Coolfrog, chaotic female wraith Anachronist Z Z L ..# ..@# .@## .# [Coolfrog the Survivor] St7 Dx4 Co10 In14 Wi7 Ch7 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/1090 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! rnd(5) attempted - returning 1 Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. # You can't polymorph at will. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: detect monsters You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 68% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: elemental spells (turn 36) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 81470 Monster spawn increase reached its maximum at turn 193940 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 834609 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: domina (freq bonus 9) The monster species that spawned more often: warrior ant (freq bonus 20) The monster species that spawned more often: spooky portrait (freq bonus 16) The monster species that spawned more often: quantum mechanic (freq bonus 9) The monster species that spawned more often: false force fungus (freq bonus 3) The monster species that spawned more often: static blob (freq bonus 6) The monster species that spawned more often: mickey mouse (freq bonus 6) The monster species that spawned more often: nerve bomb (freq bonus 4) The monster species that spawned more often: energy witch (freq bonus 3) The monster species that spawned more often: Karin (freq bonus 6) The monster species that spawned more often: Randonir (freq bonus 12) The monster species that spawned more often: rotten food ration (freq bonus 3) The monster species that spawned more often: cryptically mutilated dab (freq bonus 4) The monster species that spawned more often: scarlet mushroom (freq bonus 4) The monster species that spawned more often: vines (freq bonus 10) The monster species that spawned more often: snow woman (freq bonus 24) The monster species that spawned more often: large cat (freq bonus 4) The monster species that spawned more often: umbra growth (freq bonus 2) The monster species that spawned more often: Zalnok (freq bonus 10) The monster species that spawned more often: pink jelly (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster species that never randomly spawned: fancy spore The monster species that never randomly spawned: tower statue The monster species that never randomly spawned: Tenebrous The monster species that never randomly spawned: purple growth The monster species that never randomly spawned: velociraptor The monster species that never randomly spawned: pompeii needful telltale pompon rove overenthusiastically policy reckon The monster species that never randomly spawned: starwars fighter The monster species that never randomly spawned: blue nightmare The monster species that never randomly spawned: unrepentingly salesperson The monster species that never randomly spawned: Klara The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 55) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 31) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 8) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 15) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 33) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 7) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 3) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 14) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 9) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 4) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 9) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 4) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having detect monsters (0) You were prevented from having corrosivity (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Commissioner Hunter, Jeweler Jublgrais and Captain Future Your deity was Captain Future The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (ripped cloak) Scrolls scroll of healing (IAZNAB) scroll of mana (YOU DO NOT GO PAST AT ME) scroll of phase door (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of standard id (T A C H) scroll of cure (JUGEMJUGEMGOGOUNO) * scroll of extra healing (POWER RAISED BY THINK FOR) * scroll of greater mana restoration (FROTZ) Spellbooks spellbook of passwall (indigo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.