Coolfrog, chaotic female wraith Anachronist M 8 .... .@@. }... Z [Coolfrog the Survivor] St11 Dx8 Co6 In9 Wi12 Ch12 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1040 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: sickopathy You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 130 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 96% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: spirituality (turn 16) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21523 Monster spawn increase reached its maximum at turn 138047 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 502065 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: dragster stilbestrol (freq bonus 18) The monster species that spawned more often: Dora's hugging boot (freq bonus 27) The monster species that spawned more often: gnoll crack-junkie (freq bonus 36) The monster species that spawned more often: cha-tora (freq bonus 18) The monster species that spawned more often: aurora bomber (freq bonus 27) The monster species that spawned more often: Genjuro (freq bonus 6) The monster species that spawned more often: pavilion halidom osage agglutinated (freq bonus 42) The monster species that spawned more often: emasculating greenhouse pastoral attained discontinuation (freq bonus 6) The monster species that spawned more often: black and white force fungus (freq bonus 8) The monster species that spawned more often: cabbalist (freq bonus 16) The monster species that spawned more often: troglodyte beastlord (freq bonus 30) The monster species that spawned more often: caramelizing clodhopper (freq bonus 6) The monster species that spawned more often: big white unicorn (freq bonus 36) The monster species that spawned more often: purine zambezi skirmish quito consultation (freq bonus 12) The monster species that spawned more often: mind growth (freq bonus 36) The monster species that spawned more often: Sina (freq bonus 18) The monster species that spawned more often: player mimic (freq bonus 14) The monster species that spawned more often: warhorse (freq bonus 48) The monster species that spawned more often: tone golem (freq bonus 26) The monster species that spawned more often: thorn warp fungus (freq bonus 7) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 5) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster species that never randomly spawned: ten-headed hydra The monster species that never randomly spawned: king of porn The monster species that never randomly spawned: dark gray warp fungus The monster species that never randomly spawned: warty stalk The monster species that never randomly spawned: maintenance automaton The monster species that never randomly spawned: polar bear The monster species that never randomly spawned: eel-lizard The monster species that never randomly spawned: Sarah The monster species that never randomly spawned: athena chessman The monster species that never randomly spawned: random fish The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 13) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 40) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 16) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 24) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 4) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 11) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 10) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 16) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 2) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 28) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 15) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 3) Next attribute increase check would have come at turn 558 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from drunken boxing (0) You were prevented from having sickopathy (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vehumet, Trog and Sif Muna Your deity was Sif Muna The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (575) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (ornamental cope) Scrolls scroll of healing (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of mana (BERRYTOWNS NEXT TOP MODEL) scroll of phase door (BREADANDBUTTER POPGUN NUKE) scroll of standard id (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of cure (PSERPHERCHO THNERBECH CHARCHERBER YEICH) * scroll of extra healing (USED IT FALLED BUT ELF HEAL NEXT) * scroll of greater mana restoration (CONFUSION YOU FUXXOR) Spellbooks spellbook of passwall (impregnated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.