Coolfrog, chaotic female wraith Anachronist .. #@. .@. ### Z [Coolfrog the Survivor] St9 Dx7 Co10 In8 Wi6 Ch10 AnaWraFemCha S1 Yendor:1 $1 HP12(12) Pw3(3) AC-4 MC9 Mov12 Xp1/0 Wt160/1130 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 82% chance Monster death drops spawned with only 98% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: occult spells (turn 50) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 28082 Monster spawn increase reached its maximum at turn 72756 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2251055 The monster class that cannot be genocided was wraith Today, this monster class was always generated invisible: leprechaun The monster class that was spawned more often: nemese (freq bonus 5) The monster species that spawned more often: passer exhilarate (freq bonus 16) The monster species that spawned more often: false colony (freq bonus 18) The monster species that spawned more often: consecrated turret (freq bonus 42) The monster species that spawned more often: green mantis (freq bonus 7) The monster species that spawned more often: Mister Ancient Regime (freq bonus 7) The monster species that spawned more often: adaptability sadistic inorganic attemper roadability (freq bonus 27) The monster species that spawned more often: former prisoner (freq bonus 7) The monster species that spawned more often: wilding liberationist (freq bonus 18) The monster species that spawned more often: ping daemon (freq bonus 30) The monster species that spawned more often: coyote (freq bonus 36) The monster species that spawned more often: Dark Schneider (freq bonus 14) The monster species that spawned more often: high dwarven lord (freq bonus 36) The monster species that spawned more often: underpinned skilful (freq bonus 32) The monster species that spawned more often: tangible integrative (freq bonus 21) The monster species that spawned more often: chaos horde (freq bonus 48) The monster species that spawned more often: mammoth (freq bonus 42) The monster species that spawned more often: crunching beetle (freq bonus 36) The monster species that spawned more often: Zalnok (freq bonus 24) The monster species that spawned more often: slighter scarred (freq bonus 66) The monster species that spawned more often: dark dwarven lord (freq bonus 36) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3) The monster trait that was more common: monsters of large size (freq bonus 6) The monster species that never randomly spawned: departmental ired The monster species that never randomly spawned: officially torii The monster species that never randomly spawned: myrkalfar warrior The monster species that never randomly spawned: lava warp fungus The monster species that never randomly spawned: chasing minotaur The monster species that never randomly spawned: grimopen The monster species that never randomly spawned: lesser umber hulk The monster species that never randomly spawned: Sally The monster species that never randomly spawned: dangerous vampire bat The monster species that never randomly spawned: inficated one The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 8) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 4) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 7) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 49) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 7) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 11) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 3) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 4) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 2) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 37) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 8) Next attribute increase check would have come at turn 532 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having stunnopathy (0) You were prevented from having sickopathy (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Morgoth The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (376) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (weird cloak) Scrolls scroll of healing (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of mana (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of phase door (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of standard id (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of cure (MAKE LAND EXPLODE MAY LOWED DEFEND) * scroll of extra healing (GO TEAM NASTYTRAP) * scroll of greater mana restoration (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) Spellbooks spellbook of passwall (curare-impregnated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.