Coolfrog, chaotic female wraith Anachronist 8 ---- .@@| `.+ [Coolfrog the Survivor] St13 Dx9 Co13 In10 Wi11 Ch8 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1500 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 72% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 15% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: protection spells (turn 22) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 47616 Monster spawn increase reached its maximum at turn 388476 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 344850 The monster class that cannot be genocided was golem The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: monographer despoilment (freq bonus 3) The monster species that spawned more often: soffit automaton receivability recyclability (freq bonus 2) The monster species that spawned more often: retaliatory please (freq bonus 18) The monster species that spawned more often: agent black mushroom (freq bonus 16) The monster species that spawned more often: freestyler (freq bonus 30) The monster species that spawned more often: starling evened robing shalt (freq bonus 4) The monster species that spawned more often: translucent force patch (freq bonus 6) The monster species that spawned more often: magic-colored fungus (freq bonus 9) The monster species that spawned more often: large potion trove (freq bonus 30) The monster species that spawned more often: tear spore (freq bonus 6) The monster species that spawned more often: petty poisonous blob (freq bonus 8) The monster species that spawned more often: leprechaun elder (freq bonus 10) The monster species that spawned more often: giant dragon turtle (freq bonus 6) The monster species that spawned more often: admittance nonpolitical (freq bonus 4) The monster species that spawned more often: Haejin, the Enigma (freq bonus 12) The monster species that spawned more often: radioactive woman (freq bonus 6) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 18) The monster species that spawned more often: rainbow mode dragon (freq bonus 12) The monster species that spawned more often: porter ghetto fungus (freq bonus 6) The monster species that spawned more often: spiked devil (freq bonus 8) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 8) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 6) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster species that never randomly spawned: noncontradictory encapsuling The monster species that never randomly spawned: ghoul king The monster species that never randomly spawned: sexy girl The monster species that never randomly spawned: gomi soldier The monster species that never randomly spawned: white naga The monster species that never randomly spawned: megabat The monster species that never randomly spawned: Katcher The monster species that never randomly spawned: conscious patch The monster species that never randomly spawned: Jack the Ripper The monster species that never randomly spawned: pink draconian The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 23) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 35) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 7) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 74) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 99) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 10) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 81) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 5) Next attribute increase check would have come at turn 1086 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having disintegration resistance (0) You were prevented from having confusion resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was the black web The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (472) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (ghostly cloak) Scrolls scroll of healing (HARPON KNOUPHI BRINTANTEN) scroll of mana (VO AMMITAM SA) scroll of phase door (LENS ALITUS) scroll of standard id (PATENT PENDING) scroll of cure (TEMOV) * scroll of extra healing (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) * scroll of greater mana restoration (LIFE RISK JAM ALSO DAMAGED) Spellbooks spellbook of passwall (tan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.