone snake (freq bonus 18) The monster species that spawned more often: tu-tara fleshscarler (freq bonus 20) The monster species that spawned more often: incinerator (freq bonus 22) The monster species that spawned more often: hole stalk (freq bonus 11) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster species that never randomly spawned: domestic centaur The monster species that never randomly spawned: sprint scrapper The monster species that never randomly spawned: creeper The monster species that never randomly spawned: normal dwarf The monster species that never randomly spawned: lesser omochi beast The monster species that never randomly spawned: german sniper The monster species that never randomly spawned: master nalfeshnee The monster species that never randomly spawned: gnome prostitute The monster species that never randomly spawned: dazzling golem The monster species that never randomly spawned: Ford Perfect The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 12) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 52) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 10) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 10) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 8) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 17) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 5) Next attribute increase check would have come at turn 1102 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having fire resistance (0) You were prevented from having disintegration resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Full Moon, New Moon and Friday the 13th Your deity was Friday the 13th The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (333) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (ugly cloak) Scrolls scroll of healing (ROURARBISAROURBBARIASPHREN) scroll of mana (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of phase door (INNOCENCE PETRIFIED SKIN) scroll of standard id (MINMAY REMOVEREMOVEREMOVE RUINATION) scroll of cure (ITAINO ITAINO TONDEKE) * scroll of extra healing (YELLOWBEARD SCOURGE OF THE SEA) * scroll of greater mana restoration (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) Spellbooks spellbook of passwall (pocket) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.