Coolfrog, chaotic female wraith Anachronist Z Z .... .@@. ...d [Coolfrog the Survivor] St15 Dx6 Co10 In10 Wi12 Ch9 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 Latest messages Restoring save file... You return to level 1 in Yendorian Tower. Hello Coolfrog, the wraith Anachronist, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 85% Monster death drops spawned with only 92% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: healing spells (turn 14) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 84530 Monster spawn increase reached its maximum at turn 173302 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 530978 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: imp or minor demon (freq bonus 8) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: waxworm (freq bonus 60) The monster species that spawned more often: colorless slime (freq bonus 30) The monster species that spawned more often: derangement neurosensory holocaust (freq bonus 24) The monster species that spawned more often: returned archer (freq bonus 22) The monster species that spawned more often: duah sephirah (freq bonus 30) The monster species that spawned more often: gazed refuelling (freq bonus 22) The monster species that spawned more often: terrible bloodthirster (freq bonus 24) The monster species that spawned more often: centaur boss (freq bonus 27) The monster species that spawned more often: hell master (freq bonus 28) The monster species that spawned more often: mist man (freq bonus 56) The monster species that spawned more often: disenchanter eye (freq bonus 27) The monster species that spawned more often: steel horror (freq bonus 68) The monster species that spawned more often: nausea force patch (freq bonus 54) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 33) The monster species that spawned more often: elder fire elemental (freq bonus 30) The monster species that spawned more often: incantation narrating (freq bonus 36) The monster species that spawned more often: sucker nymph (freq bonus 13) The monster species that spawned more often: foul crow (freq bonus 64) The monster species that spawned more often: giant flycapturer (freq bonus 20) The monster species that spawned more often: rooftree pentagonal polka fizz glittering (freq bonus 40) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 3) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 12) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster species that never randomly spawned: system failure The monster species that never randomly spawned: handsome gray unicorn The monster species that never randomly spawned: gym leader The monster species that never randomly spawned: blue-green warp patch The monster species that never randomly spawned: drain ghost The monster species that never randomly spawned: steel ghost The monster species that never randomly spawned: baby ruby dragon The monster species that never randomly spawned: greater amnesia vortex The monster species that never randomly spawned: Principal Natural Gas The monster species that never randomly spawned: gremlin deactivator The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 28) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 13) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 2) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 8) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 37) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 4) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 72) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 2) Next attribute increase check would have come at turn 504 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having acid resistance (0) You were prevented from having fear resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Deckard Cain, Qual-Kehk and Geglash Your deity was Geglash The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (202) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (colorfade cloak) Scrolls scroll of healing (SODALG) scroll of mana (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of phase door (OM) scroll of standard id (CATACLYSM) scroll of cure (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) * scroll of extra healing (WORLD FALL) * scroll of greater mana restoration (CONE ALACIO) Spellbooks spellbook of passwall (immortal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Since you quit, the score list will not be checked.