Coolfrog, chaotic female wraith Anachronist Z 8 +-- .@. @.. [Coolfrog the Survivor] St9 Dx10 Co13 In8 Wi11 Ch10 AnaWraFemCha S4 Yendor:1 $4 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1280 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: wallwalking You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 115 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: body spells (turn 2) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54658 Monster spawn increase reached its maximum at turn 180028 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1386234 The monster class that cannot be genocided was ogre The monster class that was spawned more often: mimic (freq bonus 3) The monster species that spawned more often: dark archer (freq bonus 12) The monster species that spawned more often: tear colony (freq bonus 16) The monster species that spawned more often: fever phantasm (freq bonus 12) The monster species that spawned more often: Kati's plateau boot (freq bonus 12) The monster species that spawned more often: inferno (freq bonus 18) The monster species that spawned more often: greater giant kraken (freq bonus 20) The monster species that spawned more often: baby lich (freq bonus 12) The monster species that spawned more often: alseides (freq bonus 24) The monster species that spawned more often: Grazzt (freq bonus 40) The monster species that spawned more often: arceus (freq bonus 8) The monster species that spawned more often: ultramarine force fungus (freq bonus 7) The monster species that spawned more often: conscious growth (freq bonus 14) The monster species that spawned more often: pseudodragon (freq bonus 30) The monster species that spawned more often: space orc boss (freq bonus 16) The monster species that spawned more often: Eliane's vulnerable sneaker (freq bonus 36) The monster species that spawned more often: Merry Luis (freq bonus 30) The monster species that spawned more often: karmic mushroom (freq bonus 30) The monster species that spawned more often: ring permamimic (freq bonus 16) The monster species that spawned more often: Colonel B. Astard (freq bonus 16) The monster species that spawned more often: plasma turret (freq bonus 10) The monster trait that was more common: monsters that are telepathic (freq bonus 9) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster species that never randomly spawned: estivate outwalking styled The monster species that never randomly spawned: azure patch The monster species that never randomly spawned: itchies The monster species that never randomly spawned: soph sextile The monster species that never randomly spawned: venom slime The monster species that never randomly spawned: maligner drawdown The monster species that never randomly spawned: hovering ufo part The monster species that never randomly spawned: selenite The monster species that never randomly spawned: grey mushroom patch The monster species that never randomly spawned: deminymph The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 16) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 65) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 80) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 7) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 8) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 20) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 3) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 95) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 45) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 3) Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (538) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (running cloak) Scrolls scroll of healing (SEX OCYMISOX) scroll of mana (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of phase door (KUS VOLA ZABIJEM TA) scroll of standard id (THREW THE PIN INSTEAD OF THE GRENADE) scroll of cure (MEGAKILL HOLYSHIT KILLINGSPREE) * scroll of extra healing (POWINIENES BYL ZROBIC DYNAMO HACK) * scroll of greater mana restoration (LDL 750 MG SLASH DL) Spellbooks spellbook of passwall (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.