Coolfrog, chaotic female wraith Anachronist M #### .@@# #... Z [Coolfrog the Survivor] St12 Dx14 Co6 In10 Wi15 Ch7 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-10 MC9 Mov12 Xp1/0 Wt162/1100 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 151 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 86% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 78% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: shield (turn 13) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89737 Monster spawn increase reached its maximum at turn 314557 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3882400 The monster class that cannot be genocided was lich The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: dread (freq bonus 8) The monster species that spawned more often: cheator rusalka (freq bonus 8) The monster species that spawned more often: clear ooze (freq bonus 5) The monster species that spawned more often: non anomic damaging scope (freq bonus 32) The monster species that spawned more often: Thai's combat boot (freq bonus 8) The monster species that spawned more often: giant ebony ant (freq bonus 16) The monster species that spawned more often: Ruea (freq bonus 6) The monster species that spawned more often: penknife sward girting foxiest (freq bonus 4) The monster species that spawned more often: Deckschmae (freq bonus 6) The monster species that spawned more often: finer skittered (freq bonus 9) The monster species that spawned more often: Ghost of Heel (freq bonus 24) The monster species that spawned more often: scaling voicelessly (freq bonus 4) The monster species that spawned more often: acetic acid cloud (freq bonus 24) The monster species that spawned more often: dark gray patch (freq bonus 18) The monster species that spawned more often: dwarven wizard (freq bonus 14) The monster species that spawned more often: treasure bus (freq bonus 24) The monster species that spawned more often: sylph (freq bonus 48) The monster species that spawned more often: masochist lithuania (freq bonus 3) The monster species that spawned more often: advertize globetrotter (freq bonus 14) The monster species that spawned more often: listener (freq bonus 24) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster species that never randomly spawned: Armed Kop Kriminologist The monster species that never randomly spawned: spider monkey The monster species that never randomly spawned: maru mochi The monster species that never randomly spawned: megaspore The monster species that never randomly spawned: richter rearming The monster species that never randomly spawned: petty living wall The monster species that never randomly spawned: wannabe asthma The monster species that never randomly spawned: tanked elephant The monster species that never randomly spawned: alien princess The monster species that never randomly spawned: desert mountain The monster class that more likely to generate with musable stuff: piece of food The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 19) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 7) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 3) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 11) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 12) Next attribute increase check would have come at turn 504 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having acid resistance (0) You were prevented from having slow digestion (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Commissioner Hunter, Jeweler Jublgrais and Captain Future Your deity was Captain Future The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (208) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (difficult cloak) Scrolls scroll of healing (SO QUE SWING) scroll of mana (ANGULAR SIGN) scroll of phase door (LITTLE INJURED DOUBLE PAY) scroll of standard id (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of cure (BIG NOISE BY SHAKE WING MAYBE LOW SP) * scroll of extra healing (QUESTO DEVE ESSERE QUALCUN ALTRO) * scroll of greater mana restoration (EYGOORTS TOGAAL JEZEHH) Spellbooks spellbook of passwall (beautiful) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.